Bonuses

Origin of bonuses

  • One of the most essential part of enhancing your character is equipable items, namely bonussed items. Even the tiniest upgrade can have a significant change in terms of effect.
  • Every wearable item (except for the belt) can contain bonuses. Also items being dropped by monsters have a possibility to contain bonuses.
  • Items with good bonuses are ofcourse valuable. But this cannot be achieved that easy. It sometimes needs to be added and then finally changed. The real challenge is not only to get the bonuses you want, but the values as well.
  • There are 2 segments in terms of adding and changing bonuses, that is the first 5 bonuses and the 6th and 7th bonus. These two work separately.
  • You can view a detailed table where you can see your total values of certain bonuses. Go to your Character window (press C) and unfold the bonus page by clicking on the sidearrow on the right side.
  • An explanation of all bonuses' effects can be viewed here: Bonuses Details.


1/5 bonuses

  • In order to change bonuses, it must contain bonuses in the first place.
  • The first 4 bonuses can be added with reinforce item, while the 5th is added with blessing marble. The adding of bonuses can fail though.
  • It is recommended to have 5 bonuses on an item before changing them, because if you add them later, the added bonus will most likely have a bad value.
  • It is not possible to get the same bonus as the default bonuses. There are two exceptions:
  • The item has been epic upgraded.
  • The item can contain different default bonuses (marked with blue). Usually items level 120.
  • There are tradeable and non-tradeable reinforcements. Click on the page for more information. The B items are always not tradeable.
  • The following table shows all available methods to add and change bonuses related to the first 5:
Icon Item Description
Background.png
Green Magic.png
Green Magic Removes the bonuses from one of your items and adds new ones. Can only be used on weapons and armour up to level 40. Item from the level chest, not tradeable.
Background.png
Enchant Item.png
Enchant Item Removes the bonuses from one of your items and adds new ones. Only applies to bonuses 1-5.
Background.png
Enchant Item B.png
Enchant Item B Removes the bonuses from one of your items and adds new ones. Item from the level chest, not tradeable.
Background.png
Enchant Item+.png
Enchant Item+ Removes the bonuses from one of your items and adds new ones. You will see a preview of the new bonuses, and then you can decide whether you wish to accept the displayed bonuses. Only applies to bonuses 1-5.
Background.png
Green Strength.png
Green Strength With a little luck, this will add a new bonus to one of your items (max. 4 bonuses). Can only be used on weapons and armour up to level 40. Item from the level chest, not tradeable.
Background.png
Reinforce Item.png
Reinforce Item If you're lucky it will add a new bonus onto one of your items. (up to a max. of 4 bonuses)
Background.png
Reinforce Item B.png
Reinforce Item B With a little luck, this will add a new bonus to one of your items (max. 4 bonuses). Item from the level chest, not tradeable.
Background.png
Blessing Marble.png
Blessing Marble This legendary marble adds a fifth attribute to items that already have four attributes. The addition can also fail though.
Background.png
Blessing Marble B.png
Blessing Marble B Legendary blessed marble. When an item has four attributes, it adds another attribute. Not tradeable.


6/7 bonuses

  • You can further upgrade your items by adding a 6th and 7th bonus, shortened to 6/7.
  • 6/7 bonuses can only be added if there are already 5 present.
  • You can add 6/7 bonuses by using the window of . This method can fail though.
  • Place the item you want to add 6/7 bonuses to and present the corresponding Powershard. This depends on the item level.
  • For each Powershard presented, it increases the success rate by 2%, up to a maximum of 10 pieces (which makes the success rate 20%)
  • You can further increase the success rate by presenting Additives, up to a maximum of 5 pieces:
  • Background.pngSmall Additive.png Small Additive - increases success rate by 5% per piece (makes maximum success rate 25%)
  • Background.pngMedium Additive.png Medium Additive - increases success rate by 10% per piece (makes maximum success rate 30%)
  • Background.pngLarge Additive.png Large Additive - increases success rate by 20% per piece (makes maximum success rate 40%)
  • Background.pngPower Additive.png Power Additive - increases success rate by 50% per piece (makes maximum success rate 70%)

