Difference between revisions of "Bonuses"

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=== Bonuses overview ===
 
=== Bonuses overview ===
 
+
O== explanation of bonuses ==
 +
{| {{}} Pretty Table
 +
| -
 +
| {{}} Hl3 | '' 'bonus' ''
 +
| {{}} Hl3 | '' 'function' ''
 +
| -
 +
| Defense against [[Warrior | Warrior]], [[Defense against Lycans | Lycans]], [[Defense against Ninja | Ninja]],
 +
[[Defense Against Shaman | Shaman]] and [[Defense Against Sura | Sura]]
 +
| This bonus weakens all enemy attacks of the specified class. You can find the bonuses on [[shields]] n,
 +
[[Belts]] n, [[bracelets]] n and various [[: Category: Items / Other | Special Items]].
 +
| -
 +
| [[Defense against powerlessness]]
 +
| Reduces the chance to become [[status changes # fainting]].
 +
| -
 +
| [[Defense against slowdown]]
 +
| Reduces the chance to become [[status changes # slow down | slowed]] yourself.
 +
| -
 +
| [[Statuses # Attack Speed ​​| Attack Speed]]
 +
| Increases the shot or shot speed.
 +
| -
 +
| [[Statuses # attack value | attack value]]
 +
| Attack value (AW) is increased.
 +
| -
 +
| [[Statuses # mobility | flexibility]]
 +
| DEX is raised.
 +
| -
 +
| [[Statuses # traveling speed | speed of movement]]
 +
| You move faster.
 +
| -
 +
| [[Lightning Resistance]]
 +
| Alleviates the damage suffered by monsters (see own page for list).
 +
| -
 +
| [[Status changes # exsanguination | bleeding attack]]
 +
| The opponent is bleeding to death. The damage depends on the opponent's [[TP]]. His [[TP regeneration]] is stopped. The chance to knock an opponent [[Status Changes # Bleed | Bleed]] decreases with the level difference. An opponent who is more than seven levels above himself can no longer bleed to death. Each time draws 5% of the total [[TP]] of the opponent.
 +
| -
 +
| [[Chance of piercing hits]]
 +
| A hit adds defense (DEF) to the opponent. The only known mitigation of this damage is "'' Damage Reduction ''" of the skill '' [Dark Protection]] ''.
 +
| -
 +
| [[Chance on EXP Bonus]]
 +
| You get an experience bonus.
 +
| -
 +
| [[Critical hit]]
 +
| Chance to hit with double damage increases.
 +
| -
 +
| [[Chance on manaraub]]
 +
| Increases the chance to "steal" opponent [[MP]] (The amount of "stolen" [[MP]] is determined randomly.)
 +
| -
 +
| [[Chance to drop a double amount of items]]
 +
| Increases the chance of an item drop and an [[Alternative Drop]].
 +
| -
 +
| [[Chance to drop a double amount of yang]]
 +
| There is a chance to receive twice as much [[Yang]]. For example, you get 800 instead of 400 yang from a monster.
 +
| -
 +
| [[Chance to restore MP]]
 +
| There is a chance of recovering part of your maximum MP when an opponent dies.
 +
| -
 +
| [[Chance to block melee attack]]
 +
| A physical attack (blow) is avoided. Recognizable by the damage report '' MISS ''.
 +
| -
 +
| [[Chance to reflect melee hits]]
 +
| The melee damage the enemy does is thrown back by that percentage to the opponent.
 +
| -
 +
| [[Chance to dodge arrow attack]]
 +
| A monster dart or attack is dodged. Recognizable by the damage report '' MISS ''.
 +
| -
 +
| [[Chance to restore TP]]
 +
| There is a chance of recovering part of your maximum HP when an opponent dies.
 +
| -
 +
| [[Average damage]]
 +
| Average Damage (also DSS) is the damage inflicted by normal attacks.
 +
| -
 +
| [[Eiswiderstand]]
 +
| Reduces the damage done by monsters (see separate page for list). <br /> '' Note: Currently available only from [[Dragon Stone Alchemy]]. ''
 +
| -
 +
| [[Earth resistance]]
 +
| Reduces the damage done by monsters (see separate page for list). <br /> '' Note: Currently available only from [[Dragon Stone Alchemy]]. ''
 +
| -
 +
| [[Skill damage]]
 +
| Skill Damage (Common Abbreviation: FKS) is the normal damage dealt by Skills.
 +
| -
 +
| [[Fire resistance]]
 +
| Alleviates the damage suffered by monsters (see own page for list).
 +
| -
 +
| [[Poison Resistance]]
 +
| Reduces the damage caused by [[Status Changes # Poison | Venom]].
 +
| -
 +
| [[Statuses # Intelligence | intelligence]]
 +
| INT is increased.
 +
| -
 +
| [[Magic Resistance]]
 +
| Reduces the damage of all magic attacks. These include all attack skills of the [[Shaman]] s, [[Magiesura]] s, and ['Poison Cloud]]' 'of [[Melee Ninja]] s.
 +
| -
 +
| Max. [[MP]]
 +
| Increases the available [[magic points]].
 +
| -
 +
| Max. [[TP]]
 +
| Increases the available [[hit points]].
 +
| -
 +
| [[MP regeneration]]
 +
| Timed refilling of the MP bar is accelerated. Both while standing and when fighting / running and also when Potten.
 +
| -
 +
| [[Arrow resistance]]
 +
| This bonus reduces the damage done by [[ninja]] s (when using a bow and arrow) and also from some ranged attacks from [[Monster]] n.
 +
| -
 +
| [[Status changes # fainting | faint chance]]
 +
| The chance to use an opponent in [[status changes # fainting | fainting]]
  
  

Revision as of 17:17, 29 June 2019

Bonuses are additional features that every piece of equipment in Metin2 can have.

