Leadership

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Warfare

Allows you to give special powers to your Groupmember. Like the other skills the warfare is subdivided in:

Level 1-19 (is trained with Sun-Zi)

Level M1-M10 (is trained with Wu-Zi)

Level G1-G10 (is trained with Wei-LiaoZi)

Level P

The special powers

On the different levels of warefare you'll get the option to give some special "positions" and within its special power to your groupmember. But it only works if your groupmember is close to the groupleader like it is on the exp-bonus. There is only one special "position" per groupmember and only one special power in the whole group.

Level 1-19

If you managed your tenth Sun-Zi you are allowed to set a groupmember (NOT YOURSELF!) to a attacker. The groupmember get more attack power if it is close to you.

Warfare Set as attacker
Image Set as attacker.jpg
10 +23 AP
11 +24 AP
12 +25 AP
13 +26 AP
14 +28 AP
15 +29 AP
16 +30 AP
17 +31 AP
18 +32 AP
19 +34 AP

Level M1-M5

If you have managed your twenteenth Sun-Zi, warfare will change to M1 and you get 2 other options for your group. Now you are allowed to give the special "position" "Set as berserker"(groupmember gets more attackspeed) and "Set as melee" (groupmember gets more health).
From now on Wu-Zi will work like an normal book of skill and there are the technologystages between the levels.

Warfare Set as attacker Set as berserker Set as melee
Image Set as attacker.jpg Set as berserker.jpg Set as melee.jpg
M1 +40 AP +3 AS MaxTP +775
M2 +41 AP +3 AS MaxTP +804
M3 +42 AP +3 AS MaxTP +833
M4 +43 AP +3 AS MaxTP +862
M5 +44 AP +3 AS MaxTP +890

Level M6-M10

Within level M5 you get "Set as blocker". But at this timeyou can't give it to a groupmember until you have level M6. This is a power which allows your groupmember to have more lenght in its spells. This lenght is not written down in the description of the power but you can take a stopwatch.

Warfare Set as attacker Set as berserker Set as melee Set as blocker
Image Set as attacker.jpg Set as berserker.jpg Set as melee.jpg Set as blocker.jpg
M6 +46 AP +4 AS MaxTP +920 Length of spell: +32
M7 +47 AP +4 AS MaxTP +963 Length of spell: +33
M8 +49 AP +4 AS MaxTP +1.007 Length of spell: +34
M9 +51 AP +4 AS MaxTP +1.050 Length of spell: +36
M10 +53 AP +4 AS MaxTP +1.094 Length of spell: +37

Level G1-P

From G1 and G6 on new powers will appear. One of them is "Set as defender". From level P on 2 of your groupmember will be allowed to have "Set as attacker". The powers "defender" and "wizzard" are bugged with G1. This means they're shown on a image with level G1 ut you can't give them to a groupmember.

Warfare Set as attacker Set as berserker Set as melee Set as blocker Set as defender Set as wizzard
Image Set as attacker.jpg Set as berserker.jpg Set as melee.jpg Set as blocker.jpg Set as defender.jpg Set as wizzard.jpg
G1 +59 AP +5 AS MaxTP +1.239 Length of spell: +41 From P on ab G6
G2 +61 AP +5 AS MaxTP +1.282 Length of spell: +43 From P on From G6 on
G3 +62 AP +5 AS MaxTP +1.326 Length of spell: +44 From P on From G6 on
G4 +64 AP +5 AS MaxTP +1.369 Length of spell: +45 From P on From G6 on
G5 +66 AP +5 AS MaxTP +1413 Length of spell: +47 From P on From G6 on
G6 +68 AP +5 AS MaxTP +1471 Length of spell: +49 From P on MaxMP +613
G7 +71 AP +6 AS MaxTP +1.529 Length of spell: +50 From P on MaxMP +637
G8 +73 AP +6 AS MaxTP +1.587 Length of spell: +52 From P on MaxMP +661
G9 +76 AP +6 AS MaxTP +1.645 Length of spell: +54 From P on MaxMP +685
G10 +79 AW +6 AG MaxTP +1.717 Length of spell: +56 ab P MaxMP +715
P +85 AW +7 AG MaxTP +1.862 Length of spell: +61 Defence: +42 MaxMP +775

Stages between Level

Level Required Books
M1->M2 1
M2->M3 2
M3->M4 3
M4->M5 4
M5->M6 5
M6->M7 6
M7->M8 7
M8->M9 8
M9->M10 9
M10->G1 10
Level Required Books
G1->G2 11
G2->G3 12
G3->G4 13
G4->G5 14
G5->G6 15
G6->G7 16
G7->G8 17
G8->G9 18
G9->G10 19
G10->P 20