Bonuses are additional features that every piece of equipment in Metin2 can have.
This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
The same type of bonus on different items adds up.
Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
Bonus Origin
Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses.
Later in the game, or in the Item Shop, there are items that can add or change bonuses.
Image

Item

Description


Reinforce Item

Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail.


Enchant Item

All bonuses of an item are replaced by the same number of randomly selected new bonuses
Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 5.


Blessing Marble

Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail.

Oveview of the possible bonus on each item
Bracelets
Strong Against:

Possible Resistances:

Other:

 Mystics +20%
 Half Humans +10%
 Orcs +20%
 Devils +20%
 Animals +20%
 Undead +20%

 15% Magic Resistance
 15% Lightning Resistance
 15% Wind Resistance
 15% Fire Resistance

 10% Chance of Piercing Hit
 10% Damage will be absorbed by HP
 10% Chance of take SP from the enemy
 Max HP +500,+1000,+1500,+2000
 Max SP +80 (Available for Bracelets with standard SPbonus)
 20% Chance of double Item drop

Necklaces
Strong Against:

Possible Opposition:

Other:


 15% Sword Defence
 15% TwoHanded Defence
 15% Dagger Defence
 15% Bell Defence
 15% Fan Defence
 15% Arrow Resistance
 Defence chance against claws + 15%

 Chance for Blackout: 8%
 10% Chance of Piercing Hit
 10% Chance of Critical Hit
 10% Damage will be absorbed by SP
 10% to take SP from enemy
 Max HP +500,+1000,+1500,+2000
 Max SP (+10) to (+200)
 HP Regeneration +30%
 SP Regeneration +30%
 20% Chance for EXP bonus
 20% Chance of double Yang drop

Helmets
Strong Against:

Possible Opposition:

Other:

 Mystic +20%
 Half Human +10%
 Orcs +20%
 Devil's +20%
 Animals +20%
 Undead +20%

 15% Magic resistance
 15% Lightning Resistance
 15% Wind Resistance
 15% Fire Resistance

 Poisoning Chance: 8%
 10% Damage will be absorbed by SP
 HP Regeneration +30%
 SP Regeneration +30%
 Attack Speed +8%
 15% Chance of Evading Arrow
 Bleeding attack +8%

Earings
Strong Against:

Possible Opposition:

Other:

 Mystic +20%
 Half Human +10%
 Orcs +20%
 Devil's +20%
 Animals +20%
 Undead +20%

 15% Sword Defence
 15% TwoHanded Defence
 15% Dagger Defence
 Defence chance against claws + 15%
 15% Bell Defence
 15% Fan Defence
 15% Arrow Resistance

 10% to take SP from the enemy
 5% Poison Resistance
 20% Chance of double Item drop
 20% Movement Speed

Armor
Strong Against:

Possible Opposition:

Other:


 15% Sword Defence
 15% TwoHanded Defence
 15% Dagger Defence
 Defence chance against claws + 15%
 15% Bell Defence
 15% Fan Defence
 15% Arrow resistance
 15% Magic resistance
 15% Lightning Resistance
 15% Wind Resistance
 15% Fire Resistance

 10% damage will be absorbed by HP
 10% damage will be absorbed by SP
 Max HP +500,+1000,+1500,+2000
 Max SP +200
 10% chance to reflect physical attacks
 +50 attack value
 Spell Speed +20%

Shields
Strong Against:

Possible Opposition:

Other:

 Mystic +20%
 Half Human +10%
 Orcs +20%
 Devil's +20%
 Animals +20%
 Undead +20%

 Defence against Blackouts
 Defence against Slowing

 15% chance to reflect physical attacks
 15% chance to Block (evade) physical attacks
 20% chance for EXP bonus
 20% chance of double Yang drop
 +12 Intelligence
 +12 Strength
 +12 Agility
 +12 Vitality

Shoes
Strong Against:

Possible Opposition:

Other:


 15% Sword Defence
 15% TwoHanded Defence
 15% Dagger Defence
 Defence chance against claws + 15%
 15% Bell Defence
 15% Fan Defence
 15% Arrow Resistance

 10% Chance of Critical Hit
 Chance of Blackout: 8%
 Slowing Chance: 8%
 Max HP +500,+1000,+1500,+2000
 Max SP +80
 20% Chance for EXP bonus
 Attack Speed +8%
 20% Chance of double Yang drop
 15% Chance of Evading Arrow

Weapons
Strong Against:

Possible Opposition:

Other:

 Mystic +20%
 Half Human +10%
 Orcs +20%
 Devil's +20%
 Animals +20%
 Undead +20%


 10% Chance of Piercing Hit
 10% Chance of Critical Hit
 Poison Chance: 8%
 Chance of Blackout: 8%
 Bleeding attack +8%
 Slowing Chance: 8%
 Spell Speed +20%
 +12 Intelligence
 +12 Strength
 +12 Agility
 +12 Vitality

'Feature for weapons level 30, 75 and 105 Zodia Weapons'
These weaponshave a built in bonus builtin bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa
  45% to +60% AVG
  25% to +31% SDG
Talimans
Strong Against:

Possible Opposition:

Other:

 Insects + 30%
 Desert Monster + 30%
 Zodiac Monster + 30%
 Half human + 5%

 5% Dagger Defense break
 5% Fan Defense break
 5% Bell Defense break
 5% Claw Defense break
 5% Arrow Defense break
 5% Sword Defense break
 5% Twohanded Defense break
 25% Ice Resistance
 25% Earth Resistance
 25% Darkness Resistance
 10% Half Human Resistance
 20% Fall Resistance


Costumes
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
There are specific item to change bonus and the number of bonuses on the costumes
Item

Function

Transform Costume

This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change

Enchant Costume

This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have.