(maximum success rate in combination with 10 Powershards and 5 Additives)

  • The item will be taken by Seon-Hae for 24 hours. You can reduce the waiting time by using Background.pngTime Spiral.png Time Spiral
  • Note that items whose level change by upgrading it, only the lowest level counts in selecting the Powershard.
  • For example: Rune Sword level varies between 87 to 105, you only have to look at level 87.
  • All available Powershards:
Seon-Hae can add 6/7 bonuses
Icon Item Item level
Background.png
Grey Powershard.png
Grey Powershard 1~29
Background.png
White Powershard.png
White Powershard 31~39
Background.png
Green Powershard.png
Green Powershard 40~49
Background.png
Yellow Powershard.png
Yellow Powershard 50~59
Background.png
Blue Powershard.png
Blue Powershard 60~74
Background.png
Purple Powershard.png
Purple Powershard 76~89
Background.png
Red Powershard.png
Red Powershard 90~104
Background.png
Rainbow Powershard.png
Rainbow Powershard 106~120
Background.png
Lucent Grey Powershard.png
Lucent Grey Powershard 30
Background.png
Lucent Green Powershard.png
Lucent Green Powershard 75
Background.png
Lucent Yellow Powershard.png
Lucent Yellow Powershard 105
Background.png
Holy Powershard (120).png
Holy Powershard (120) 120


  • When changing bonuses, you only change either 1/5 or 6/7. Check the item and description carefully.
  • It is possible that the 6/7 bonuses can be the same as default and 1/5 bonuses.
  • You can change 6/7 bonuses with:
Icon Item Description
Background.png
Small Orison.png
Small Orison Provides a small chance to change a 6th or 7th bonus.
Background.png
Orison.png
Orison Removes the bonuses from one of your items and adds new ones. Only applies to bonuses 6 and 7.


Elemental damage on weapons

Medal Keeper is selling the necessary items
  • Weapons can have an element attached on it from grade +7 or higher.
  • You can choose which element is to be placed.
  • sells all items related to adding or removing the elements.
  • Can only be bought by players who joined a guild level 21 or higher.
  • Can be bought with Medal of Bravery, which is also obtainable only in guilds, see here.


  • Upgradeable up to +3. Adding so can fail. You need the same Elemental Scrolls to upgrade it.
  • Each upgrade increases the elemental power and attack value.
  • The rate per upgrade varies between 1~8% elemental power and 2~12 attack value, which makes the maximum of 24% elemental power and 36 attack value on +3.
  • It is possible to reduce the level of the element and re-add it back to achieve the maximum stats.
  • When you upgrade the weapon and it fails to +6 or lower, the element and effect will remain. You just can't remove or upgrade the element until +7.
  • On +3, the weapon will have a visible shine (not when using Weapon Skins)
  • All available scrolls:
Icon Item Function
Background.png
Scroll of Darkness.png
Scroll of Darkness Adds Power of Darkness
Background.png
Scroll of Earth.png
Scroll of Earth Adds Power of Earth
Background.png
Scroll of Fire.png
Scroll of Fire Adds Power of Fire
Background.png
Scroll of Ice.png
Scroll of Ice Adds Power of Ice
Background.png
Scroll of Lightning.png
Scroll of Lightning Adds Power of Lightning
Background.png
Scroll of the Wind.png
Scroll of the Wind Adds Power of Wind
Background.png
Scroll of Flux.png
Scroll of Flux Changes the element. You choose a new one
Background.png
Hex Scroll.png
Hex Scroll Removes one level of element
Deletes the element when +1



