Difference between revisions of "Copper Necklace"

(Created page with "<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">{{UV}} {{Halskette/Layout <!-- Der Name ohne .jpg.<...")
 
(Replaced content with "Required Level: *8 Origin: *Metin:- *Monster:Brutal Scorpio man , Cung-Mok , White Oath soldier , Savage Minion. *Chests:- *Other:Quest reward the study of three biologists.")
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<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">{{UV}} {{Halskette/Layout <!-- Der Name ohne .jpg.</span> {{}} {{UV Necklace / Layout <- The name without finds..</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Bitte auf Internetkonventionen bei der Namensgebung achten.</span> Please pay attention to Internet naming conventions.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bild= kupferhalskette <!-- Der erforderliche Level für den Einsatz des Gegenstandes.</span> -> | Bild = copper necklace <- The required level for use of the object.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Level= 8 <!-- Wer droppt oder verkauft den Gegenstand?</span> -> |! Level = 8 <- Who drops or sells the object?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Jeweils als Link und alphabetisch sortiert.</span> In each case, sorted alphabetically and as a link.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Herkunft= <ul> *'''Metins:''' - *'''Monster:''' [[Brutaler Skorpionmann]], [[Cung-Mok]], [[Weißer-Eid Soldatin]], [[Wilder Ergebener]] *'''Truhen:''' - *'''Sonstiges: '''Questbelohnung ''[[Die Untersuchung des Biologen 3]]'' </ul> <!-- Welche Klassen können den Gegenstand benutzen?</span> -> | Origins = <ul> *'''Metins:''' -'''Monster:''' [[Brutal Scorpionman]], [[Cung-Mok]], [[White Oath soldier] ], [[Savage Minion]] *'''chests:''' -'''Other:'''! Quest reward''[[The investigation of the biologist 3]]''</ ul> <- Which Classes can use the subject matter?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Jeweils als Link und alphabetisch sortiert.</span> In each case, sorted alphabetically and as a link.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Klassen= [[Krieger]], [[Ninja]], [[Schamane]], [[Sura]] <!-- Alles, was nicht unter die anderen Punkte passt.</span> -> | Class = [[Warrior]], [[Ninja]] [[Shaman]], [[Sura]] <- Everything that does not fit under the other points!.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Sonstiges= *Kann durch Einsetzen von [[Kupfer]] verbessert werden, nachdem mithilfe eines [[Diamant]]en ein Sockel in die Kette einfügt wurde (max. 3) Dabei steigt die Wirkung der veredelten Erze, mit dem + der Kette.</span> -> | * Other = Can be improved by inserting [[copper]], after using a [[diamond]] s, a base has been included within the chain (max. 3) It increases the effect of the refined ore, with the + the chain.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Bonus durch einfügen von Items in Fassung --> <!-- Die Bezeichnung für die 1.</span> <- Insert the bonus of items in text -> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus1= ??</span> -> | = BONUS1?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus12= ??</span> -> | = Bonus12?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus2= ??</span> -> | = Bonus2?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus22= ??</span> -> | = Bonus22?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus3= ??</span> -> | = Bonus3?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 2.</span> <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |Bonus32= ??</span> -> | = Bonus32?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left"><!-- Die Bezeichnung für die 1.</span> <- The name for the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |EG1= ZG <!-- Die Bezeichnung für die 2.</span> -> |! EG1 = ZG <- The name for the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft.</span> Property.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">--> |EG2= BW <!-- Wert der 1.</span> -> |! EG2 = BW <- Value of first</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +0 --> |EG1-0= +2% <!-- Wert der 2.</span> Property at +0 -> |! EG1-0 = +2% <- Value of the 2nd</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +0 --> |EG2-0= 1% <!-- Die Kosten für das Aufwerten auf +1 --> |Kosten1= 600 [[Yang]] <!-- Wert der 1.</span> Property at +0 -> |! EG2-0 = 1% <- The cost of the upgrading to +1 -> |! Cost 1 = 600 [[Yang]] <- value of the 1st</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +1 --> |EG1-1= +4% <!-- Wert der 2.</span> Property at +1 -> | EG1-1 = +4% <- Value of the 2nd!</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Eigenschaft bei +1 --> |EG2-1= 2% |Kosten2= 1.200 [[Yang]] |EG1-2= +6% |EG2-2= 3% |Kosten3= 2.500 [[Yang]] |EG1-3= +8% |EG2-3= 4% |Kosten4= 5.000 [[Yang]] |EG1-4= +10% |EG2-4= 5% |Kosten5= 10.000 [[Yang]] |EG1-5= +12% |EG2-5= 6% |Kosten6= 20.000 [[Yang]] |EG1-6= +14% |EG2-6= 7% |Kosten7= 2x [[Wolfsfell+]]<br>30.000 [[Yang]] |EG1-7= +16% |EG2-7= 8% |Kosten8= 2x [[Rotes Haarband]]<br>45.000 [[Yang]] |EG1-8= +18% |EG2-8= 9% |Kosten9= 2x [[Schmückende Haarnadel]]<br>75.000 [[Yang]] |EG1-9= +20% |EG2-9= 10% }}</span> Property at +1 -> | EG2-1 = 2% | cost 2 = 1.200 [[Yang]] | EG1-2 = +6% | EG2-2 = 3% | costs3 = 2.500 [[Yang]] | EG1 3 = +8% | EG2-3 = 4% | Kosten4 = 5.000 [[Yang]] | EG1-4 = +10% | EG2-4 = 5% | Kosten5 = 10.000 [[Yang]] | EG1-5 = +12% | EG2-5 = 6% | Kosten6 = 20,000 [[Yang]] | EG1-6 = +14% | EG2-6 = 7% | Kosten7 = 2x [[wolf fur +]] <br> 30.000 [[Yang ]] | EG1-7 = +16% | EG2-7 = 8% | Kosten8 = 2x [[Red Hair Band]] <br> 45 000 [[Yang]] | EG1-8 = +18% | EG2-8 = 9 % | Kosten9 = 2x [[Ornamental hairpin]] <br> 75 000 [[Yang]] | EG1-9 = +20% | EG2-9 = 10%}}</span>
+
Required Level:
 +
*8
 +
Origin:
 +
*Metin:-
 +
*Monster:Brutal Scorpio man , Cung-Mok , White Oath soldier , Savage Minion.
 +
*Chests:-
 +
*Other:Quest reward the study of three biologists.

Revision as of 21:00, 3 April 2011

Required Level:

  • 8

Origin:

  • Metin:-
  • Monster:Brutal Scorpio man , Cung-Mok , White Oath soldier , Savage Minion.
  • Chests:-
  • Other:Quest reward the study of three biologists.