Difference between revisions of "Template:Showcase"

[unchecked revision][checked revision]
(Template Reference for the Showcase/Layout template)
 
(THIS ONE IS THE LATEST)
 
Line 13: Line 13:
 
|Element2    = <!-- If unit has an elementand you assign it, shows on the left side of the border -->
 
|Element2    = <!-- If unit has an elementand you assign it, shows on the left side of the border -->
 
<!-- Monster's damage type: PM = Physical Melee, PR = Physical Rranged  = Magic, If it has Skill: Yes-->
 
<!-- Monster's damage type: PM = Physical Melee, PR = Physical Rranged  = Magic, If it has Skill: Yes-->
|Damagetype =  
+
|Damage =  
 
<!-- If the monster has a skill damage type and you assign it it will be displayed next to the damage type -->
 
<!-- If the monster has a skill damage type and you assign it it will be displayed next to the damage type -->
 
|Skil        =  
 
|Skil        =  
Line 31: Line 31:
 
|Element2    =  
 
|Element2    =  
 
<!-- Monster DMG type: PM = Physical Melee, PR = Physical Ranged M = Magic, If has Skill = Yes /otherwise leave empty-->
 
<!-- Monster DMG type: PM = Physical Melee, PR = Physical Ranged M = Magic, If has Skill = Yes /otherwise leave empty-->
|Damagetype =  
+
|Damage =  
 
|Skil        =  
 
|Skil        =  
 
}}</nowiki>
 
}}</nowiki>
  
 
[[Category:Template/Showcase|{{PAGENAME}}]]
 
[[Category:Template/Showcase|{{PAGENAME}}]]

Latest revision as of 01:24, 9 April 2026

Stopschild.png

Attention!

You are watching a template at the moment. It was not made to enter an item or other things. In case you want to do so please look at Metin2Wiki:Help.

The word after subst: is nearly always the name of the type for which you want to add a page.



[[ | ]]



{{Showcase/Layout
<!-- Type: Monster, Metin, NPC. Default: Monster -->
|Type        = 
<!-- Settings -->
|Name        = 
|DisplayName = 
|Level       = 
|Class       = 
|EXP         = 
|Position    = 
|Element     = 
|Element2    = 
<!-- Monster DMG type: PM = Physical Melee, PR = Physical Ranged M = Magic, If has Skill = Yes /otherwise leave empty-->
|Damage  = 
|Skil        = 
}}