Difference between revisions of "Copper Necklace"

[unchecked revision][checked revision]
(Created page with "<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">{{UV}} {{Halskette/Layout <!-- Der Name ohne .jpg.<...")
 
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(19 intermediate revisions by 7 users not shown)
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<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">{{UV}} {{Halskette/Layout <!-- Der Name ohne .jpg.</span> {{}} {{UV Necklace / Layout <- The name without finds..</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Bitte auf Internetkonventionen bei der Namensgebung achten.</span> Please pay attention to Internet naming conventions.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bild= kupferhalskette <!-- Der erforderliche Level für den Einsatz des Gegenstandes.</span> -> | Bild = copper necklace <- The required level for use of the object.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Level= 8 <!-- Wer droppt oder verkauft den Gegenstand?</span> -> |! Level = 8 <- Who drops or sells the object?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Jeweils als Link und alphabetisch sortiert.</span> In each case, sorted alphabetically and as a link.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Herkunft= <ul> *'''Metins:''' - *'''Monster:''' [[Brutaler Skorpionmann]], [[Cung-Mok]], [[Weißer-Eid Soldatin]], [[Wilder Ergebener]] *'''Truhen:''' - *'''Sonstiges: '''Questbelohnung ''[[Die Untersuchung des Biologen 3]]'' </ul> <!-- Welche Klassen können den Gegenstand benutzen?</span> -> | Origins = <ul> *'''Metins:''' -'''Monster:''' [[Brutal Scorpionman]], [[Cung-Mok]], [[White Oath soldier] ], [[Savage Minion]] *'''chests:''' -'''Other:'''! Quest reward''[[The investigation of the biologist 3]]''</ ul> <- Which Classes can use the subject matter?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Jeweils als Link und alphabetisch sortiert.</span> In each case, sorted alphabetically and as a link.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Klassen= [[Krieger]], [[Ninja]], [[Schamane]], [[Sura]] <!-- Alles, was nicht unter die anderen Punkte passt.</span> -> | Class = [[Warrior]], [[Ninja]] [[Shaman]], [[Sura]] <- Everything that does not fit under the other points!.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Sonstiges= *Kann durch Einsetzen von [[Kupfer]] verbessert werden, nachdem mithilfe eines [[Diamant]]en ein Sockel in die Kette einfügt wurde (max. 3) Dabei steigt die Wirkung der veredelten Erze, mit dem + der Kette.</span> -> | * Other = Can be improved by inserting [[copper]], after using a [[diamond]] s, a base has been included within the chain (max. 3) It increases the effect of the refined ore, with the + the chain.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Bonus durch einfügen von Items in Fassung --> <!-- Die Bezeichnung für die 1.</span> <- Insert the bonus of items in text -> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus1= ??</span> -> | = BONUS1?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus12= ??</span> -> | = Bonus12?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus2= ??</span> -> | = Bonus2?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus22= ??</span> -> | = Bonus22?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus3= ??</span> -> | = Bonus3?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus32= ??</span> -> | = Bonus32?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |EG1= ZG <!-- Die Bezeichnung für die 2.</span> -> |! EG1 = ZG <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |EG2= BW <!-- Wert der 1.</span> -> |! EG2 = BW <- Value of first</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +0 --> |EG1-0= +2% <!-- Wert der 2.</span> Property at +0 -> |! EG1-0 = +2% <- Value of the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +0 --> |EG2-0= 1% <!-- Die Kosten für das Aufwerten auf +1 --> |Kosten1= 600 [[Yang]] <!-- Wert der 1.</span> Property at +0 -> |! EG2-0 = 1% <- The cost of the upgrading to +1 -> |! Cost 1 = 600 [[Yang]] <- value of the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +1 --> |EG1-1= +4% <!-- Wert der 2.</span> Property at +1 -> | EG1-1 = +4% <- Value of the 2nd!</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +1 --> |EG2-1= 2% |Kosten2= 1.200 [[Yang]] |EG1-2= +6% |EG2-2= 3% |Kosten3= 2.500 [[Yang]] |EG1-3= +8% |EG2-3= 4% |Kosten4= 5.000 [[Yang]] |EG1-4= +10% |EG2-4= 5% |Kosten5= 10.000 [[Yang]] |EG1-5= +12% |EG2-5= 6% |Kosten6= 20.000 [[Yang]] |EG1-6= +14% |EG2-6= 7% |Kosten7= 2x [[Wolfsfell+]]<br>30.000 [[Yang]] |EG1-7= +16% |EG2-7= 8% |Kosten8= 2x [[Rotes Haarband]]<br>45.000 [[Yang]] |EG1-8= +18% |EG2-8= 9% |Kosten9= 2x [[Schmückende Haarnadel]]<br>75.000 [[Yang]] |EG1-9= +20% |EG2-9= 10% }}</span> Property at +1 -> | EG2-1 = 2% | cost 2 = 1.200 [[Yang]] | EG1-2 = +6% | EG2-2 = 3% | costs3 = 2.500 [[Yang]] | EG1 3 = +8% | EG2-3 = 4% | Kosten4 = 5.000 [[Yang]] | EG1-4 = +10% | EG2-4 = 5% | Kosten5 = 10.000 [[Yang]] | EG1-5 = +12% | EG2-5 = 6% | Kosten6 = 20,000 [[Yang]] | EG1-6 = +14% | EG2-6 = 7% | Kosten7 = 2x [[wolf fur +]] <br> 30.000 [[Yang ]] | EG1-7 = +16% | EG2-7 = 8% | Kosten8 = 2x [[Red Hair Band]] <br> 45 000 [[Yang]] | EG1-8 = +18% | EG2-8 = 9 % | Kosten9 = 2x [[Ornamental hairpin]] <br> 75 000 [[Yang]] | EG1-9 = +20% | EG2-9 = 10%}}</span>
+
{{Equipment/Layout
 +
 