This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus

The same type of bonus on different items adds up.

Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.

Bonus Origin

Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the Item Shop, there are items that can add or change bonuses.

Image Item Description
Background.png
Reinforce Item.png
Reinforce Item Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail.
Background.png
Enchant Item.png
Enchant Item All bonuses of an item are replaced by the same number of randomly selected new bonuses

Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.

Background.png
Blessing Marble.png
Blessing Marble Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail.


Oveview of the possible bonus on each item

Bracelets

Strong Against: Possible Resistances: Other:
  • Mystics +20%
  • Half Humans +10%
  • Orcs +20%
  • Devils +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80 (Available for Bracelets with standard SP-bonus)
  • 20% Chance of double Item drop

Necklaces

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • Defence chance against claws + 15%
  • Chance for Blackout: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP (+10) to (+200)
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • Poisoning Chance: 8%
  • 10% Damage will be absorbed by SP
  • HP Regeneration +30%
  • SP Regeneration +30%
  • Attack Speed +8%
  • 15% Chance of Evading Arrow
  • Bleeding attack +8%

Earings

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% to take SP from the enemy
  • 5% Poison Resistance
  • 20% Chance of double Item drop
  • 20% Movement Speed

Armor

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +500,+1000,+1500,+2000
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Shields

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 15% chance to reflect physical attacks
  • 15% chance to Block (evade) physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

Shoes

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop
  • 15% Chance of Evading Arrow

Weapons

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance of Blackout: 8%
  • Bleeding attack +8%
  • Slowing Chance: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

'Feature for weapons level 30, 75 and 105 Zodia Weapons'

These weaponshave a built in bonus built-in bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa

  • - 45% to +60% AVG
  • - 25% to +31% SDG

Talimans

Strong Against: Possible Opposition: Other:
  • Insects + 30%
  • Desert Monster + 30%
  • Zodiac Monster + 30%
  • Half human + 5%
  • 5% Dagger Defense break
  • 5% Fan Defense break
  • 5% Bell Defense break
  • 5% Claw Defense break
  • 5% Arrow Defense break
  • 5% Sword Defense break
  • 5% Two-handed Defense break
  • 25% Ice Resistance
  • 25% Earth Resistance
  • 25% Darkness Resistance
  • 10% Half Human Resistance
  • 20% Fall Resistance
  • + 5% defense
  • 8% Blackout

Costumes

Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.

There are specific item to change bonus and the number of bonuses on the costumes

Item Function
Background.pngTransform Costume.png Transform Costume This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change
Background.pngEnchant Costume.png Enchant Costume This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have.

Hairstyles

Strong Against: Possible Opposition: Other:
  • Mystics + 20%
  • Half-human + 10%
  • Orcs + 20%
  • Devils + 20%
  • Animals + 20%
  • Undead + 20%
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • Poisoning chance: 8%
  • Bleeding attack + 8%
  • 10% damage is absorbed by SP
  • HP Regeneration + 30%
  • SP regeneration + 30%
  • Attack speed + 8%
  • 15% Chance to Avoid Arrows

Costumes

Strong Against: Possible Resistances: Other:
  • None
  • 15% sword defense
  • 15% two-handed defense
  • 15% dagger defense
  • 15% defense against claws
  • 15% bell defense
  • 15% fan defense
  • 15% arrow resistance
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • 10% damage is absorbed by SP
  • Damage 10% is absorbed by HP
  • Max. HP +500 to +2000
  • Max. SP +200
  • 10% chance to reflect close combat hits
  • Attack value +50
  • Casting Speed + 20%

Weapon Skins

Strong Against: Possible Resistances: Other:
  • Mystics + 20%
  • Half-humans + 10%
  • Orcs + 20%
  • Devils + 20%
  • Animals + 20%
  • Undead + 20%
  • 15% sword defense
  • 15% two-handed defense
  • 15% dagger defense
  • 15% bell defense
  • 15% fan defense
  • 15% arrow resistance
  • 15% defense against claws
  • Max. HP +500 to +2000
  • Max. SP +20 to +80
  • Poisoning chance: 8%
  • Bleeding + 8%
  • Blackout: 8%
  • Slowing Chance: 8%
  • Casting speed + 20%
  • Attack speed + 8%
  • Movement speed + 20%
  • Intelligence +12
  • Strength +12
  • Dexterity +12
  • Vitality +12
  • 10% chance of piercing hits
  • 10% chance of critical hit
  • 20% chance of EXP bonus
  • 20% chance to drop a double amount of yang
  • 15% chance to Avoid Aroows



6th and 7th bonus

  • 6th and 7th bonuses can be added at .
  • To add the 6th bonus, the item must have the 5th bonus.
  • The 7th bonus requires an item with a 6th bonus.
  • It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with Seon-Hae and can not be used. The time can be reduced by using the Background.pngTime Spiral.png Time Spiral.
  • The added bonus is chosen randomly and can be class specific.

