Difference between revisions of "Bonuses"

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*Attack speed + 8%
 
*Attack speed + 8%
 
*15% Chance to Avoid Arrows
 
*15% Chance to Avoid Arrows
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====Costumes====
 
====Costumes====

Revision as of 14:31, 29 June 2019

Bonuses are additional features that every piece of equipment in Metin2 can have.

This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus

The same type of bonus on different items adds up.

Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.

Bonus Origin

Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the Item Shop, there are items that can add or change bonuses.

Image Item Description
Background.png
Reinforce Item.png
Reinforce Item Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail.
Background.png
Enchant Item.png
Enchant Item All bonuses of an item are replaced by the same number of randomly selected new bonuses

Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.

Background.png
Blessing Marble.png
Blessing Marble Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail.


Oveview of the possible bonus on each item

Bracelets

Strong Against: Possible Resistances: Other:
  • Mystics +20%
  • Half Humans +10%
  • Orcs +20%
  • Devils +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80 (Available for Bracelets with standard SP-bonus)
  • 20% Chance of double Item drop

Necklaces

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • Defence chance against claws + 15%
  • Chance for Blackout: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP (+10) to (+200)
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • Poisoning Chance: 8%
  • 10% Damage will be absorbed by SP
  • HP Regeneration +30%
  • SP Regeneration +30%
  • Attack Speed +8%
  • 15% Chance of Evading Arrow
  • Bleeding attack +8%

Earings

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% to take SP from the enemy
  • 5% Poison Resistance
  • 20% Chance of double Item drop
  • 20% Movement Speed

Armor

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +500,+1000,+1500,+2000
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Shields

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 15% chance to reflect physical attacks
  • 15% chance to Block (evade) physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

Shoes

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop
  • 15% Chance of Evading Arrow

Weapons

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance of Blackout: 8%
  • Bleeding attack +8%
  • Slowing Chance: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

'Feature for weapons level 30, 75 and 105 Zodia Weapons'

These weaponshave a built in bonus built-in bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa

  • - 45% to +60% AVG
  • - 25% to +31% SDG

Talimans

Strong Against: Possible Opposition: Other:
  • Insects + 30%
  • Desert Monster + 30%
  • Zodiac Monster + 30%
  • Half human + 5%
  • 5% Dagger Defense break
  • 5% Fan Defense break
  • 5% Bell Defense break
  • 5% Claw Defense break
  • 5% Arrow Defense break
  • 5% Sword Defense break
  • 5% Two-handed Defense break
  • 25% Ice Resistance
  • 25% Earth Resistance
  • 25% Darkness Resistance
  • 10% Half Human Resistance
  • 20% Fall Resistance
  • + 5% defense
  • 8% Blackout

Costumes

Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.

There are specific item to change bonus and the number of bonuses on the costumes

Item Function
Background.pngTransform Costume.png Transform Costume This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change
Background.pngEnchant Costume.png Enchant Costume This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have.

Hairstyles

Strong Against: Possible Opposition: Other:
  • Mystics + 20%
  • Half-human + 10%
  • Orcs + 20%
  • Devils + 20%
  • Animals + 20%
  • Undead + 20%
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • Poisoning chance: 8%
  • Bleeding attack + 8%
  • 10% damage is absorbed by SP
  • HP Regeneration + 30%
  • SP regeneration + 30%
  • Attack speed + 8%
  • 15% Chance to Avoid Arrows

Costumes

Strong Against: Possible Resistances: Other:
  • None
  • 15% sword defense
  • 15% two-handed defense
  • 15% dagger defense
  • 15% defense against claws
  • 15% bell defense
  • 15% fan defense
  • 15% arrow resistance
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • 10% damage is absorbed by SP
  • Damage 10% is absorbed by HP
  • Max. HP +500 to +2000
  • Max. SP +200
  • 10% chance to reflect close combat hits
  • Attack value +50
  • Casting Speed + 20%

Weapon Skins

Strong Against: Possible Resistances: Other:
  • Mystics + 20%
  • Half-humans + 10%
  • Orcs + 20%
  • Devils + 20%
  • Animals + 20%
  • Undead + 20%
  • 15% sword defense
  • 15% two-handed defense
  • 15% dagger defense
  • 15% bell defense
  • 15% fan defense
  • 15% arrow resistance
  • 15% defense against claws
  • Max. HP +500 to +2000
  • Max. SP +20 to +80
  • Poisoning chance: 8%
  • Bleeding + 8%
  • Blackout: 8%
  • Slowing Chance: 8%
  • Casting speed + 20%
  • Attack speed + 8%
  • Movement speed + 20%
  • Intelligence +12
  • Strength +12
  • Dexterity +12
  • Vitality +12
  • 10% chance of piercing hits
  • 10% chance of critical hit
  • 20% chance of EXP bonus
  • 20% chance to drop a double amount of yang
  • 15% chance to Avoid Aroows