 +
<!-- Type of item - accepted values: Bracelets Necklace Earrings Belts -->
 +
|Type = Necklace
 +
 
 +
<!-- Type of ore used-->
 +
|Ore = Copper
 +
 
 +
<!-- Level of accessory - accepted values: Level or level interval in ## - ## format -->
 +
|Level = 8
 +
 
 +
<!-- Classes that can use this jewellery - accepted values: warrior ; ninja ; shaman ; sura ; 3 (for warrior ninja and sura) ; 4 for all classes-->
 +
|wearable = 4
 +
 
 +
<!-- Powershard used to add 6/7 bonus -->
 +
|Powershard = {{Ti|Grey Powershard}}
 +
 
 +
<!-- Where does this item come from? -->
 +
|Origin=
 +
<ul>
 +
*'''[[Monsters]]:'''
 +
:*{{Tm|Alpha Wolf}}
 +
:*{{Tm|Bestial Scorpion Man}} (From level 60)
 +
:*{{Tm|Cung-Mok}}
 +
*'''[[Boxes]]:''' {{Ti|Demon Tower Reward Chest}}
 +
*'''Other:''' [[Alternative Drop]] (old continent - all monsters between rang 1-4 and player level 5-20)
 +
</ul>
 +
 
 +
<!-- Other information -->
 +
|Other =  
 +
 
 +
<!-- upgrade yang costs - numeric value only (no yang tag) ; blank if no costs -->
 +
|Costs0 =  
 +
|Costs1 = 600
 +
|Costs2 = 1200
 +
|Costs3 = 2500
 +
|Costs4 = 5000
 +
|Costs5 = 10.000
 +
|Costs6 = 20.000
 +
|Costs7 = 30.000
 +
|Costs8 = 45.000
 +
|Costs9 = 75.000
 +
 
 +
<!-- 1st Upgrade Items -->
 +
|1stUpgitem0 =  
 +
|1stUpgitem1 =
 +
|1stUpgitem2 =
 +
|1stUpgitem3 =
 +
|1stUpgitem4 =
 +
|1stUpgitem5 =
 +
|1stUpgitem6 =
 +
|1stUpgitem7 = 2x [[File:Wolf Fur+.png|link=Wolf Fur+]]
 +
|1stUpgitem8 = 2x [[File:Red Hairband.png|link=Red Hairband]]
 +
|1stUpgitem9 = 2x [[File:Ornamental Hairpin.png|link=Ornamental Hairpin]]
 +
 
 +
<!-- 2nd Upgrade Items -->
 +
|2ndUpgitem0 =  
 +
|2ndUpgitem1 =
 +
|2ndUpgitem2 =
 +
|2ndUpgitem3 =
 +
|2ndUpgitem4 =
 +
|2ndUpgitem5 =
 +
|2ndUpgitem6 =
 +
|2ndUpgitem7 =
 +
|2ndUpgitem8 =
 +
|2ndUpgitem9 =  
 +
 
 +
<!-- 3rd Upgrade Items -->
 +
|3rdUpgitem0 =  
 +
|3rdUpgitem1 =  
 +
|3rdUpgitem2 =  
 +
|3rdUpgitem3 =  
 +
|3rdUpgitem4 =
 +
|3rdUpgitem5 =
 +
|3rdUpgitem6 =
 +
|3rdUpgitem7 =
 +
|3rdUpgitem8 =
 +
|3rdUpgitem9 =
 +
 
