Difference between revisions of "Dragon Ruby Soul Stone"
[checked revision] | [checked revision] |
Skilgannon (talk | contribs) (→Legendary Dragon Ruby Soul Stone) |
(→Cut Dragon Ruby Soul Stone) |
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<td rowspan="7" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Matt)}}<br>Matt</div></td> | <td rowspan="7" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Matt)}}<br>Matt</div></td> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +6 or<br>Attack Value +9</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +8 or<br>Attack Value +12</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +10 or<br>Attack Value +15</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +12 or<br>Attack Value +18</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td rowspan="7" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Clear)}}<br>Clear</div></td> | <td rowspan="7" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Clear)}}<br>Clear</div></td> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +8 or<br>Attack Value +12</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +10 or<br>Attack Value +15</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +12 or<br>Attack Value +18</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +16 or<br>Attack Value +24</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td rowspan="7" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Flawless)}}<br>Flawless</div></td> | <td rowspan="7" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Flawless)}}<br>Flawless</div></td> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +10 or<br>Attack Value +15</b></td> |
</tr> | </tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +12 or<br>Attack Value +18</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +16 or<br>Attack Value +24</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +20 or<br>Attack Value +30</b></td> |
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<tr> | <tr> | ||
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Brilliant)}}<br>Brilliant</div></td> | <td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Brilliant)}}<br>Brilliant</div></td> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 1% or<br>Average Damage Resistance 1% or<br>Defense +12 or<br>Attack Value +18</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 237: | Line 237: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +16 or<br>Attack Value +24</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 243: | Line 243: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +20 or<br>Attack Value +30</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 249: | Line 249: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +24 or<br>Attack Value +36</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 3% or<br>Average Damage Resistance 3% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 3% or<br>Average Damage Resistance 3% or<br>Defense +30 or<br>Attack Value +45</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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<tr> | <tr> | ||
<td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Excellent)}}<br>Excellent</div> | <td rowspan="9" align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:110px;height:110px;border-radius:55px;font-size:20px;color:#f0d9a2;line-height:55px;text-align:center;background:#88283a;box-shadow:2px 2px 5px #000000;">{{Ti2|Cut Dragon Ruby (Excellent)}}<br>Excellent</div> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+0</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +16 or<br>Attack Value +24</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+1</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+1</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +20 or<br>Attack Value +30</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+2</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 2% or<br>Average Damage Resistance 2% or<br>Defense +24 or<br>Attack Value +36</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 3% or<br>Average Damage Resistance 3% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+3</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 3% or<br>Average Damage Resistance 3% or<br>Defense +30 or<br>Attack Value +45</b></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 3% or<br>Average Damage Resistance 3% or<br>Defense + | + | <td align="center" style="border-left: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="width:50px;height:50px;border-radius:25px;font-size:20px;color:#dadada;line-height:50px;text-align:center;background:#35215f;box-shadow:2px 2px 5px #000000;">+4</div></td><td align="center" style="color: #88283a; font-size: 20px; font-weight: bold;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;">STR+2</td><td style="border-right: 1px dashed #88283a;border-top: 1px dashed #88283a;border-Bottom: 1px dashed #88283a;"><div style="color: #88283a; font-size: 15px; font-weight: bold;">0 to 1 Bonus from</div><b>Average Damage 3% or<br>Average Damage Resistance 3% or<br>Defense +40 or<br>Attack Value +60</b></td> |
</tr> | </tr> | ||
<tr> | <tr> |
Revision as of 13:09, 10 March 2013
Contents
Rough Dragon Ruby Soul Stone
Clarity | Level | Bonus 1 | Extra Bonus |
||
+0 | STR+1 | No Extra Bonus |
|||
+1 | STR+1 | No Extra Bonus |
|||
+2 | STR+1 | No Extra Bonus |
|||
+0 | STR+1 | No Extra Bonus |
|||
+1 | STR+1 | No Extra Bonus |
|||
+2 | STR+1 | No Extra Bonus |
|||
+0 | STR+1 | No Extra Bonus |
|||
+1 | STR+1 | No Extra Bonus |
|||
+2 | STR+1 | No Extra Bonus |
|||
+3 | STR+1 | No Extra Bonus |
|||
+0 | STR+1 | No Extra Bonus |
|||
+1 | STR+1 | No Extra Bonus |
|||
+2 | STR+1 | No Extra Bonus |
|||
+3 | STR+1 | No Extra Bonus |
|||
+0 | STR+1 | No Extra Bonus |
|||
+1 | STR+1 | No Extra Bonus |
|||
+2 | STR+1 | No Extra Bonus |
|||
+3 | STR+1 | No Extra Bonus |
|||
+4 | STR+1 | No Extra Bonus |
|||
Cut Dragon Ruby Soul Stone
Clarity | Level | Bonus 1 | Extra Bonus |
||
+0 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +6 or Attack Value +9 |
|||
+1 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +8 or Attack Value +12 |
|||
+2 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +10 or Attack Value +15 |
|||
+3 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +12 or Attack Value +18 |
|||
+0 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +8 or Attack Value +12 |
|||
+1 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +10 or Attack Value +15 |
|||
+2 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +12 or Attack Value +18 |
|||
+3 | STR+1 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +16 or Attack Value +24 |
|||
+0 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +10 or Attack Value +15 |
|||
+1 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +12 or Attack Value +18 |
|||
+2 | STR+1 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +16 or Attack Value +24 |
|||
+3 | STR+1 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +20 or Attack Value +30 |
|||
+0 | STR+1 | 0 to 1 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +12 or Attack Value +18 |
|||
+1 | STR+1 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +16 or Attack Value +24 |
|||
+2 | STR+1 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +20 or Attack Value +30 |
|||
+3 | STR+2 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +24 or Attack Value +36 |
|||
+4 | STR+2 | 0 to 1 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +30 or Attack Value +45 |
|||
+0 | STR+1 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +16 or Attack Value +24 |
|||
+1 | STR+1 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +20 or Attack Value +30 |
|||
+2 | STR+2 | 0 to 1 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +24 or Attack Value +36 |
|||
+3 | STR+2 | 0 to 1 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +30 or Attack Value +45 |
|||
+4 | STR+2 | 0 to 1 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +40 or Attack Value +60 |
|||
Rare Dragon Ruby Soul Stone
Clarity | Level | Bonus 1 | Extra Bonus |
||
+0 | STR+1 | 0 to 2 Bonus from Average Damage 1% orAverage Damage Resistance 1% or Defense +?? or Attack Value +?? |
|||
+1 | STR+1 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
|||
+2 | STR+1 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
|||
+3 | STR+2 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
|||
+4 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
|||
+0 | STR+1 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
|||
+1 | STR+1 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
|||
+2 | STR+2 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
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+3 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+4 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+0 | STR+1 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
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+1 | STR+2 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
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+2 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+3 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+4 | STR+3 | 0 to 2 Bonus from Average Damage 4% orAverage Damage Resistance 4% or Defense +?? or Attack Value +?? |
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+0 | STR+2 | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
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+1 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+2 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+3 | STR+3 | 0 to 2 Bonus from Average Damage 4% orAverage Damage Resistance 4% or Defense +?? or Attack Value +?? |
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+4 | STR+3 | 0 to 2 Bonus from Average Damage 5% orAverage Damage Resistance 5% or Defense +?? or Attack Value +?? |
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+0 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+1 | STR+2 | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+2 | STR+3 | 0 to 2 Bonus from Average Damage 4% orAverage Damage Resistance 4% or Defense +?? or Attack Value +?? |
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+3 | STR+3 | 0 to 2 Bonus from Average Damage 5% orAverage Damage Resistance 5% or Defense +?? or Attack Value +?? |
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+4 | STR+4 | 0 to 2 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
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Antique Dragon Ruby Soul Stone
Clarity | Level | Bonus 1 | Bonus 2 | Extra Bonus |
||
+0 | STR+1 | Fire Resistance 1% | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
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+1 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
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+2 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+3 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+4 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+0 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 2% orAverage Damage Resistance 2% or Defense +?? or Attack Value +?? |
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+1 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+2 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+3 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
|||
+4 | STR+3 | Fire Resistance 3% | 0 to 2 Bonus from Average Damage 4% orAverage Damage Resistance 4% or Defense +?? or Attack Value +?? |
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+0 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
|||
