Difference between revisions of "Copper Necklace"

[unchecked revision][checked revision]
(Created page with "<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">{{UV}} {{Halskette/Layout <!-- Der Name ohne .jpg.<...")
 
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(18 intermediate revisions by 6 users not shown)
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<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">{{UV}} {{Halskette/Layout <!-- Der Name ohne .jpg.</span> {{}} {{UV Necklace / Layout <- The name without finds..</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Bitte auf Internetkonventionen bei der Namensgebung achten.</span> Please pay attention to Internet naming conventions.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bild= kupferhalskette <!-- Der erforderliche Level für den Einsatz des Gegenstandes.</span> -> | Bild = copper necklace <- The required level for use of the object.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Level= 8 <!-- Wer droppt oder verkauft den Gegenstand?</span> -> |! Level = 8 <- Who drops or sells the object?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Jeweils als Link und alphabetisch sortiert.</span> In each case, sorted alphabetically and as a link.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Herkunft= <ul> *'''Metins:''' - *'''Monster:''' [[Brutaler Skorpionmann]], [[Cung-Mok]], [[Weißer-Eid Soldatin]], [[Wilder Ergebener]] *'''Truhen:''' - *'''Sonstiges: '''Questbelohnung ''[[Die Untersuchung des Biologen 3]]'' </ul> <!-- Welche Klassen können den Gegenstand benutzen?</span> -> | Origins = <ul> *'''Metins:''' -'''Monster:''' [[Brutal Scorpionman]], [[Cung-Mok]], [[White Oath soldier] ], [[Savage Minion]] *'''chests:''' -'''Other:'''! Quest reward''[[The investigation of the biologist 3]]''</ ul> <- Which Classes can use the subject matter?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Jeweils als Link und alphabetisch sortiert.</span> In each case, sorted alphabetically and as a link.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Klassen= [[Krieger]], [[Ninja]], [[Schamane]], [[Sura]] <!-- Alles, was nicht unter die anderen Punkte passt.</span> -> | Class = [[Warrior]], [[Ninja]] [[Shaman]], [[Sura]] <- Everything that does not fit under the other points!.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Sonstiges= *Kann durch Einsetzen von [[Kupfer]] verbessert werden, nachdem mithilfe eines [[Diamant]]en ein Sockel in die Kette einfügt wurde (max. 3) Dabei steigt die Wirkung der veredelten Erze, mit dem + der Kette.</span> -> | * Other = Can be improved by inserting [[copper]], after using a [[diamond]] s, a base has been included within the chain (max. 3) It increases the effect of the refined ore, with the + the chain.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Bonus durch einfügen von Items in Fassung --> <!-- Die Bezeichnung für die 1.</span> <- Insert the bonus of items in text -> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus1= ??</span> -> | = BONUS1?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus12= ??</span> -> | = Bonus12?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus2= ??</span> -> | = Bonus2?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus22= ??</span> -> | = Bonus22?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus3= ??</span> -> | = Bonus3?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus32= ??</span> -> | = Bonus32?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |EG1= ZG <!-- Die Bezeichnung für die 2.</span> -> |! EG1 = ZG <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |EG2= BW <!-- Wert der 1.</span> -> |! EG2 = BW <- Value of first</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +0 --> |EG1-0= +2% <!-- Wert der 2.</span> Property at +0 -> |! EG1-0 = +2% <- Value of the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +0 --> |EG2-0= 1% <!-- Die Kosten für das Aufwerten auf +1 --> |Kosten1= 600 [[Yang]] <!-- Wert der 1.</span> Property at +0 -> |! EG2-0 = 1% <- The cost of the upgrading to +1 -> |! Cost 1 = 600 [[Yang]] <- value of the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +1 --> |EG1-1= +4% <!-- Wert der 2.</span> Property at +1 -> | EG1-1 = +4% <- Value of the 2nd!</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +1 --> |EG2-1= 2% |Kosten2= 1.200 [[Yang]] |EG1-2= +6% |EG2-2= 3% |Kosten3= 2.500 [[Yang]] |EG1-3= +8% |EG2-3= 4% |Kosten4= 5.000 [[Yang]] |EG1-4= +10% |EG2-4= 5% |Kosten5= 10.000 [[Yang]] |EG1-5= +12% |EG2-5= 6% |Kosten6= 20.000 [[Yang]] |EG1-6= +14% |EG2-6= 7% |Kosten7= 2x [[Wolfsfell+]]<br>30.000 [[Yang]] |EG1-7= +16% |EG2-7= 8% |Kosten8= 2x [[Rotes Haarband]]<br>45.000 [[Yang]] |EG1-8= +18% |EG2-8= 9% |Kosten9= 2x [[Schmückende Haarnadel]]<br>75.000 [[Yang]] |EG1-9= +20% |EG2-9= 10% }}</span> Property at +1 -> | EG2-1 = 2% | cost 2 = 1.200 [[Yang]] | EG1-2 = +6% | EG2-2 = 3% | costs3 = 2.500 [[Yang]] | EG1 3 = +8% | EG2-3 = 4% | Kosten4 = 5.000 [[Yang]] | EG1-4 = +10% | EG2-4 = 5% | Kosten5 = 10.000 [[Yang]] | EG1-5 = +12% | EG2-5 = 6% | Kosten6 = 20,000 [[Yang]] | EG1-6 = +14% | EG2-6 = 7% | Kosten7 = 2x [[wolf fur +]] <br> 30.000 [[Yang ]] | EG1-7 = +16% | EG2-7 = 8% | Kosten8 = 2x [[Red Hair Band]] <br> 45 000 [[Yang]] | EG1-8 = +18% | EG2-8 = 9 % | Kosten9 = 2x [[Ornamental hairpin]] <br> 75 000 [[Yang]] | EG1-9 = +20% | EG2-9 = 10%}}</span>
+
{{Equipment/Layout
 +
 
