Difference between revisions of "Dragon Onyx Soul Stone"

[checked revision][checked revision]
(Cut Dragon Onyx Soul Stone)
(Rare Dragon Onyx Soul Stone)
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<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Matt)}}<br>Matt</div></td>
 
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Matt)}}<br>Matt</div></td>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 1% or<br>Resistance against piercing hits 1% or<br>Resistance against critical hits 1% or<br>1% Chance to reflect close combat hits</b></td>
 
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<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 1% or<br>Resistance against piercing hits 1% or<br>Resistance against critical hits 1% or<br>1% Chance to reflect close combat hits</b></td>
 
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<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 1% or<br>Resistance against piercing hits 1% or<br>Resistance against critical hits 1% or<br>1% Chance to reflect close combat hits</b></td>
 
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<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
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<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
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<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Clear)}}<br>Clear</div></td>
 
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Clear)}}<br>Clear</div></td>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 1% or<br>Resistance against piercing hits 1% or<br>Resistance against critical hits 1% or<br>1% Chance to reflect close combat hits</b></td>
 
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<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 1% or<br>Resistance against piercing hits 1% or<br>Resistance against critical hits 1% or<br>1% Chance to reflect close combat hits</b></td>
 
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<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
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<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
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<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
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<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Flawless)}}<br>Flawless</div></td>
 
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Flawless)}}<br>Flawless</div></td>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 1% or<br>Resistance against piercing hits 1% or<br>Resistance against critical hits 1% or<br>1% Chance to reflect close combat hits</b></td>
 
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<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 3% or<br>Resistance against piercing hits 3% or<br>Resistance against critical hits 3% or<br>3% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Brilliant)}}<br>Brilliant</div></td>
 
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Brilliant)}}<br>Brilliant</div></td>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows ??% or<br>Resistance against piercing hits ??% or<br>Resistance against critical hits ??% or<br>??% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 1% or<br>Resistance against piercing hits 1% or<br>Resistance against critical hits 1% or<br>1% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 414: Line 414:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 3% or<br>Resistance against piercing hits 3% or<br>Resistance against critical hits 3% or<br>3% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Excellent)}}<br>Excellent</div></td>
 
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Rare Dragon Onyx (Excellent)}}<br>Excellent</div></td>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 2% or<br>Resistance against piercing hits 2% or<br>Resistance against critical hits 2% or<br>2% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 445: Line 445:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 3% or<br>Resistance against piercing hits 3% or<br>Resistance against critical hits 3% or<br>3% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 451: Line 451:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+3</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 3% or<br>Resistance against piercing hits 3% or<br>Resistance against critical hits 3% or<br>3% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 457: Line 457:
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+4</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid arrows ??% or<br>Resistance against piercing ??% or<br>Chance to block ??% or<br>Chance to reflect ??</b></td>
+
<td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">VIT+4</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 2 Bonus from</div><b>Chance to avoid Arrows 4% or<br>Resistance against piercing hits 4% or<br>Resistance against critical hits 4% or<br>4% Chance to reflect close combat hits</b></td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>

Revision as of 15:42, 9 March 2013

Rough Dragon Onyx Soul Stone

Rough Dragon Onyx
Background.png
Rough Dragon Onyx (Matt).png
Background.png
Rough Dragon Onyx (Clear).png
Background.png
Rough Dragon Onyx (Flawless).png
Background.png
Rough Dragon Onyx (Brilliant).png
Background.png
Rough Dragon Onyx (Excellent).png
Clarity
Level
Bonus 1
Extra Bonus
Background.png
Rough Dragon Onyx (Matt).png

Matt
+0
VIT+1
No Extra Bonus
+1
VIT+1
No Extra Bonus
+2
VIT+1
No Extra Bonus
Background.png
Rough Dragon Onyx (Clear).png

Clear
+0
VIT+1
No Extra Bonus
+1
VIT+1
No Extra Bonus
+2
VIT+1
No Extra Bonus
Background.png
Rough Dragon Onyx (Flawless).png

