Difference between revisions of "Combo"
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| − | Combo | + | *The secondary skill '''Combo''' allows you to deal additional hits before the final hit (eg the last hit that pushes players/monsters away). |
| − | + | *The level can be seen from the skill tab (V) and see the symbol of combo: [[File:Combo.png|link=]] | |
| − | Combo | + | *The maximum level is 2, with level 1 granting you one additional hit prior to the final hit and level 2 two additional hits. |
| + | *The first combo level can be learnt from player level 30 with the following books: | ||
| + | :*{{Ti|Art of Combo}} | ||
| + | :*{{Ti|Combo Master Book}} | ||
| + | *It does not matter which book is used | ||
| + | *The second combo level can be learnt from player 50 with the following book: | ||
| + | :*{{Ti|Combo Mastery}} | ||
| + | *Combo can be activated by right-clicking the symbol or move it to the fast access field and simply use your keyboard. | ||
[[cz:Kombo]] | [[cz:Kombo]] | ||
Revision as of 18:34, 28 August 2025
- The secondary skill Combo allows you to deal additional hits before the final hit (eg the last hit that pushes players/monsters away).
- The level can be seen from the skill tab (V) and see the symbol of combo:

- The maximum level is 2, with level 1 granting you one additional hit prior to the final hit and level 2 two additional hits.
- The first combo level can be learnt from player level 30 with the following books:
- It does not matter which book is used
- The second combo level can be learnt from player 50 with the following book:
- Combo can be activated by right-clicking the symbol or move it to the fast access field and simply use your keyboard.