 +
<!-- 1st Bonus Name and values, if name too long to fit template fill in Bonus1-Short-->
 +
|Bonus1-Name = Casting Speed
 +
|short1 =  
 +
|Bonus1-0 = +2%
 +
|Bonus1-1 = +4%
 +
|Bonus1-2 = +6%
 +
|Bonus1-3 = +8%
 +
|Bonus1-4 = +10%
 +
|Bonus1-5 = +12%
 +
|Bonus1-6 = +14%
 +
|Bonus1-7 = +16%
 +
|Bonus1-8 = +18%
 +
|Bonus1-9 = +20%
 +
 
 +
<!-- 2nd Bonus Name and values, if name too long to fit template fill in Bonus2-Short-->
 +
|Bonus2-Name = Lightning Resistance
 +
|short2 = Lightning Res.
 +
|Bonus2-0 = 1%
 +
|Bonus2-1 = 2%
 +
|Bonus2-2 = 3%
 +
|Bonus2-3 = 4%
 +
|Bonus2-4 = 5%
 +
|Bonus2-5 = 6%
 +
|Bonus2-6 = 7%
 +
|Bonus2-7 = 8%
 +
|Bonus2-8 = 9%
 +
|Bonus2-9 = 10%
 +
 
 +
<!-- 3rd Bonus Name and values, if name too long to fit template fill in Bonus3-Short-->
 +
|Bonus3-Name =
 +
|short3 =  
 +
|Bonus3-0 =  
 +
|Bonus3-1 =  
 +
|Bonus3-2 =
 +
|Bonus3-3 =  
 +
|Bonus3-4 =
 +
|Bonus3-5 =  
 +
|Bonus3-6 =  
 +
|Bonus3-7 =  
 +
|Bonus3-8 =
 +
|Bonus3-9 =  
 +
 
 +
<!-- Value for ore referring to bonus 1 and slot 1 (+0 to +9) -->
 +
|Verb1-1-0 = +1%
 +
|Verb1-1-1 = +1%
 +
|Verb1-1-2 = +1%
 +
|Verb1-1-3 = +1%
 +
|Verb1-1-4 = +1%
 +
|Verb1-1-5 = +2%
 +
|Verb1-1-6 = +2%
 +
|Verb1-1-7 = +2%
 +
|Verb1-1-8 = +2%
 +
|Verb1-1-9 = +2%
 +
 
 +
<!-- Value for ore referring to bonus 1 and slot 2 (+0 to +9) -->
 +
|Verb1-2-0 = +1%
 +
|Verb1-2-1 = +1%
 +
|Verb1-2-2 = +1%
 +
|Verb1-2-3 = +1%
 +
|Verb1-2-4 = +1%
 +
|Verb1-2-5 = +2%
 +
|Verb1-2-6 = +2%
 +
|Verb1-2-7 = +2%
 +
|Verb1-2-8 = +2%
 +
|Verb1-2-9 = +2%
 +
 
 +
<!-- Value for ore referring to bonus 1 and slot 3 (+0 to +9) -->
 +
|Verb1-3-0 = +1%
 +
|Verb1-3-1 = +1%
 +
|Verb1-3-2 = +1%
 +
|Verb1-3-3 = +1%
 +
|Verb1-3-4 = +2%
 +
|Verb1-3-5 = +3%
 +
|Verb1-3-6 = +3%
 +
|Verb1-3-7 = +4%
 +
|Verb1-3-8 = +4%
 +
|Verb1-3-9 = +4%
 +
 
 +
<!-- Value for ore referring to bonus 2 and slot 1 (+0 to +9) -->
 +
|Verb2-1-0 = 1%
 +
|Verb2-1-1 = 1%
 +
|Verb2-1-2 = 1%
 +
|Verb2-1-3 = 1%
 +
|Verb2-1-4 = 1%
 +
|Verb2-1-5 = 1%
 +
|Verb2-1-6 = 1%
 +
|Verb2-1-7 = 1%
 +
|Verb2-1-8 = 1%
 +
|Verb2-1-9 = 1%
 +
 
 +
<!-- Value for ore referring to bonus 2 and slot 2 (+0 to +9) -->
 +
|Verb2-2-0 = 1%
 +
|Verb2-2-1 = 1%
 +
|Verb2-2-2 = 1%
 +
|Verb2-2-3 = 1%
 +
|Verb2-2-4 = 1%
 +
|Verb2-2-5 = 1%
 +
|Verb2-2-6 = 1%
 +
|Verb2-2-7 = 1%
 +
|Verb2-2-8 = 1%
 +
|Verb2-2-9 = 1%
 +
 