Flawless
+0
VIT+1
No Extra Bonus
+1
VIT+1
No Extra Bonus
+2
VIT+1
No Extra Bonus
+3
VIT+1
No Extra Bonus
Background.png
Rough Dragon Onyx (Brilliant).png

Brilliant
+0
VIT+1
No Extra Bonus
+1
VIT+1
No Extra Bonus
+2
VIT+1
No Extra Bonus
+3
VIT+1
No Extra Bonus
Background.png
Rough Dragon Onyx (Excellent).png

Excellent
+0
VIT+1
No Extra Bonus
+1
VIT+1
No Extra Bonus
+2
VIT+1
No Extra Bonus
+3
VIT+1
No Extra Bonus
+4
VIT+1
No Extra Bonus

Cut Dragon Onyx Soul Stone

Cut Dragon Onyx
Background.png
Cut Dragon Onyx (Matt).png
Background.png
Cut Dragon Onyx (Clear).png
Background.png
Cut Dragon Onyx (Flawless).png
Background.png
Cut Dragon Onyx (Brilliant).png
Background.png
Cut Dragon Onyx (Excellent).png
Clarity
Level
Bonus 1
Extra Bonus
Background.png
Cut Dragon Onyx (Matt).png

Matt
+0
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+1
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+2
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+3
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
Background.png
Cut Dragon Onyx (Clear).png

Clear
+0
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+1
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+2
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+3
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
Background.png
Cut Dragon Onyx (Flawless).png

Flawless
+0
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+1
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+2
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+3
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
Background.png
Cut Dragon Onyx (Brilliant).png

Brilliant
+0
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+1
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+2
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+3
VIT+2
0 to 1 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+4
VIT+2
0 to 1 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
Background.png
Cut Dragon Onyx (Excellent).png

Excellent
+0
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+1
VIT+1
0 to 1 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+2
VIT+2
0 to 1 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+3
VIT+2
0 to 1 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+4
VIT+2
0 to 1 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits

Rare Dragon Onyx Soul Stone

Rare Dragon Onyx
Background.png
Rare Dragon Onyx (Matt).png
Background.png
Rare Dragon Onyx (Clear).png
Background.png
Rare Dragon Onyx (Flawless).png
Background.png
Rare Dragon Onyx (Brilliant).png
Background.png
Rare Dragon Onyx (Excellent).png
Clarity
Level
Bonus 1
Extra Bonus
Background.png
Rare Dragon Onyx (Matt).png

Matt
+0
VIT+1
0 to 2 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+1
VIT+1
0 to 2 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+2
VIT+1
0 to 2 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+3
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+4
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
Background.png
Rare Dragon Onyx (Clear).png

Clear
+0
VIT+1
0 to 2 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+1
VIT+1
0 to 2 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+2
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+3
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+4
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
Background.png
Rare Dragon Onyx (Flawless).png

Flawless
+0
VIT+1
0 to 2 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+1
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+2
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+3
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+4
VIT+3
0 to 2 Bonus from
Chance to avoid Arrows 3% or
Resistance against piercing hits 3% or
Resistance against critical hits 3% or
3% Chance to reflect close combat hits
Background.png
Rare Dragon Onyx (Brilliant).png

Brilliant
+0
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows ??% or
Resistance against piercing hits ??% or
Resistance against critical hits ??% or
??% Chance to reflect close combat hits
+1
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 1% or
Resistance against piercing hits 1% or
Resistance against critical hits 1% or
1% Chance to reflect close combat hits
+2
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+3
VIT+3
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+4
VIT+3
0 to 2 Bonus from
Chance to avoid Arrows 3% or
Resistance against piercing hits 3% or
Resistance against critical hits 3% or
3% Chance to reflect close combat hits
Background.png
Rare Dragon Onyx (Excellent).png