Hairstyles
Strong Against:

Possible Opposition:

Other:

 Mystics + 20%
 Halfhuman + 10%
 Orcs + 20%
 Devils + 20%
 Animals + 20%
 Undead + 20%

 15% magic resistance
 15% lightning resistance
 15% wind resistance
 15% fire resistance

 Poisoning chance: 8%
 Bleeding attack + 8%
 10% damage is absorbed by SP
 HP Regeneration + 30%
 SP regeneration + 30%
 Attack speed + 8%
 15% Chance to Avoid Arrows

Costumes
Strong Against:

Possible Resistances:

Other:


 15% sword defense
 15% twohanded defense
 15% dagger defense
 15% defense against claws
 15% bell defense
 15% fan defense
 15% arrow resistance
 15% magic resistance
 15% lightning resistance
 15% wind resistance
 15% fire resistance

 10% damage is absorbed by SP
 Damage 10% is absorbed by HP
 Max. HP +500 to +2000
 Max. SP +200
 10% chance to reflect close combat hits
 Attack value +50
 Casting Speed + 20%

Weapon Skins
Strong Against:

Possible Resistances:

Other:

 Mystics + 20%
 Halfhumans + 10%
 Orcs + 20%
 Devils + 20%
 Animals + 20%
 Undead + 20%

 15% sword defense
 15% twohanded defense
 15% dagger defense
 15% bell defense
 15% fan defense
 15% arrow resistance
 15% defense against claws

 Max. HP +500 to +2000
 Max. SP +20 to +80
 Poisoning chance: 8%
 Bleeding + 8%
 Blackout: 8%
 Slowing Chance: 8%
 Casting speed + 20%
 Attack speed + 8%
 Movement speed + 20%
 Intelligence +12
 Strength +12
 Dexterity +12
 Vitality +12
 10% chance of piercing hits
 10% chance of critical hit
 20% chance of EXP bonus
 20% chance to drop a double amount of yang
 15% chance to Avoid Aroows

6th and 7th bonus
 6th and 7th bonuses can be added at .
 To add the 6th bonus, the item must have the 5th bonus.
 The 7th bonus requires an item with a 6th bonus.
 It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with SeonHae and can not be used. The time can be reduced by using the Time Spiral.
 The added bonus is chosen randomly and can be class specific.
 Enchant Item does not affect the 6th and 7th bonuses, only bonuses 1  5.
 Changing bonus with Orison. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 15
 It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time.
 The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives.
 The more fragments of the same variety are used, the higher the chance that a new bonus will be added.
 You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%.
 You can use 5x additives
Image

Item

Information


Small Additive

Increases the change of adding a bonus by up to 5%


Medium Additive

Increases the change of adding a bonus by up to 10%


Large Additive

Increases the change of adding a bonus by up to 20%


Power Additive

Increases the change of adding a bonus by up to 50%

Powershards
Image

Item

Information


Grey Powershard

A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 029.


Lucent Grey Powershard

A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30.


White Powershard

A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 3139.


Green Powershard

A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 4049.


Yellow Powershard

A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 5059.


Blue Powershard

A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 6074.


Lucent Green Powershard

A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75.


Purple Powershard

A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 7689.


Red Powershard

A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90104.


Lucent Yellow Powershard

A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105.


Rainbow Powershard

A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106120.

Powershard Chest
The Powershard Chest can be purchased from SeonHae in exchange for 10 Skill Books.It can contain Powershards of any kind or a Skill Book.
Image

Item

Information


Powershard Chest

With a bit of luck this chest may contain a Powershard of a random coulour

6th and 7th bonus overview
This table is not final, there are unkown bonus and values at the moment
Bonus

Max. SP
Max. HP
Attack value
Magic Attack Value
Poison Chance
Strong Against (Bosses)
Darkness Resistance
Lightning Resistance
Wind resistance
Fire Resistance
Ice Resistance
Earth resistance
Wicked Resistance
Bleeding Resistance
Damage is absorbed by SP
Damage is Absorbed by HP
Get Force of Wind for (3/5 sec.) In combat
Get Force for 2 seconds in combat
Get Resistance vs Darkness for (1/5) seconds in combat
Receive lightning resistance for 1/5 sec in combat
1. bonus added
2. added bonus
4. added bonus
5. added bonus
If you have more than 90% HP, your damage received will be reduced by 2%
Low rank points increase damage done.
Finger strike beats opponents with a 2% chance
Cooldown Dragon Swirl: 2 sec. With 10% chance
Cooldown Flying Talisman: 1 sec. With 10% chance
Cooldown Breath of the Wolf: 2 sec. With 20% chance
Damage of Dragon Shooting + 2%
Puncture damage + 2%
Skill damage of bosses (1%, 4%)
Attack damage of bosses 4%
Absorbs damage to (1%, 2%) as MP
Strong against (Metin stones) (+ 1%, + 2%, + 6%, + 7%).
Bleeding attack (+ 1%, + 2%, + 5%)
