Difference between revisions of "Guide:The 4 steps to the GameMaster"
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There is a small trap equal at the beginning - before the discussion begins - in addition, is easy to solve. (You need above all a Headset and a Administratorrights on your PC - and nat. open of haven) | There is a small trap equal at the beginning - before the discussion begins - in addition, is easy to solve. (You need above all a Headset and a Administratorrights on your PC - and nat. open of haven) | ||
− | In the discussion you should simply "du" its. Play no other humans forwards, who are not you. As preparation to the application discussion is considered: Which makes probably everything for GM and as it holds back itself (see [[Guide: | + | In the discussion you should simply "du" its. Play no other humans forwards, who are not you. As preparation to the application discussion is considered: Which makes probably everything for GM and as it holds back itself (see [[Guide:The_4_steps_to_the_GameMaster#1|preparation]]). |
During the discussion you already get a few more or less well-known information to GM the existence and therefore around - notice her you. The GM' s advise then over you and - if you after the discretion of the GM' s was good enough, gets you an email with the further approach - and a data protection explanation. This serves for the fact that the Gameforge has a security, if you come on the marvelous idea, of passing internal data on to the user. | During the discussion you already get a few more or less well-known information to GM the existence and therefore around - notice her you. The GM' s advise then over you and - if you after the discretion of the GM' s was good enough, gets you an email with the further approach - and a data protection explanation. This serves for the fact that the Gameforge has a security, if you come on the marvelous idea, of passing internal data on to the user. | ||
You need then only a scanner around this explanation and your identity card in scanning. (One can also if necessary into a CoPy shop makes ect) simple then to the address indicated in the email to send in and finished. | You need then only a scanner around this explanation and your identity card in scanning. (One can also if necessary into a CoPy shop makes ect) simple then to the address indicated in the email to send in and finished. | ||
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==Step 3: The Trial-GM== | ==Step 3: The Trial-GM== |
Revision as of 23:31, 15 May 2009
Author: | LoveIsBeauty |
The available Guide is provided by collecting information in the forum and own experiences.
Contents
The preparation
At the beginning was the preparation - so also here. You have yourself thus decided Game Master (GM) to become. Did you think thereby also of everything? Do you fulfill the minimum requirements in the topic the GameMaster searched stand? On the one hand you should again exactly considering whether you GM become real want.
Because GM its is called could not play much work and perhaps with the normal play account no more. The moreover one you must be able to remain neutral in each situation - and also you not in the clay/tone seize. GM its means also that one - in the worst case - must proceed against the own friends and guild members because of offence against the GPO/rules. Besides it is of advantage much, if the own (forum) account does not have to show cautions or ahnliches. Naturally something experience of the play already belongs to - which uses it, if the GM knows less than the players. Too better lastly you should be able to work also with other people together - GM work means teamwork. Important is also: For the work as GM there is no compensation - no money, everything is honorary.
Edit: If you do not accept that, it stands for you naturally also so freely simply times the Rufchat to supervising and the other players to help. Thus you the GM do not only help.
If you accept and fulfill all this, it can go further with:
Step 1: The application writing down
The letter of application is not simply only "I would like to be an GM" its - just as a letter of application for teachings, working premises etc. is to be provided.
Which everything into the letter purely must and where you the sent must find looked for you in the topic GameMaster! Here is not valid - as in the normal application writing down - lies. Besides also a tidy form tries to hold - begun of "Very honoured…" up to the finishing sentence.
Please send also only 1 letter of application and has patience on the answer - pay attention above all also which you enter your email address correctly and with you the email addresses Bewerbung@metin2.de are not approved (that the mail then in the Spam file lands or is deleted automatically - a 2nd chance get you not).
If you made a tidy letter of application, you get an invitation after a few days.
Step 2: The application discussion
There is a small trap equal at the beginning - before the discussion begins - in addition, is easy to solve. (You need above all a Headset and a Administratorrights on your PC - and nat. open of haven)
In the discussion you should simply "du" its. Play no other humans forwards, who are not you. As preparation to the application discussion is considered: Which makes probably everything for GM and as it holds back itself (see preparation).
During the discussion you already get a few more or less well-known information to GM the existence and therefore around - notice her you. The GM' s advise then over you and - if you after the discretion of the GM' s was good enough, gets you an email with the further approach - and a data protection explanation. This serves for the fact that the Gameforge has a security, if you come on the marvelous idea, of passing internal data on to the user. You need then only a scanner around this explanation and your identity card in scanning. (One can also if necessary into a CoPy shop makes ect) simple then to the address indicated in the email to send in and finished.
Step 3: The Trial-GM
Wenn du es bis hier hin geschafft hast, kannst du schon recht stolz auf dich sein - du bist weiter gekommen als viele andere Bewerber. Jetzt beginnt der harte Teil des GM daseins.
Ein Board- oder Gameadmin wird dich bei den Neuzugängen im Team ankündigen, du bekommst einen eigenen Vorstellungsthread im Forumsbereich Wir das Metin2 Team (wo du dich dann schon mit den ersten Verehrern und Hassern rumschlagen musst). Des weiteren wirst du vor allem erstmal im Forum für viele, viele Fragen zuständig sein und im Spiel (unter Anleitung eines erfahrenen GM) die ersten Schritte des GM's lernen.
Wenn du die Probezeit bestanden hast (keine Spieler bevorteilt, guten Support gegeben, nicht deine Macht missbraucht) und noch nicht die Nase voll hast von nervenden und dich dauernd beschimpfenden Spielern (ok, es gibt auch so einige Ausnahmen) kommen wir zum letzten Schritt.
Schritt 4: Endlich GM
Wenn du das geschafft hast - Glückwunsch. Vor dir liegt nun eine (hoffentlich) lange Zeit, in der du vielen Spielern im Spiel hilfst, ab und zu Events veranstaltest und viele, viele Betrüger bannst (wird aber meist zu 2. gemacht, damit kein Vorwurf der Bestechlichkeit bzw. Subjektivität gegeben ist). Du bist nun einem SGM untergeordnet der für dich immer noch Ansprechpartner ist und der auch von den Spielern angesprochen werden kann, wenn sie der Meinung sind, das du Fehler bzw. eine Fehlentscheidung gemacht hast. Vielleicht bist du mit der Zeit so gut - und du wirst auch SGM (Metin2 wächst ja immer weiter). Und wenn du keine groben Fehler machst, bleibst du lange GM bis es dir reicht oder du keine Zeit mehr hast.