6th7thBonusUI.png

  • Background.pngEnchant Item.png Enchant Item does not affect the 6th and 7th bonuses, only bonuses 1 - 5.
  • Changing bonus with Background.pngOrison.png Orison. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 1-5
  • It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time.


  • The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives.
  • The more fragments of the same variety are used, the higher the chance that a new bonus will be added.
  • You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%.



Powershards

Image Item Information
Background.png
Grey Powershard.png
Grey Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 0-29.
Background.png
Lucent Grey Powershard.png
Lucent Grey Powershard A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30.
Background.png
White Powershard.png
White Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 31-39.
Background.png
Green Powershard.png
Green Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 40-49.
Background.png
Yellow Powershard.png
Yellow Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 50-59.
Background.png
Blue Powershard.png
Blue Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 60-74.
Background.png
Lucent Green Powershard.png
Lucent Green Powershard A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75.
Background.png
Purple Powershard.png
Purple Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 76-89.
Background.png
Red Powershard.png
Red Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90-104.
Background.png
Lucent Yellow Powershard.png
Lucent Yellow Powershard A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105.
Background.png
Rainbow Powershard.png
Rainbow Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106-120.

Powershard Chest

The Background.pngPowershard Chest.png Powershard Chest can be purchased from Seon-Hae in exchange for 10 Skill Books. It can contain Powershards of any kind or a Skill Book.

Image Item Information
Background.png
Powershard Chest.png
Powershard Chest With a bit of luck this chest may contain a Powershard of a random coulour

Bonuses overview

O== explanation of bonuses ==

- 'bonus' 'function' - Defense against Warrior, Lycans, Ninja,

Shaman and Sura

This bonus weakens all enemy attacks of the specified class. You can find the bonuses on shields n,

Belts n, bracelets n and various Special Items.

- Defense against powerlessness Reduces the chance to become status changes # fainting. - Defense against slowdown Reduces the chance to become slowed yourself. - Attack Speed Increases the shot or shot speed. - attack value Attack value (AW) is increased. - flexibility DEX is raised. - speed of movement You move faster. - Lightning Resistance Alleviates the damage suffered by monsters (see own page for list). - bleeding attack The opponent is bleeding to death. The damage depends on the opponent's TP. His TP regeneration is stopped. The chance to knock an opponent Bleed decreases with the level difference. An opponent who is more than seven levels above himself can no longer bleed to death. Each time draws 5% of the total TP of the opponent. - Chance of piercing hits A hit adds defense (DEF) to the opponent. The only known mitigation of this damage is " Damage Reduction " of the skill [Dark Protection]] . - Chance on EXP Bonus You get an experience bonus. - Critical hit Chance to hit with double damage increases. - Chance on manaraub Increases the chance to "steal" opponent MP (The amount of "stolen" MP is determined randomly.) - Chance to drop a double amount of items Increases the chance of an item drop and an Alternative Drop. - Chance to drop a double amount of yang There is a chance to receive twice as much Yang. For example, you get 800 instead of 400 yang from a monster. - Chance to restore MP There is a chance of recovering part of your maximum MP when an opponent dies. - Chance to block melee attack A physical attack (blow) is avoided. Recognizable by the damage report MISS . - Chance to reflect melee hits The melee damage the enemy does is thrown back by that percentage to the opponent. - Chance to dodge arrow attack A monster dart or attack is dodged. Recognizable by the damage report MISS . - Chance to restore TP There is a chance of recovering part of your maximum HP when an opponent dies. - Average damage Average Damage (also DSS) is the damage inflicted by normal attacks. - Eiswiderstand Reduces the damage done by monsters (see separate page for list).
Note: Currently available only from Dragon Stone Alchemy.
- Earth resistance Reduces the damage done by monsters (see separate page for list).
Note: Currently available only from Dragon Stone Alchemy.
- Skill damage Skill Damage (Common Abbreviation: FKS) is the normal damage dealt by Skills. - Fire resistance Alleviates the damage suffered by monsters (see own page for list). - Poison Resistance Reduces the damage caused by Venom. - intelligence INT is increased. - Magic Resistance Reduces the damage of all magic attacks. These include all attack skills of the Shaman s, Magiesura s, and ['Poison Cloud]]' 'of Melee Ninja s. - Max. MP Increases the available magic points. - Max. TP Increases the available hit points. - MP regeneration Timed refilling of the MP bar is accelerated. Both while standing and when fighting / running and also when Potten. - Arrow resistance This bonus reduces the damage done by ninja s (when using a bow and arrow) and also from some ranged attacks from Monster n. - faint chance The chance to use an opponent in fainting