Difference between revisions of "EXP-distribution"
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Revision as of 16:49, 22 January 2013
Exp Needed
EXP (or experience) is necessary in order to move up in the game further. You have to fill all 4 balls, then it is a level higher.
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Relative Exp.
How much exp I get, based on the underlying of a mob. (Relative approach)
When the mob 15 levels above you is = 175% Exp
When the mob 14 levels above you is = 170% Exp
When the mob is above you 13 Level = 165% Exp
When the mob 12 levels above you is = 160% Exp
When the mob 11 levels above you is = 155% Exp
When the mob 10 levels above you is = 150% Exp
When the mob is 9 levels above you = 145% Exp
If the mob is 8 levels above you = 140% Exp
When the mob is above you 7 Level = 135% Exp
When the mob is above you 6 Level = 130% Exp
When the mob is 5 levels above you = 125% Exp
When the mob is above you 4 Level = 120% Exp
When the mob is 3 levels above you = 115% Exp
When the mob is above you 2 Level = 110% Exp
When the mob is 1 level above you is 105% Exp
If the mob has the same level as you = 100% exp (underlying)
When the mob is 1 level below you is 100% = exp (underlying)
When the Mob 2 Level in you is = 98% Exp
When the mob is 3 levels below you = 96% Exp
When the mob 4 level below you is = 94% Exp
If the mob is 5 levels below you = 92% Exp
When the mob 6 Level in you is = 90% Exp
When the mob below you is 7 Level = 85% Exp
If the mob is 8 levels below you = 80% Exp
When the mob is 9 levels below you = 75% Exp
When the mob 10 levels below you is = 50% Exp
When the mob 11 levels below you is = 30% Exp
When the mob 12 levels below you is = 20% Exp
When the mob below you are 13 Level = 10% Exp
When the mob 14 levels below you is = 0-1% Exp (0 - 8 Exp)
Note: This table is theoretical. In ghosts trees For example, it is so that you get the most experience, if you lie on the same level of the opponent. ((top))
Equal distribution and level of experience
<! - This section was repealed in my view, better leadership, under the heading, since the Gruppeneröffner this setting makes !?-->
The group leader can choose between two types of distribution of experience points. InUniform distributioneveryone gets exactly the same amount of experience points (personal bonuses, for example by a ring or Jadeschuhe experience but are still counted it). In contrast,'level distribution have higher levels of experience and more precisely in proportion to the level. Someone with Lvl 50 gets into the same group as exactly twice as much as someone with EXP Lvl 25th
((Top))