Overview possible bonuses on each item

Weapons

Attack Resistance Other
1/5 bonuses
  • Strong against Animals (2, 4, 6, 10, 20%)
  • Strong against Devil (2, 4, 6, 10, 20%)
  • Strong against Half Humans (1, 2, 3, 5, 10%)
  • Strong against Mystics (2, 4, 6, 10, 20%)
  • Strong against Orcs (2, 4, 6, 10, 20%)
  • Strong against Undead (2, 4, 6, 10, 20%)
  • None
  • Bleeding attack (1, 2, 3, 5, 8%)
  • Casting speed (2, 4, 6, 10, 20%)
  • Chance for piercing hits (1, 2, 3, 5, 10 %)
  • Chance of critical hit (1, 2, 3, 5, 10 %)
  • Faint chance (1, 2, 3, 5, 8%)
  • Poisoning chance (1, 2, 3, 5, 8%)
  • Slowing chance (1, 2, 3, 5, 8%)
  • Dexterity (2, 4, 6, 8, 12)
  • Intelligence (2, 4, 6, 8, 12)
  • Strength (2, 4, 6, 8, 12)
  • Vitality (2, 4, 6, 8, 12)
Exclusive 1/5 bonuses to weapons level 30, 75 and 105
  • Average Damage -55% to +60%
  • Skill Damage -27% to +28%
6/7 bonuses
  • Damage is increased at lower rank points
  • Attack value (5~50)
  • Magical attack value (5~50)
  • Earn power of {element} for (1, 2, 3, 4, 5) seconds in combat
  • Attack bonus for (1~10) seconds with:
  • Poisonous Cloud, Poison Arrow, Fear, Flame Spirit, Dragon's Aid, Cure, Life Force, Sword Orb
  • (3, 4, 5, 6, 7, 8%) Strength against Metin Stones
  • Strong against Animals (1~15%) of total value
  • Strong against Devil (1~15%) of total value
  • Strong against Half Humans (1~15%) of total value
  • Strong against Mystics (1~15%) of total value
  • Strong against Orcs (1~15%) of total value
  • Strong against Undead (1~15%) of total value
  • Strong against Desert Monsters (1~20%) of total value
  • Strong against Insects (1~20%) of total value
  • Strong against Zodiac Monsters (1~20%) of total value
  • Strong against Metin Stones (1~15%) of total value
  • Strength against Monsters (1~10%) of total value
  • Power of {Element} (1~15%) of total value
  • Earn {element} resistance for (1, 2, 3, 4, 5) seconds in combat
  • Defence bonus for (1~10) seconds with:
  • Crimson Wolf Soul, Enchanted Blade, Blessing, Attack Up
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Increased movement speed for (1~10) seconds with Indigo Wolf Soul
  • Increased casting speed for (1~10) seconds with Indigo Wolf Soul
  • Increased casting speed for (1~10) seconds with Dark Protection
  • Increased casting speed for (1~10) seconds with Strong Body
  • Increased chance of critical attacks for (1, 2, 3, 4, 5) seconds with Shred
  • Feather Walk duration (1~10) seconds
  • Aura of the Sword duration (1~10) seconds
  • Crimson Wolf Soul duration (1~10) seconds
  • Absorbs (1, 2, 3%) damage as SP
  • Absorbs (1, 2, 3, 4, 5%) HP with:
  • Sword Spin, Ambush, Repetitive Shot, Shooting Dragon, Lightning Claw, Spirit Strike (S), Dragon's Roar, Summon Lightning, Shred
  • Absorbs (1, 2, 3, 4, 5%) SP with Wolf Claw
  • (1, 2, 3, 4, 5%) stun chance with:
  • Spirit Strike (W), Rolling Dagger, Dispel, Dark Orb, Wolf Pounce, Three-Way Cut
  • (1, 2, 3, 4, 5%) knockback chance with:
  • Bash, Insidious Poison, Finger Strike, Flame Strike, Wolf Pounce, Arrow Shower
  • Cooldown - (1, 2, 3, 4, 5) seconds with 10 or 20% chance:
  • Three-Way Cut, Sword Strike, Fast Attack, Arrow Shower, Dragon Swirl, Dark Strike, Flying Talisman, Lightning Throw, Wolf's Breath, Wolf Claw