 +
<!-- Type of item - accepted values: Bracelets Necklaces Earrings Helms Shoes Shields-->
 +
|Type=Necklace
 +
 
 +
<!-- Type of ore used-->
 +
|Ore=Copper
 +
 
 +
<!-- Level of weapon - accepted values: Level or level interval in ## - ## format -->
 +
|Level=8
 +
 
 +
<!-- Classes that can use this item accepted values are warrior ; ninja ; shaman ; sura ; 3 (for warrior ninja and sura) ; 4 for all classes-->
 +
|wearable=4
 +
 
 +
<!-- Price at NPC -->
 +
|Price=Not available at NPC
 +
 
 +
<!-- origin of weapon -->
 +
|Origin=
 +
<ul>
 +
*'''Monsters:''' [[Bestial Scorpion Man]], [[Cung-Mok]], [[Cursed Red Wild Boar]], [[Cursed Wolf]], [[Dark Arahan]], [[Savage Minion]], [[Tiger]], [[White Oath Soldier]]
 +
*'''Other''' Reward'' [[The investigation of the biologist (Kaki Blossom)]]''
 +
</ul>
 +
 
 +
<!-- other information -->
 +
|Other=
 +
 
 +
<!-- upgrade yang costs - numeric value only (no yang tag) ; blank if no costs -->
 +
|Costs0=
 +
|Costs1=600
 +
|Costs2=1.200
 +
|Costs3=2.500
 +
|Costs4=5.000
 +
|Costs5=10.000
 +
|Costs6=20.000
 +
|Costs7=30.000
 +
|Costs8=45.000
 +
|Costs9=75.000
 +
 
 +
<!-- 1st Upgrade Items -->
 +
|1stUpgitem0=
 +
|1stUpgitem1=
 +
|1stUpgitem2=
 +
|1stUpgitem3=
 +
|1stUpgitem4=
 +
|1stUpgitem5=
 +
|1stUpgitem6=
 +
|1stUpgitem7=2x {{Ti2|Wolf Fur+}}
 +
|1stUpgitem8=2x {{Ti2|Red Hairband}}
 +
|1stUpgitem9=2x {{Ti2|Ornamental Hairpin}}
 +
 
