Difference between revisions of "Ship Defence"
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− | |Description = | + | |Description = |
+ | __NOTOC__ | ||
===General=== | ===General=== | ||
− | The Ship Defence run was unlocked on 14.08.2018. The run is accessible from level 90 on. All group members who wish to join must have the quest [[Meley's Trail]] completed. Each member also needs a {{Ti|Passage Ticket}} in their possession. The group leader can start the run by talking to {{Tm|Fisherman}} in [[Cape Dragon Fire]]. | + | The Ship Defence run was unlocked on 14.08.2018. The run is accessible from level 90 on. All group members who wish to join must have the quest [[Meley's Trail]] completed. Each member also needs a {{Ti|Passage Ticket}} in their possession. The group leader can start the run by talking to {{Tm|Fisherman}} in [[Cape Dragon Fire]]. The cooldown of re-entering the dungeon is 20 minutes. |
<br><br> | <br><br> | ||
Within 25 minutes, you must protect the [[Mast]] from destruction that is being attacked by monsters in a total of 4 waves. When you manage to kill 3 [[Hydra]] while the Mast is still intact, you succeeded the run. You can see the Mast's HP under your minimap. | Within 25 minutes, you must protect the [[Mast]] from destruction that is being attacked by monsters in a total of 4 waves. When you manage to kill 3 [[Hydra]] while the Mast is still intact, you succeeded the run. You can see the Mast's HP under your minimap. | ||
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*'''Fourth wave''' | *'''Fourth wave''' | ||
− | This is a more complicated wave. You still need to kill Hydra to complete it, but more (distancing) monsters are appearing that deal high damage to the Mast. Also when Hydra reached 50% of its HP, there will be a debuff for 25 seconds that will remove all supporting effects. It's the same effect as [[Dispel]]. Once the debuff is over, it will | + | This is a more complicated wave. You still need to kill Hydra to complete it, but more (distancing) monsters are appearing that deal high damage to the Mast. Also when Hydra reached 50% of its HP, there will be a debuff for 25 seconds that will remove all supporting effects. It's the same effect as [[Dispel]]. Once the debuff is over, it will repeat 10 seconds later untill Hydra has been killed. <br> |
Once you killed Hydra, you can claim your reward by destroying the {{Tm|Hydra's Treasure Chest}}. | Once you killed Hydra, you can claim your reward by destroying the {{Tm|Hydra's Treasure Chest}}. | ||
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===Tips=== | ===Tips=== | ||
− | [[File:Hydra's Spawn Circle.png|thumb|125px|link=|Blue circle that appears when [[Hydra's Spawn]] is using their | + | [[File:Hydra's Spawn Circle.png|thumb|125px|link=|Blue circle that appears when [[Hydra's Spawn]] is using their laser beam]] |
*The [[Hydra Egg]] only appears for few seconds. When you destroy this Egg, all monsters, except Hydra, are despawned. | *The [[Hydra Egg]] only appears for few seconds. When you destroy this Egg, all monsters, except Hydra, are despawned. | ||
*If you step on a blue circle, the [[Hydra's Spawn]] will stop their laser beam attack for certain seconds. | *If you step on a blue circle, the [[Hydra's Spawn]] will stop their laser beam attack for certain seconds. | ||
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===Other=== | ===Other=== | ||
*In case of crash, it is possible to return to the dungeon only if you connect to the same channel. The run even continuous when all group members had a crash and can rejoin all back inside. | *In case of crash, it is possible to return to the dungeon only if you connect to the same channel. The run even continuous when all group members had a crash and can rejoin all back inside. | ||
− | * | + | *When you press 'restart city', you are actually being revived up the deck. |
+ | *To leave however, you can press 'give up' or talk with Ship's Wheel and press 'cancel voyage'. | ||
*Completing this dungeon is necessarily once for making [[Champion Level]]. | *Completing this dungeon is necessarily once for making [[Champion Level]]. | ||
− | |Map = | + | *When you successfully finished this run, the groupleader can change the name of Warrior Statue in Harbour. |
+ | |||
+ | |Map = {{Ship Defence Interactive Map}} | ||
|Metins = | |Metins = | ||
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[[de:Schiffsverteidigung]] | [[de:Schiffsverteidigung]] | ||
+ | [[fr:Défense du navire]] | ||
[[it:Difesa Nave]] | [[it:Difesa Nave]] | ||
+ | [[pl:Obrona Statku]] |
Latest revision as of 21:30, 28 October 2024
Ship Defence | ||||||||||
INFORMATION |
GeneralThe Ship Defence run was unlocked on 14.08.2018. The run is accessible from level 90 on. All group members who wish to join must have the quest Meley's Trail completed. Each member also needs a Passage Ticket in their possession. The group leader can start the run by talking to in Cape Dragon Fire. The cooldown of re-entering the dungeon is 20 minutes.
The battle begins
Hold on for 120 seconds. Monsters will keep spawning and attack the Mast. Kill the monsters to prevent damage to the Mast. When the time has elapsed, there will be a 10 second pause before the second wave.
To complete the second wave, you must kill Hydra, who is appearing in a hole just beneath the higher deck. During this wave, there is a movement speed debuff active.
This wave is identical to the second wave, only there will be an attack speed debuff of 30%.
This is a more complicated wave. You still need to kill Hydra to complete it, but more (distancing) monsters are appearing that deal high damage to the Mast. Also when Hydra reached 50% of its HP, there will be a debuff for 25 seconds that will remove all supporting effects. It's the same effect as Dispel. Once the debuff is over, it will repeat 10 seconds later untill Hydra has been killed.
Reward
Tips
Scoring system
Other
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Interactive Map
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Other Information | ||||||
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Adjacent areas
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Old Man
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Teleporter
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You cannot reach this area via the Old Man
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You cannot reach this area via the Teleporter
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