Armours

Attack Resistance Other
1/5 bonuses
  • Attack Value (5, 10, 15, 30, 50)
  • Fire Resistance (2, 4, 6, 10, 15%)
  • Lightning Resistance (2, 4, 6, 10, 15%)
  • Wind Resistance (2, 4, 6, 10, 15%)
  • Magic Resistance (2, 4, 6, 10, 15%)
  • Sword Defence (2, 4, 6, 10, 15%)
  • Two-Handed Defence (2, 4, 6, 10, 15%)
  • Dagger Defence (2, 4, 6, 10, 15%)
  • Arrow Defence (2, 4, 6, 10, 15%)
  • Bell Defence (2, 4, 6, 10, 15%)
  • Fan Defence (2, 4, 6, 10, 15%)
  • Claw Defence (2, 4, 6, 10, 15%)
  • Max. HP (500, 1000, 1500, 2000)
  • Max. SP (10, 20, 30, 50, 80)
  • Damage will be absorbed by HP (1, 2, 3, 5, 10%)
  • Damage will be absorbed by SP (1, 2, 3, 5, 10%)
  • Chance to reflect close combat hits (1, 2, 3, 6, 10%)
  • Casting Speed (2, 4, 6, 10, 20%)
6/7 bonuses
  • Attack value (5~50)
  • Magical attack value (5~50)
  • {skill} damage (1, 2, 3, 4, 5%)
  • Earn power of {element} for (1, 2, 3, 4, 5) seconds in combat
  • Fall resistance (5, 10, 15%)
  • - (1, 2, 3, 4, 5%) attack damage from bosses
  • - (1, 2, 3, 4, 5%) skill damage from bosses
  • Earn {element} resistance for (1, 2, 3, 4, 5) seconds in combat
  • Incoming damage is reduced by (1, 2, 3, 4, 5%) if you have +90% HP
  • Resistance to half humans (1, 2, 3, 4, 5, 10%) of total value
  • Magic resistance (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • {Element} resistance (1, 2, 3, 4, 5, 6, 7, 10%) of total value
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Absorbs (1, 2, 3%) damage as SP

Helmets

Attack Resistance Other
1/5 bonuses
  • Strong against Animals (2, 4, 6, 10, 20%)
  • Strong against Devil (2, 4, 6, 10, 20%)
  • Strong against Half Humans (1, 2, 3, 5, 10%)
  • Strong against Mystics (2, 4, 6, 10, 20%)
  • Strong against Orcs (2, 4, 6, 10, 20%)
  • Strong against Undead (2, 4, 6, 10, 20%)
  • Fire Resistance (2, 4, 6, 10, 15%)
  • Lightning Resistance (2, 4, 6, 10, 15%)
  • Wind Resistance (2, 4, 6, 10, 15%)
  • Magic Resistance (2, 4, 6, 10, 15%)
  • Damage will be absorbed to SP (1, 2, 3, 5, 10%)
  • HP Regeneration (4, 8, 12, 20, 30%)
  • SP Regeneration (4, 8, 12, 20, 30%)
  • Poisoning chance (1, 2, 3, 5, 8%)
  • Bleeding attack (1, 2, 3, 5, 8%)
  • Chance to avoid arrows (2, 4, 6, 10, 15%)
  • Attack speed (1, 2, 3, 5, 8%)
6/7 bonuses
  • Damage is increased at lower rank points
  • Attack value (5~50)
  • Magical attack value (5~50)
  • Earn power of {element} for (1, 2, 3, 4, 5) seconds in combat
  • Earn {element} resistance for (1, 2, 3, 4, 5) secodns in combat
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Absorbs (1, 2, 3%) damage as SP
  • 1st/2nd/3rd/4th/5th bonus + (1~25%)