 +
<!-- 2nd Upgrade Items -->
 +
|2ndUpgitem0=
 +
|2ndUpgitem1=
 +
|2ndUpgitem2=
 +
|2ndUpgitem3=
 +
|2ndUpgitem4=
 +
|2ndUpgitem5=
 +
|2ndUpgitem6=
 +
|2ndUpgitem7=
 +
|2ndUpgitem8=
 +
|2ndUpgitem9=
 +
 
 +
<!-- 1st Bonus Name and values, if name too long to fit template fill in Bonus1-Short-->
 +
|Bonus1-Name = Casting Speed
 +
|short1 =
 +
|Bonus1-0 = 2%
 +
|Bonus1-1 = 4%
 +
|Bonus1-2 = 6%
 +
|Bonus1-3 = 8%
 +
|Bonus1-4 = 10%
 +
|Bonus1-5 = 12%
 +
|Bonus1-6 = 14%
 +
|Bonus1-7 = 16%
 +
|Bonus1-8 = 18%
 +
|Bonus1-9 = 20%
 +
 
 +
<!-- 2st Bonus Name and values, if name too long to fit template fill in Bonus2-Short-->
 +
|Bonus2-Name = Lightning Resistance
 +
|short2 = Lightning Res
 +
|Bonus2-0 = 1%
 +
|Bonus2-1 = 2%
 +
|Bonus2-2 = 3%
 +
|Bonus2-3 = 4%
 +
|Bonus2-4 = 5%
 +
|Bonus2-5 = 6%
 +
|Bonus2-6 = 7%
 +
|Bonus2-7 = 8%
 +
|Bonus2-8 = 9%
 +
|Bonus2-9 = 10%
 +
 
 +
<!-- Value for ore refering to bonus 1 and slot 1 (+0 to +9) -->
 +
|Verb1-1-0 = 1%
 +
|Verb1-1-1 = 1%
 +
|Verb1-1-2 = 1%
 +
|Verb1-1-3 = 1%
 +
|Verb1-1-4 = 1%
 +
|Verb1-1-5 = 1%
 +
|Verb1-1-6 = 1%
 +
|Verb1-1-7 = 1%
 +
|Verb1-1-8 = 1%
 +
|Verb1-1-9 = 2%
 +
 
 +
<!-- Value for ore refering to bonus 1 and slot 2 (+0 to +9) -->
 +
|Verb1-2-0 = 1%
 +
|Verb1-2-1 = 1%
 +
|Verb1-2-2 = 1%
 +
|Verb1-2-3 = 1%
 +
|Verb1-2-4 = 1%
 +
|Verb1-2-5 = 1%
 +
|Verb1-2-6 = 1%
 +
|Verb1-2-7 = 2%
 +
|Verb1-2-8 = 2%
 +
|Verb1-2-9 = 2%
 +
 
 +
<!-- Value for ore refering to bonus 1 and slot 3 (+0 to +9) -->
 +
|Verb1-3-0 = 1%
 +
|Verb1-3-1 = 1%
 +
|Verb1-3-2 = 1%
 +
|Verb1-3-3 = 1%
 +
|Verb1-3-4 = 2%
 +
|Verb1-3-5 = 2%
 +
|Verb1-3-6 = 3%
 +
|Verb1-3-7 = 3%
 +
|Verb1-3-8 = 4%
 +
|Verb1-3-9 = 4%
 +
 
 +
<!-- Value for ore refering to bonus 2 and slot 1 (+0 to +9) -->
 +
|Verb2-1-0 = 1%
 +
|Verb2-1-1 = 1%
 +
|Verb2-1-2 = 1%
 +
|Verb2-1-3 = 1%
 +
|Verb2-1-4 = 1%
 +
|Verb2-1-5 = 1%
 +
|Verb2-1-6 = 1%
 +
|Verb2-1-7 = 1%
 +
|Verb2-1-8 = 1%
 +
|Verb2-1-9 = 1%
 +
 
