Difference between revisions of "Guide:Mental Warrior Skillguide"

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1. [[Strong body]] / [[Spirit Strike (W)]]<br>
 
1. [[Strong body]] / [[Spirit Strike (W)]]<br>
 
2. [[Spirit Strike (W)]] / [[Strong body]]<br>
 
2. [[Spirit Strike (W)]] / [[Strong body]]<br>
3. [[Stump]]<br>
+
3. [[Bash]]<br>
4. [[Bash]]<br>
+
4. [[Stump]]<br>
 
5. [[Sword Strike]]<br>
 
5. [[Sword Strike]]<br>
  
 
[[Category:Skill Guides]]
 
[[Category:Skill Guides]]

Revision as of 21:09, 11 October 2009

Guide:Mental Warrior Skillguide
Author: Seelenwinter


It considers that a Mentally Warrior must be adapted strongly to the play behavior of the player and it "therefore hardly one; perfect" Skillung gives. For all characters is valid: It makes sure that your talents wrap around of stage 16 to 17, on masters. If this should not happen, it goes put back (goes only to level 30 and thus only with the first master) or uses to the old woman and lets Book of forgetting. Tries it thereupon again, until it folds. Each stage, which needs its too much, means a given away level, what will particularly annoy you in the High level range.


Talent sequence

1. Strong body / Spirit Strike (W)
2. Spirit Strike (W) / Strong body
3. Bash
4. Stump
5. Sword Strike