Shields

Attack Resistance Other
1/5 bonuses
  • Strong against Animals (2, 4, 6, 10, 20%)
  • Strong against Devil (2, 4, 6, 10, 20%)
  • Strong against Half Humans (1, 2, 3, 5, 10%)
  • Strong against Mystics (2, 4, 6, 10, 20%)
  • Strong against Orcs (2, 4, 6, 10, 20%)
  • Strong against Undead (2, 4, 6, 10, 20%)
  • Defence against faint
  • Defence against slowing
  • Chance to reflect close combat hits (1, 2, 3, 6, 10%)
  • Chance to block a close-combat attack (2, 4, 6, 6, 8, 15%)
  • Chance to drop double Yang (2, 4, 6, 8, 20%)
  • Chance for EXP bonus (2, 4, 6, 8, 20%)
  • Dexterity (2, 4, 6, 8, 12)
  • Intelligence (2, 4, 6, 8, 12)
  • Strength (2, 4, 6, 8, 12)
  • Vitality (2, 4, 6, 8, 12)
6/7 bonuses
  • Attack value (5~50)
  • Magical attack value (5~50)
  • Earn power of {element} for (1, 2, 3, 4, 5) seconds in combat
  • - (1, 2, 3, 4, 5%) attack damage from bosses
  • - (1, 2, 3, 4, 5%) skill damage from bosses
  • Earn {element} resistance for (1, 2, 3, 4, 5) seconds in combat
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Chance to block attack damage (1, 2, 3, 4, 5%)
  • Absorbs (1, 2, 3%) damage as SP
  • 1st/2nd/3rd/4th/5th bonus + (1~25%)

Bracelets

Attack Resistance Other
1/5 bonuses
  • Strong against Animals (2, 4, 6, 10, 20%)
  • Strong against Devil (2, 4, 6, 10, 20%)
  • Strong against Half Humans (1, 2, 3, 5, 10%)
  • Strong against Mystics (2, 4, 6, 10, 20%)
  • Strong against Orcs (2, 4, 6, 10, 20%)
  • Strong against Undead (2, 4, 6, 10, 20%)
  • Fire Resistance (2, 4, 6, 10, 15%)
  • Lightning Resistance (2, 4, 6, 10, 15%)
  • Wind Resistance (2, 4, 6, 10, 15%)
  • Magic Resistance (2, 4, 6, 10, 15%)
  • Max. HP (500, 1000, 1500, 2000)
  • Max. SP (10, 20, 30, 50, 80)
  • Damage will be absorbed by HP (1, 2, 3, 5, 10%)
  • Chance to rob SP (1, 2, 3, 5, 10%)
  • Chance for piercing hits (1, 2, 3, 5, 10 %)
  • Chance to drop double the items (2, 4, 6, 8, 20%)
  • Block Penetration (1, 2, 3, 5, 10%)
6/7 bonuses
  • Attack value (5~50)
  • Magical attack value (5~50)
  • Earn power of {element} for (1, 2, 3, 4, 5) seconds in combat
  • Earn {element} resistance for (1, 2, 3, 4, 5) seconds in combat
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Absorbs (1, 2, 3%) damage as SP

Earrings

Attack Resistance Other
1/5 bonuses
  • Strong against Animals (2, 4, 6, 10, 20%)
  • Strong against Devil (2, 4, 6, 10, 20%)
  • Strong against Half Humans (1, 2, 3, 5, 10%)
  • Strong against Mystics (2, 4, 6, 10, 20%)
  • Strong against Orcs (2, 4, 6, 10, 20%)
  • Strong against Undead (2, 4, 6, 10, 20%)
  • Sword Defence (2, 4, 6, 10, 15%)
  • Two-Handed Defence (2, 4, 6, 10, 15%)
  • Dagger Defence (2, 4, 6, 10, 15%)
  • Arrow Defence (2, 4, 6, 10, 15%)
  • Bell Defence (2, 4, 6, 10, 15%)
  • Fan Defence (2, 4, 6, 10, 15%)
  • Claw Defence (2, 4, 6, 10, 15%)
  • Chance to rob SP (1, 2, 3, 5, 10%)
  • Chance to drop double the items (2, 4, 6, 8, 20%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Movement speed (2, 4, 6, 10, 20%)
6/7 bonuses
  • Attack value (5~50)
  • Magical attack value (5~50)
  • Earn power of {element} for (1, 2, 3, 4, 5) seconds in combat
  • Earn {element} resistance for (1, 2, 3, 4, 5) seconds in combat
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Absorbs (1, 2, 3%) damage as SP
  • 1st/2nd/3rd/4th/5th bonus + (1~25%)