 +
<!-- Value for ore referring to bonus 2 and slot 3 (+0 to +9) -->
 +
|Verb2-3-0 = 1%
 +
|Verb2-3-1 = 1%
 +
|Verb2-3-2 = 1%
 +
|Verb2-3-3 = 1%
 +
|Verb2-3-4 = 1%
 +
|Verb2-3-5 = 1%
 +
|Verb2-3-6 = 1%
 +
|Verb2-3-7 = 1%
 +
|Verb2-3-8 = 1%
 +
|Verb2-3-9 = 2%
 +
 
 +
<!-- Value for ore referring to bonus 3 and slot 1 (+0 to +9) -->
 +
|Verb3-1-0 =  
 +
|Verb3-1-1 =
 +
|Verb3-1-2 =
 +
|Verb3-1-3 =  
 +
|Verb3-1-4 =
 +
|Verb3-1-5 =
 +
|Verb3-1-6 =  
 +
|Verb3-1-7 =
 +
|Verb3-1-8 =  
 +
|Verb3-1-9 =
 +
 
 +
<!-- Value for ore referring to bonus 3 and slot 2 (+0 to +9) -->
 +
|Verb3-2-0 =  
 +
|Verb3-2-1 =
 +
|Verb3-2-2 =
 +
|Verb3-2-3 =  
 +
|Verb3-2-4 =
 +
|Verb3-2-5 =  
 +
|Verb3-2-6 =  
 +
|Verb3-2-7 =  
 +
|Verb3-2-8 =
 +
|Verb3-2-9 =  
 +
 
 +
<!-- Value for ore referring to bonus 3 and slot 3 (+0 to +9) -->
 +
|Verb3-3-0 =  
 +
|Verb3-3-1 =  
 +
|Verb3-3-2 =  
 +
|Verb3-3-3 =
 +
|Verb3-3-4 =  
 +
|Verb3-3-5 =  
 +
|Verb3-3-6 =  
 +
|Verb3-3-7 =  
 +
|Verb3-3-8 =  
 +
|Verb3-3-9 =  
 +
 
 +
}}
 +
 
 +
[[cz:Měděný náhrdelník]]
 +
[[de:Kupferhalskette]]
 +
[[es:Collar de cobre]]
 +
[[ro:Colier de cupru]]
 +
[[fr:Collier de cuivre]]
 +
[[gr:Χάλκινο Περιδέραιο]]
 +
[[hu:Réz nyaklánc]]
 +
[[it:Collana di Rame]]
 +
[[pl:Miedziany Naszyjnik]]
 +
[[tr:Bakır Kolye]]

Latest revision as of 19:56, 4 May 2025

< Metin2Wiki < Necklace < Copper Necklace
Copper Necklace
Images
Information
Copper Necklace.png
Background.png
Copper Necklace.png
Level
8
Ore
Background.png
Copper.png

Classes: Warrior Ninja Sura Shaman Lycan
Powershard: Background.pngGrey Powershard.png Grey Powershard

Up to 3 sockets can be unlocked when Background.pngDiamond.png Diamond is being used. You can then insert Background.pngCopper.png Copper to improve the base stats of this item.

Origin


Upgrade Items and Stats

No Yang Necessary

600Yang.png

1200Yang.png

2500Yang.png

5000Yang.png

UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+0
From level: 8
Casting Speed +2%
Lightning Resistance 1%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+1
From level: 8
Casting Speed +4%
Lightning Resistance 2%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+2
From level: 8
Casting Speed +6%
Lightning Resistance 3%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+3
From level: 8
Casting Speed +8%
Lightning Resistance 4%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+4
From level: 8
Casting Speed +10%
Lightning Resistance 5%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +1%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%


10.000Yang.png

20.000Yang.png

30.000Yang.png
2x Wolf Fur+.png

45.000Yang.png
2x Red Hairband.png

75.000Yang.png
2x Ornamental Hairpin.png

UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+5
From level: 8
Casting Speed +12%
Lightning Resistance 6%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +3%
Lightning Res. 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+6
From level: 8
Casting Speed +14%
Lightning Resistance 7%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +3%
Lightning Res. 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+7
From level: 8
Casting Speed +16%
Lightning Resistance 8%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +4%
Lightning Res. 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+8
From level: 8
Casting Speed +18%
Lightning Resistance 9%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +4%
Lightning Res. 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+9
From level: 8
Casting Speed +20%
Lightning Resistance 10%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +2%
Lightning Res. 1%
Slot.png
Copper.png
Casting Speed +4%
Lightning Res. 2%


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