Difference between revisions of "Ship Defence"
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===General=== | ===General=== | ||
The Ship Defence run was unlocked on 14.08.2018. The run is accessible from level 90 on. All group members who wish to join must have the quest [[Meley's Trail]] completed. Each member also needs a {{Ti|Passage Ticket}} in their possession. The group leader can start the run by talking to {{Tm|Fisherman}} in [[Cape Dragon Fire]]. | The Ship Defence run was unlocked on 14.08.2018. The run is accessible from level 90 on. All group members who wish to join must have the quest [[Meley's Trail]] completed. Each member also needs a {{Ti|Passage Ticket}} in their possession. The group leader can start the run by talking to {{Tm|Fisherman}} in [[Cape Dragon Fire]]. | ||
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===Other=== | ===Other=== | ||
*In case of crash, it is possible to return to the dungeon only if you connect to the same channel. The run even continuous when all group members had a crash and can rejoin all back inside. | *In case of crash, it is possible to return to the dungeon only if you connect to the same channel. The run even continuous when all group members had a crash and can rejoin all back inside. | ||
+ | *When you press 'restart city', you are actually being revived up the deck. | ||
+ | *To leave however, you can press 'give up' or talk with Ship's Wheel and press 'cancel voyage'. | ||
*The minutes remaining after killing the Hydra's Treasure Chest is your cooldown to start a next run. But you can also skip the cooldown by logging to a different channel. | *The minutes remaining after killing the Hydra's Treasure Chest is your cooldown to start a next run. But you can also skip the cooldown by logging to a different channel. | ||
*Completing this dungeon is necessarily once for making [[Champion Level]]. | *Completing this dungeon is necessarily once for making [[Champion Level]]. |
Revision as of 19:16, 30 December 2021
Ship Defence | ||||||||||
INFORMATION |
GeneralThe Ship Defence run was unlocked on 14.08.2018. The run is accessible from level 90 on. All group members who wish to join must have the quest Meley's Trail completed. Each member also needs a Passage Ticket in their possession. The group leader can start the run by talking to in Cape Dragon Fire.
The battle begins
Hold on for 120 seconds. Monsters will keep spawning and attack the Mast. Kill the monsters to prevent damage to the Mast. When the time has elapsed, there will be a 10 second pause before the second wave.
To complete the second wave, you must kill Hydra, who is appearing in a hole just beneath the higher deck. During this wave, there is a movement speed debuff active.
This wave is identical to the second wave, only there will be an attack speed debuff of 30%.
This is a more complicated wave. You still need to kill Hydra to complete it, but more (distancing) monsters are appearing that deal high damage to the Mast. Also when Hydra reached 50% of its HP, there will be a debuff for 25 seconds that will remove all supporting effects. It's the same effect as Dispel. Once the debuff is over, it will repeat 10 seconds later untill Hydra has been killed.
Reward
Tips
Scoring system
Other
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Interactive Map
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Other Information | ||||||
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Adjacent areas
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Old Man
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Teleporter
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You cannot reach this area via the Old Man
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You cannot reach this area via the Teleporter
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