 +
<!-- Value for ore refering to bonus 2 and slot 2 (+0 to +9) -->
 +
|Verb2-2-0 = 1%
 +
|Verb2-2-1 = 1%
 +
|Verb2-2-2 = 1%
 +
|Verb2-2-3 = 1%
 +
|Verb2-2-4 = 1%
 +
|Verb2-2-5 = 1%
 +
|Verb2-2-6 = 1%
 +
|Verb2-2-7 = 1%
 +
|Verb2-2-8 = 1%
 +
|Verb2-2-9 = 1%
 +
 
 +
<!-- Value for ore refering to bonus 2 and slot 3 (+0 to +9) -->
 +
|Verb2-3-0 = 1%
 +
|Verb2-3-1 = 1%
 +
|Verb2-3-2 = 1%
 +
|Verb2-3-3 = 1%
 +
|Verb2-3-4 = 1%
 +
|Verb2-3-5 = 1%
 +
|Verb2-3-6 = 1%
 +
|Verb2-3-7 = 1%
 +
|Verb2-3-8 = 1%
 +
|Verb2-3-9 = 2%
 +
}}
 +
 
 +
[[cz:Měděný náhrdelník]]
 +
[[de:Kupferhalskette]]
 +
[[es:Collar de cobre]]
 +
[[ro:Colier de cupru]]
 +
[[fr:Collier de cuivre]]
 +
[[gr:Χάλκινο Περιδέραιο]]
 +
[[hu:Réz nyaklánc]]
 +
[[it:Collana di Rame]]
 +
[[pl:Miedziany Naszyjnik]]
 +
[[tr:Bakır Kolye]]

Latest revision as of 14:23, 7 March 2017

< Metin2Wiki < Necklace < Copper Necklace
Copper Necklace
Images
Information
Copper Necklace.png
Background.png
Copper Necklace.png
Level
8
Ore
Background.png
Copper.png

Classes: Warrior Ninja Sura Shaman Lycan
Buy Price: Not available at NPC

Using Diamond.png Diamond it's possible to open, up to 3 slots, on these slots you can add Copper.png Copper to improve the base stats.

Origin


Upgrade Items and Stats

No Yang Necessary

60016px-Yang.png

1.20016px-Yang.png

2.50016px-Yang.png

5.00016px-Yang.png

UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+0
From level: 8
Casting Speed 2%
Lightning Resistance 1%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+1
From level: 8
Casting Speed 4%
Lightning Resistance 2%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+2
From level: 8
Casting Speed 6%
Lightning Resistance 3%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+3
From level: 8
Casting Speed 8%
Lightning Resistance 4%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+4
From level: 8
Casting Speed 10%
Lightning Resistance 5%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 2%
Lightning Res 1%


10.00016px-Yang.png

20.00016px-Yang.png

30.00016px-Yang.png

2x
Background.png
Wolf Fur+.png

45.00016px-Yang.png

2x
Background.png
Red Hairband.png

75.00016px-Yang.png

2x
Background.png
Ornamental Hairpin.png
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+5
From level: 8
Casting Speed 12%
Lightning Resistance 6%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 2%
Lightning Res 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+6
From level: 8
Casting Speed 14%
Lightning Resistance 7%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 3%
Lightning Res 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+7
From level: 8
Casting Speed 16%
Lightning Resistance 8%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 2%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 3%
Lightning Res 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+8
From level: 8
Casting Speed 18%
Lightning Resistance 9%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 1%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 2%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 4%
Lightning Res 1%


UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Copper Necklace+9
From level: 8
Casting Speed 20%
Lightning Resistance 10%
[ Wearable ]
Warr Ninj Sura Sham Lyc
Slot.png
Copper.png
Casting Speed 2%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 2%
Lightning Res 1%
Slot.png
Copper.png
Casting Speed 4%
Lightning Res 2%


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< Metin2Wiki < Category:Necklace < Copper Necklace