Bracelets
Possible Bonus for Bracelets
Strong Against:
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Possible Opposition:
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Other:
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- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
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- 15% Magic Resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
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- 10% Chance of Piercing Hit
- 10% Damage will be absorbed by HP
- 10% Chance of take SP from the enemy
- Max HP +500,+1000,+1500,+2000
- Max SP +80 (Available for Bracelets with standard SP-bonus)
- 20% Chance of double Item drop
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Necklaces
Possible Bonus for Necklaces
Strong Against:
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Possible Opposition:
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Other:
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- 15% Sword Defence
- 15% Two-Handed Defence
- 15% Dagger Defence
- 15% Bell Defence
- 15% Fan Defence
- 15% Arrow Resistance
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- Chance for Blackout: 8%
- 10% Chance of Piercing Hit
- 10% Chance of Critical Hit
- 10% Damage will be absorbed by SP
- 10% to take SP from enemy
- Max HP +500,+1000,+1500,+2000
- Max SP (+10) to (+200)
- HP Regeneration +30%
- SP Regeneration +30%
- 20% Chance for EXP bonus
- 20% Chance of double Yang drop
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Helmets
Possible Bonus for Helmets
Strong Against:
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Possible Opposition:
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Other:
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- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- 15% Magic resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
|
- Poisoning Chance: 8%
- 10% Damage will be absorbed by SP
- HP Regeneration +30%
- SP Regeneration +30%
- Attack Speed +8%
- 15% Chance of Evading Arrow
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Earings
Possible Bonus for Earings
Strong Against:
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Possible Opposition:
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Other:
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- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- 15% Sword Defence
- 15% Two-Handed Defence
- 15% Dagger Defence
- 15% Bell Defence
- 15% Fan Defence
- 15% Arrow Resistance
|
- 10% to take SP from the enemy
- 5% Poison Resistance
- 20% Chance of double Item drop
- 20% Movement Speed
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Armor
Possible Bonuses for Armors
Strong Against:
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Possible Opposition:
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Other:
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- 15% Sword Defence
- 15% Two-Handed Defence
- 15% Dagger Defence
- 15% Bell Defence
- 15% Fan Defence
- 15% Arrow resistance
- 15% Magic resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
|
- 10% damage will be absorbed by HP
- 10% damage will be absorbed by SP
- Max HP +500,+1000,+1500,+2000
- Max SP +200
- 10% chance to reflect physical attacks
- +50 attack value
- Spell Speed +20%
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Shields
Possible Bonus for Shield
Strong Against:
|
Possible Opposition:
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Other:
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- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- Defence against Blackouts
- Defence against Slowing
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- 15% chance to reflect physical attacks
- 15% chance to Block (evade) physical attacks
- 20% chance for EXP bonus
- 20% chance of double Yang drop
- +12 Intelligence
- +12 Strength
- +12 Agility
- +12 Vitality
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Shoes
Strong Against:
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Possible Opposition:
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Other:
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- 15% Sword Defence
- 15% Two-Handed Defence
- 15% Dagger Defence
- 15% Bell Defence
- 15% Fan Defence
- 15% Arrow Resistance
|
- 10% Chance of Critical Hit
- Chance of Blackout: 8%
- Slowing Chance: 8%
- Max HP +500,+1000,+1500,+2000
- Max SP +80
- 20% Chance for EXP bonus
- Attack Speed +8%
- 20% Chance of double Yang drop
- 15% Chance of Evading Arrow
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Weapons
Possible Bonus for Weapons
Strong Against:
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Possible Opposition:
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Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
|
- 10% Chance of Piercing Hit
- 10% Chance of Critical Hit
- Poison Chance: 8%
- Chance of Blackout: 8%
- Slowing Chance: 8%
- Spell Speed +20%
- +12 Intelligence
- +12 Strength
- +12 Agility
- +12 Vitality
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG