Difference between revisions of "EXP-distribution"

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__TOC__
 
__TOC__
  
== Benötigte Exp ==
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== Exp Needed ==
[[Bild:Erfahrung.jpg|thumb|right]]
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[[Image: Erfahrung.jpg thumb | | right]]
EXP (oder auch Erfahrung) ist notwendig, um im Spiel weiter aufzusteigen. Man muss dazu alle 4 Kugeln auffüllen, dann ist man ein Level höher.  
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EXP (or experience) is necessary in order to move up in the game further. You have to fill all 4 balls, then it is a level higher.
 
 
  
 
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== Relative Exp. ==
 
== Relative Exp. ==
Wieviel Exp. bekomme ich, ausgehend vom Basiswert eines Mobs. (Relative Betrachtungsweise)
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How much exp I get, based on the underlying of a mob. (Relative approach)
 
 
Wenn der Mob 15 Level über Dir ist = 175% Exp.<br>
 
Wenn der Mob 14 Level über Dir ist = 170% Exp.<br>
 
Wenn der Mob 13 Level über Dir ist = 165% Exp.<br>
 
Wenn der Mob 12 Level über Dir ist = 160% Exp.<br>
 
Wenn der Mob 11 Level über Dir ist = 155% Exp.<br>
 
Wenn der Mob 10 Level über Dir ist = 150% Exp.<br>
 
Wenn der Mob 9 Level über Dir ist = 145% Exp.<br>
 
Wenn der Mob 8 Level über Dir ist = 140% Exp.<br>
 
Wenn der Mob 7 Level über Dir ist = 135% Exp.<br>
 
Wenn der Mob 6 Level über Dir ist = 130% Exp.<br>
 
Wenn der Mob 5 Level über Dir ist = 125% Exp.<br>
 
Wenn der Mob 4 Level über Dir ist = 120% Exp.<br>
 
Wenn der Mob 3 Level über Dir ist = 115% Exp.<br>
 
Wenn der Mob 2 Level über Dir ist = 110% Exp.<br>
 
Wenn der Mob 1 Level über Dir ist = 105% Exp.<br>
 
Wenn der Mob den selben Level hat wie Du = 100% Exp. (Basiswert)<br>
 
Wenn der Mob 1 Level unter Dir ist = 100% Exp. (Basiswert)<br>
 
Wenn der Mob 2 Level unter Dir ist = 98% Exp.<br>
 
Wenn der Mob 3 Level unter Dir ist = 96% Exp.<br>
 
Wenn der Mob 4 Level unter Dir ist = 94% Exp.<br>
 
Wenn der Mob 5 Level unter Dir ist = 92% Exp.<br>
 
Wenn der Mob 6 Level unter Dir ist = 90% Exp.<br>
 
Wenn der Mob 7 Level unter Dir ist = 85% Exp.<br>
 
Wenn der Mob 8 Level unter Dir ist = 80% Exp.<br>
 
Wenn der Mob 9 Level unter Dir ist = 75% Exp.<br>
 
Wenn der Mob 10 Level unter Dir ist = 50% Exp.<br>
 
Wenn der Mob 11 Level unter Dir ist = 30% Exp.<br>
 
Wenn der Mob 12 Level unter Dir ist = 20% Exp.<br>
 
Wenn der Mob 13 Level unter Dir ist = 10% Exp.<br>
 
Wenn der Mob 14 Level unter dir ist = 0-1%  Exp. (0 - 8 Exp)
 
