Difference between revisions of "Guide:Archery Ninja Skillguide"

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(Verwandlung mit Fernkampfninjas)
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Put on VIT and DEX to 90.<br>
 
Put on VIT and DEX to 90.<br>
 
I myself still prefer the old 1:1 Skillung increasingly distributed, that is, alternately the status point <br>
 
I myself still prefer the old 1:1 Skillung increasingly distributed, that is, alternately the status point <br>
 
===Phase 2===
 
Once completed Phase 1, train your STR to 90
 
Why not INT? Because Archery ninja needs almost no SP and the bit Magicdeffence which it takes, do not really need attention, since it is very low.
 
  
 
===Phase 3===
 
===Phase 3===
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*Undead for Grim Reaper
 
*Undead for Grim Reaper
  
== Taktiken für Fernkampfninjas ==
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== Tactics for Archer ninjas ==
  
===Duelle===
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===Duels===
  
====Variante 1====
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====Variant 1 ====
*1.) Wiederholter Schuss
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* 1.) Repetitive Shot
*2.) Giftpfeil
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* 2.) Poison Arrow
*3.) Feuerpfeil
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* 3.) Firearrow
*4.) Wiederholter Schuss (falls noch nicht fertig geladen, zuerst Pfeilregen)
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* 4.) Repetitive (if not already loaded from the first rain of arrows)
*5.) Pfeilregen
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* 5.) Arrow Shower
  
====Variante 2====
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====Variant 2 ====
1.) Federschreiten an
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1.) Featherwalk
2.) Giftpfeil und auf Gift hoffen
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2nd hope) Poison Arrow hits with Poison
3.) Laufen
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3.) Running
4.) Pfeil schießen
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4.) Arrow shoot
5.) Laufen
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5.) Running
6.) Pfeil schießen
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6.) Arrow shoot
 
7.) ...
 
7.) ...
  
===Leveln===
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===Levels===
  
====Variante 1====
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====Variant 1 ====
Unbedingt mit einem Kampfpferd/Militärpferd leveln. Ihr könnt das Pferd auch verwenden, um eure Combo zu unterbrechen, damit die Monster nicht wegfliegen!
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Must leveling with a military horse. You can also use the horse to break your combo, not to fly off the monsters!
  
====Variante 2====
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====Variant 2 ====
Pullen - in Gruppen leveln, der Fernkampfninja wird hierbei zum Monsterholen *degradiert* <br>
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Lure - in groups of leveling, the Archery ninja is the lurer for monsters * * <br>
Benötigt wird dafür ein schnell schießender Bogen
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This requires a fast-shooting bow
  
 
[[Category:Skill Guides]]
 
[[Category:Skill Guides]]

Latest revision as of 13:10, 13 April 2010

Guide:Archery Ninja Skillguide
Author: Furaimeru


The Remote fight Ninja

In this guide I try to educate you about the following topics:

Advantages / disadvantages of Archery ninjas ===

  • Many PvP Skills
  • High demands in guild
  • Low priced Skill Books


Disadvantages of Archery ninjas

  • Difficult to leveling
  • Hard to get Yang
  • Can´t buff yourself to improve the levels significantly
  • Long cooldowntime on skills
  • The loss of skills decreases with distance to the enemy very high
  • Must Change to defend himself at levels to be able to swing their weapons
  • Not recommended for absolute beginners to

Skills and Statpoints for Archery ninjas

Phase 1

Put on VIT and DEX to 90.
I myself still prefer the old 1:1 Skillung increasingly distributed, that is, alternately the status point

Phase 3

You should not change the gameplay, and "may" train your INT now

Training the skills for Archery Ninjas

  • 1.) Poison Arrow (Poison + surronding + chance to poison the target)
  • 2.) Fire Arrow (surronding + high damage
  • 3.) Repetitve Shot (high damage)
  • 4.) Arrow Shower (surface damage)
  • 5.) Featherwalk

Equipment for Archery ninjas

PvP (Player vs Player)

The Arhery ninjas PvP weapon to use as a bow.

Level 0 - 30

  • 1.) The bow that is corresponding to your lvl
Stones
  • Cooldown,
  • Warrior,
  • Ninja,
  • Sura
  • Shaman
Bonus
  • Spell speed
  • Strong against halfhuman

Level 30 - 65

  • 1.) Hornbobow with skill damage
  • 2.) The bow that is corresponding to your lvl
Stones
  • Cooldown + Warrior
  • With 3 Slots add Sura or Ninja
Bonus
  • Spell speed
  • Strong against halfhuman

From Level 65

  • 1.) Blue Dragon Bow
  • 2.) From lvl 75 Crow Steel Bow
Bonus
  • Spell speed
  • Strong against halfhuman
Stones
  • Cooldown + Warrior + Sura/Ninja


PvM (Player vs Monster)

Level 0-30

  • 1.) Daggers that is corresponding to your lvl
Stones
  • Monster
  • You have 2 Slots deathblow would be a good alternetive
Bonus
  • Critical chance
  • Peircing hit
  • Poison chance

Level 30-65

  • 1.) Full Moon Sword(FMS) with avrage damage(AVG)
  • 2.) Sword that is corresponding to your lvl
Stones
  • Monster + deathblow
  • 3 Slots to use peircing would be a good alternetive
Bonus
  • Critical chance
  • Peircing hit
  • Poison chance


Anmerkung: I prefer in that levels to fight from horse! That will increases your attack damage and your DEX.

Level 65-70

Stones
  • Monster + deathblow
  • 3 Slots to use
Bonus
  • Critical chance
  • Peircing hit
  • Poison chance

From Level 70

  • 1.) Siamese Knifes
  • 2.) from 75 you can also use Poisonsword with AVG
  • 3.) from 75 you can also use Devil Wing Chakram with AVG
  • 4.) FMS with A LOT of AVG
Stones
  • Monster + deathblow
  • 3 Slots to use
Bonus
  • Critical chance
  • Peircing hit
  • Poison chance
  • Undead for Demontower

Polymorph with Archery ninjas

The Archery ninja is suitable for the high attack values from the bow
awarding to use a Polymorph marble!
So you should as soon as possible train this skill to P, since the time during polymorhp increas each lvl!
Transformation can be used to kill bosses or to leveling!

'Under level 30 you should not train with polymorph!'

Level 30 - 65

  • 1.) Hornbow with AVG
  • 2.) The bow that is corresponding to your lvl

Stones

  • Monster + deathblow
  • 3 Slots to use

Bonus

  • Critical chance
  • Peircing hit
  • Poison chance

From Level 65

  • 1.) Divine Apricot Bow
  • 2.) from 75 you can use Crow Steel Bow with AVG
  • 3.) Hornbow with high AVG

Stones

  • Monster + Deathblow + Penetration

Bonus

  • Critical chance
  • Peircing hit
  • Poison chance
  • Undead for Grim Reaper

Tactics for Archer ninjas

Duels

Variant 1

  • 1.) Repetitive Shot
  • 2.) Poison Arrow
  • 3.) Firearrow
  • 4.) Repetitive (if not already loaded from the first rain of arrows)
  • 5.) Arrow Shower

Variant 2

1.) Featherwalk 2nd hope) Poison Arrow hits with Poison 3.) Running 4.) Arrow shoot 5.) Running 6.) Arrow shoot 7.) ...

Levels

Variant 1

Must leveling with a military horse. You can also use the horse to break your combo, not to fly off the monsters!

Variant 2

Lure - in groups of leveling, the Archery ninja is the lurer for monsters * *
This requires a fast-shooting bow