+1 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+2 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+3 | STR+3 | Fire Resistance 3% | 0 to 2 Bonus from Average Damage 4% orAverage Damage Resistance 4% or Defense +?? or Attack Value +?? |
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+4 | STR+4 | Fire Resistance 4% | 0 to 2 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
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+0 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+1 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
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+2 | STR+3 | Fire Resistance 3% | 0 to 2 Bonus from Average Damage 4% orAverage Damage Resistance 4% or Defense +?? or Attack Value +?? |
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+3 | STR+4 | Fire Resistance 4% | 0 to 2 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
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+4 | STR+4 | Fire Resistance 4% | 0 to 2 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
|||
+0 | STR+2 | Fire Resistance 2% | 0 to 2 Bonus from Average Damage 3% orAverage Damage Resistance 3% or Defense +?? or Attack Value +?? |
|||
+1 | STR+3 | Fire Resistance 3% | 0 to 2 Bonus from Average Damage 4% orAverage Damage Resistance 4% or Defense +?? or Attack Value +?? |
|||
+2 | STR+4 | Fire Resistance 4% | 0 to 2 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
|||
+3 | STR+4 | Fire Resistance 4% | 0 to 2 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
|||
+4 | STR+6 | Fire Resistance 6% | 0 to 2 Bonus from Average Damage 9% orAverage Damage Resistance 9% or Defense +?? or Attack Value +?? |
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+5 | STR+8 | Fire Resistance 8% | 0 to 2 Bonus from Average Damage 12% orAverage Damage Resistance 12% or Defense +?? or Attack Value +?? |
|||
Legendary Dragon Ruby Soul Stone
Clarity | Level | Bonus 1 | Bonus 2 | Extra Bonus |
||
+0 | STR+3 | Fire Resistance 3% | 0 to 3 Bonus from Average Damage 5% orAverage Damage Resistance 5% or Defense +?? or Attack Value +?? |
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+1 | STR+4 | Fire Resistance 4% | 0 to 3 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
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+2 | STR+4 | Fire Resistance 4% | 0 to 3 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
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+3 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 7% orAverage Damage Resistance 7% or Defense +?? or Attack Value +?? |
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+4 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 8% orAverage Damage Resistance 8% or Defense +?? or Attack Value +?? |
|||
+0 | STR+4 | Fire Resistance 4% | 0 to 3 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
|||
+1 | STR+4 | Fire Resistance 4% | 0 to 3 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
|||
+2 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 7% orAverage Damage Resistance 7% or Defense +?? or Attack Value +?? |
|||
+3 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 8% orAverage Damage Resistance 8% or Defense +?? or Attack Value +?? |
|||
+4 | STR+6 | Fire Resistance 6% | 0 to 3 Bonus from Average Damage 9% orAverage Damage Resistance 9% or Defense +?? or Attack Value +?? |
|||
+0 | STR+4 | Fire Resistance 4% | 0 to 3 Bonus from Average Damage 6% orAverage Damage Resistance 6% or Defense +?? or Attack Value +?? |
|||
+1 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 7% orAverage Damage Resistance 7% or Defense +?? or Attack Value +?? |
|||
+2 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 8% orAverage Damage Resistance 8% or Defense +?? or Attack Value +?? |
|||
+3 | STR+6 | Fire Resistance 6% | 0 to 3 Bonus from Average Damage 9% orAverage Damage Resistance 9% or Defense +?? or Attack Value +?? |
|||
+4 | STR+7 | Fire Resistance 7% | 0 to 3 Bonus from Average Damage 10% orAverage Damage Resistance 10% or Defense +??0 or Attack Value +??0 |
|||
+0 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 7% orAverage Damage Resistance 7% or Defense +?? or Attack Value +?? |
|||
+1 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 8% orAverage Damage Resistance 8% or Defense +?? or Attack Value +?? |
|||
+2 | STR+6 | Fire Resistance 6% | 0 to 3 Bonus from Average Damage 9% orAverage Damage Resistance 9% or Defense +?? or Attack Value +?? |
|||
+3 | STR+7 | Fire Resistance 7% | 0 to 3 Bonus from Average Damage 10% orAverage Damage Resistance 10% or Defense +??0 or Attack Value +??0 |
|||
+4 | STR+8 | Fire Resistance 8% | 0 to 3 Bonus from Average Damage 12% orAverage Damage Resistance 12% or Defense +?? or Attack Value +?? |
|||
+5 | STR+9 | Fire Resistance 9% | 0 to 3 Bonus from Average Damage 14% orAverage Damage Resistance 14% or Defense +?? or Attack Value +?? |
|||
+0 | STR+5 | Fire Resistance 5% | 0 to 3 Bonus from Average Damage 8% orAverage Damage Resistance 8% or Defense +?? or Attack Value +?? |
|||
+1 | STR+6 | Fire Resistance 6% | 0 to 3 Bonus from Average Damage 9% orAverage Damage Resistance 9% or Defense +?? or Attack Value +?? |
|||
+2 | STR+7 | Fire Resistance 7% | 0 to 3 Bonus from Average Damage 10% orAverage Damage Resistance 10% or Defense +??0 or Attack Value +??0 |
|||
+3 | STR+8 | Fire Resistance 8% | 0 to 3 Bonus from Average Damage 12% orAverage Damage Resistance 12% or Defense +?? or Attack Value +?? |
|||
+4 | STR+9 | Fire Resistance 9% | 0 to 3 Bonus from Average Damage 14% orAverage Damage Resistance 14% or Defense +?? or Attack Value +?? |
|||
+5 | STR+11 | Fire Resistance 11% | 0 to 3 Bonus from Average Damage 16% orAverage Damage Resistance 16% or Defense +?? or Attack Value +?? |
|||
+6 | STR+12 | Fire Resistance 12% | 0 to 3 Bonus from Average Damage 18% orAverage Damage Resistance 18% or Defense +240 or Attack Value +360 |
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