  
 +
When the mob 15 levels above you is = 175% Exp <br>
 +
When the mob 14 levels above you is = 170% Exp <br>
 +
When the mob is above you 13 Level = 165% Exp <br>
 +
When the mob 12 levels above you is = 160% Exp <br>
 +
When the mob 11 levels above you is = 155% Exp <br>
 +
When the mob 10 levels above you is = 150% Exp <br>
 +
When the mob is 9 levels above you = 145% Exp <br>
 +
If the mob is 8 levels above you = 140% Exp <br>
 +
When the mob is above you 7 Level = 135% Exp <br>
 +
When the mob is above you 6 Level = 130% Exp <br>
 +
When the mob is 5 levels above you = 125% Exp <br>
 +
When the mob is above you 4 Level = 120% Exp <br>
 +
When the mob is 3 levels above you = 115% Exp <br>
 +
When the mob is above you 2 Level = 110% Exp <br>
 +
When the mob is 1 level above you is 105% Exp <br>
 +
If the mob has the same level as you = 100% exp (underlying) <br>
 +
When the mob is 1 level below you is 100% = exp (underlying) <br>
 +
When the Mob 2 Level in you is = 98% Exp <br>
 +
When the mob is 3 levels below you = 96% Exp <br>
 +
When the mob 4 level below you is = 94% Exp <br>
 +
If the mob is 5 levels below you = 92% Exp <br>
 +
When the mob 6 Level in you is = 90% Exp <br>
 +
When the mob below you is 7 Level = 85% Exp <br>
 +
If the mob is 8 levels below you = 80% Exp <br>
 +
When the mob is 9 levels below you = 75% Exp <br>
 +
When the mob 10 levels below you is = 50% Exp <br>
 +
When the mob 11 levels below you is = 30% Exp <br>
 +
When the mob 12 levels below you is = 20% Exp <br>
 +
When the mob below you are 13 Level = 10% Exp <br>
 +
When the mob 14 levels below you is = 0-1% Exp (0 - 8 Exp)
  
Anmerkung: Diese Tabelle ist theoretisch. Bei [[Geisterbaum|Geisterbäumen]] z.b. ist es so, dass man die meiste Erfahrung bekommt, wenn man auf dem gleichen Level des Gegners liegt.
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Note: This table is theoretical. In [[tree spirits | ghosts trees]] For example, it is so that you get the most experience, if you lie on the same level of the opponent.
{{top}}
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((top))
  
==Gleichmäßige- und Levelverteilung von Erfahrung==
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== Equal distribution and level of experience ==
<!-- Dieser Abschnitt wäre meiner Ansicht nach unter der Rubrik Führung besser aufgehoben, da der Gruppeneröffner diese Einstellung vornimmt!?-->
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<! - This section was repealed in my view, better leadership, under the heading, since the Gruppeneröffner this setting makes !?-->
Der Gruppenführer kann zwischen zwei Arten der Verteilung der Erfahrungspunkte wählen. Bei ''Gleichmäßiger Verteilung'' bekommt jeder genau gleich viel Erfahrungspunkte (persönliche Boni, z.B. durch einen Erfahrungsring oder Jadeschuhe werden allerdings noch dazu gezählt). Bei ''Levelverteilung'' hingegen bekommen höhere Level mehr Erfahrung und zwar genau anteilig nach dem Level. Jemand mit Lvl 50 bekommt in der selben Gruppe z.B. genau doppelt so viel EXP wie jemand mit Lvl 25.<br>
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The group leader can choose between two types of distribution of experience points. In''Uniform distribution''everyone gets exactly the same amount of experience points (personal bonuses, for example by a ring or Jadeschuhe experience but are still counted it). In contrast,''''level distribution have higher levels of experience and more precisely in proportion to the level. Someone with Lvl 50 gets into the same group as exactly twice as much as someone with EXP Lvl 25th <br>
{{top}}
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((Top))
  
 
[[Kategorie:Infos]]
 
[[Kategorie:Infos]]

Revision as of 18:59, 27 March 2010

Template:Interwiki

Exp Needed

EXP (or experience) is necessary in order to move up in the game further. You have to fill all 4 balls, then it is a level higher.

valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" Level valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" EXP
1 300
2 800
3 1.500
4 2.500
5 4.300
6 7.200
7 11.000
8 17.000
9 24.000
10 33.000
11 43.000
12 58.000
13 76.000
14 100.000
15 130.000
16 169.000
17 219.000
18 283.000
19 365.000
20 472.000
valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" Level valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" EXP
21 610.000
22 705.000
23 813.000
24 937.000
25 1.077.000
26 1.237.000
27 1.418.000
28 1.624.000
29 1.857.000
30 2.122.000
31 2.421.000
32 2.761.000
33 3.145.000
34 3.580.000
35 4.073.000
36 4.632.000
37 5.194.000
38 5.717.000
39 6.264.000
40 6.837.000
valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" Level valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" EXP
41 7.600.000
42 8.274.000
43 8.990.000
44 9.753.000
45 10.560.000
46 11.410.000
47 12.320.000
48 13.270.000
49 14.280.000
50 15.340.000
51 16.870.000
52 18.960.000
53 19.980.000
54 21.420.000
55 22.930.000
56 24.580.000
57 26.200.000
58 27.960.000
59 29.800.000
60 32.780.000
valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" Level valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" EXP
61 36.060.000
62 39.670.000
63 43.640.000
64 48.000.000
65 52.800.000
66 58.080.000
67 63.890.000
68 70.280.000
69 77.310.000
70 85.040.000
71 93.540.000
72 102.900.000
73 113.500.000
74 121.000.000
75 137.000.000
76 150.700.000
77 165.700.000
78 236.990.000
79 260.650.000
80 286.780.000
valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" Level valign="top" style="border:1px solid; border-color:#97100d; background:#5d0505; color:#f0d9a2;" EXP
81 315.000.000
82 346.970.000
83 381.680.000
84 419.770.000
85 461.760.000
86 508.040.000
87 558.740.000
88 614.640.000
89 676.130.000
90 743.130.000
91 1.041.222.000
92 1.145.344.200
93 1.259.878.620
94 1.385.866.482
95 1.524.453.130
96 1.676.898.443
97 1.844.588.288
98 2.029.047.116
99 Can not currently be weitergelvlt.

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Relative Exp.

How much exp I get, based on the underlying of a mob. (Relative approach)

When the mob 15 levels above you is = 175% Exp
When the mob 14 levels above you is = 170% Exp
When the mob is above you 13 Level = 165% Exp
When the mob 12 levels above you is = 160% Exp
When the mob 11 levels above you is = 155% Exp
When the mob 10 levels above you is = 150% Exp
When the mob is 9 levels above you = 145% Exp
If the mob is 8 levels above you = 140% Exp
When the mob is above you 7 Level = 135% Exp
When the mob is above you 6 Level = 130% Exp
When the mob is 5 levels above you = 125% Exp
When the mob is above you 4 Level = 120% Exp
When the mob is 3 levels above you = 115% Exp
When the mob is above you 2 Level = 110% Exp
When the mob is 1 level above you is 105% Exp
If the mob has the same level as you = 100% exp (underlying)
When the mob is 1 level below you is 100% = exp (underlying)
When the Mob 2 Level in you is = 98% Exp
When the mob is 3 levels below you = 96% Exp
When the mob 4 level below you is = 94% Exp
If the mob is 5 levels below you = 92% Exp
When the mob 6 Level in you is = 90% Exp
When the mob below you is 7 Level = 85% Exp
If the mob is 8 levels below you = 80% Exp
When the mob is 9 levels below you = 75% Exp
When the mob 10 levels below you is = 50% Exp
When the mob 11 levels below you is = 30% Exp
When the mob 12 levels below you is = 20% Exp
When the mob below you are 13 Level = 10% Exp
When the mob 14 levels below you is = 0-1% Exp (0 - 8 Exp)

Note: This table is theoretical. In ghosts trees For example, it is so that you get the most experience, if you lie on the same level of the opponent. ((top))

Equal distribution and level of experience

<! - This section was repealed in my view, better leadership, under the heading, since the Gruppeneröffner this setting makes !?--> The group leader can choose between two types of distribution of experience points. InUniform distributioneveryone gets exactly the same amount of experience points (personal bonuses, for example by a ring or Jadeschuhe experience but are still counted it). In contrast,'level distribution have higher levels of experience and more precisely in proportion to the level. Someone with Lvl 50 gets into the same group as exactly twice as much as someone with EXP Lvl 25th
((Top))

Kategorie:Infos