Excellent
+0
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+1
VIT+2
0 to 2 Bonus from
Chance to avoid Arrows 2% or
Resistance against piercing hits 2% or
Resistance against critical hits 2% or
2% Chance to reflect close combat hits
+2
VIT+3
0 to 2 Bonus from
Chance to avoid Arrows 3% or
Resistance against piercing hits 3% or
Resistance against critical hits 3% or
3% Chance to reflect close combat hits
+3
VIT+3
0 to 2 Bonus from
Chance to avoid Arrows 3% or
Resistance against piercing hits 3% or
Resistance against critical hits 3% or
3% Chance to reflect close combat hits
+4
VIT+4
0 to 2 Bonus from
Chance to avoid Arrows 4% or
Resistance against piercing hits 4% or
Resistance against critical hits 4% or
4% Chance to reflect close combat hits

Antique Dragon Onyx Soul Stone

Antique Dragon Onyx
Background.png
Antique Dragon Onyx (Matt).png
Background.png
Antique Dragon Onyx (Clear).png
Background.png
Antique Dragon Onyx (Flawless).png
Background.png
Antique Dragon Onyx (Brilliant).png
Background.png
Antique Dragon Onyx (Excellent).png
Clarity
Level
Bonus 1
Bonus 2
Extra Bonus
Background.png
Antique Dragon Onyx (Matt).png

Matt
+0
VIT+1Dark Resistance 1%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
Background.png
Antique Dragon Onyx (Clear).png

Clear
+0
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+3Dark Resistance 3%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
Background.png
Antique Dragon Onyx (Flawless).png

Flawless
+0
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+3Dark Resistance 3%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+4Dark Resistance 4%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
Background.png
Antique Dragon Onyx (Brilliant).png

Brilliant
+0
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+3Dark Resistance 3%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+4Dark Resistance 4%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+4Dark Resistance 4%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
Background.png
Antique Dragon Onyx (Excellent).png

Excellent
+0
VIT+2Dark Resistance 2%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+3Dark Resistance 3%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+4Dark Resistance 4%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+4Dark Resistance 4%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+6Dark Resistance 6%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+5
VIT+8Dark Resistance 8%
0 to 2 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??

Legendary Dragon Onyx Soul Stone

Legendary Dragon Onyx
Background.png
Legendary Dragon Onyx (Matt).png
Background.png
Legendary Dragon Onyx (Clear).png
Background.png
Legendary Dragon Onyx (Flawless).png
Background.png
Legendary Dragon Onyx (Brilliant).png
Background.png
Legendary Dragon Onyx (Excellent).png
Clarity
Level
Bonus 1
Bonus 2
Extra Bonus
Background.png
Legendary Dragon Onyx (Matt).png

Matt
+0
VIT+3Dark Resistance 3%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+4Dark Resistance 4%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+4Dark Resistance 4%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
Background.png
Legendary Dragon Onyx (Clear).png

Clear
+0
VIT+4Dark Resistance 4%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+4Dark Resistance 4%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+6Dark Resistance 6%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
Background.png
Legendary Dragon Onyx (Flawless).png

Flawless
+0
VIT+4Dark Resistance 4%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+6Dark Resistance 6%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+7Dark Resistance 7%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
Background.png
Legendary Dragon Onyx (Brilliant).png

Brilliant
+0
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+6Dark Resistance 6%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+7Dark Resistance 7%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+8Dark Resistance 8%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+5
VIT+9Dark Resistance 9%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
Background.png
Legendary Dragon Onyx (Excellent).png

Excelent
+0
VIT+5Dark Resistance 5%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+1
VIT+6Dark Resistance 6%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+2
VIT+7Dark Resistance 7%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+3
VIT+8Dark Resistance 8%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+4
VIT+9Dark Resistance 9%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+5
VIT+11Dark Resistance 11%
0 to 3 Bonus from
Chance to avoid arrows ??% or
Resistance against piercing ??% or
Chance to block ??% or
Chance to reflect ??
+6
VIT+12Dark Resistance 12%
0 to 3 Bonus from
Chance to avoid arrows 12% or
Resistance against piercing 12% or
Chance to block 12% or
Chance to reflect 12%