Necklaces

Attack Resistance Other
1/5 bonuses
  • None
  • Sword Defence (2, 4, 6, 10, 15%)
  • Two-Handed Defence (2, 4, 6, 10, 15%)
  • Dagger Defence (2, 4, 6, 10, 15%)
  • Arrow Defence (2, 4, 6, 10, 15%)
  • Bell Defence (2, 4, 6, 10, 15%)
  • Fan Defence (2, 4, 6, 10, 15%)
  • Claw Defence (2, 4, 6, 10, 15%)
  • Max. HP (500, 1000, 1500, 2000)
  • Max. SP (10, 20, 30, 50, 80)
  • Damage will be absorbed by SP (1, 2, 3, 5, 10%)
  • Chance of critical hit (1, 2, 3, 5, 10%)
  • Faint chance (1, 2, 3, 5, 8%)
  • Chance for piercing hits (1, 2, 3, 5, 10 %)
  • HP Regeneration (4, 8, 12, 20, 30%)
  • SP Regeneration (4, 8, 12, 20, 30%)
  • Chance for EXP bonus (2, 4, 6, 8, 20%)
  • Chance to drop double Yang (2, 4, 6, 8, 20%)
6/7 bonuses
  • Attack value (5~50)
  • Magical attack value (5~50)
  • Earn power of {element} for (1, 2, 3, 4, 5) seconds in combat
  • Strength against Metin Stones (3, 4, 5, 6, 7, 8%)
  • + (1, 2, 3, 4, 5%) attack damage against bosses
  • + (1, 2, 3, 4, 5%) skill damage against bosses
  • Earn {element} resistance for (1, 2, 3, 4, 5) seconds in combat
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Absorbs (1, 2, 3%) damage as SP

Shoes

Attack Resistance Other
1/5 bonuses
  • None
  • Sword Defence (2, 4, 6, 10, 15%)
  • Two-Handed Defence (2, 4, 6, 10, 15%)
  • Dagger Defence (2, 4, 6, 10, 15%)
  • Arrow Defence (2, 4, 6, 10, 15%)
  • Bell Defence (2, 4, 6, 10, 15%)
  • Fan Defence (2, 4, 6, 10, 15%)
  • Claw Defence (2, 4, 6, 10, 15%)
  • Max. HP (500, 1000, 1500, 2000)
  • Max. SP (10, 20, 30, 50, 80)
  • Chance to avoid arrows (2, 4, 6, 10, 15%)
  • Attack speed (1, 2, 3, 5, 8%)
  • Chance of critical hit (1, 2, 3, 5, 10 %)
  • Faint chance (1, 2, 3, 5, 8%)
  • Slowing chance (1, 2, 3, 5, 8%)
  • Chance for EXP bonus (2, 4, 6, 8, 20%)
  • Chance to drop double Yang (2, 4, 6, 8, 20%)
6/7 bonuses
  • Attack value (5~50)
  • Magical attack value (5~50)
  • Earn power of {element} for (1, 2, 3, 4, 5) seconds in combat
  • Earn {element} resistance for (1, 2, 3, 4, 5) seconds in combat
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Absorbs (1, 2, 3%) damage as HP
  • Absorbs (1, 2, 3%) damage as SP
  • 1st/2nd/3rd/4th/5th bonus + (1~25%)

Talismans

Attack Resistance Other
1/5 bonuses
  • Strong against Half Humans (1, 2, 3, 5%)
  • Strong against Insects (10, 15, 20, 30%)
  • Strong against Desert (10, 15, 20, 30%)
  • Strong against Zodiac (10, 15, 20, 30%)
  • Sword defence break (1, 2, 3, 4, 5%)
  • Two-handed defence break (1, 2, 3, 4, 5%)
  • Dagger defence break (1, 2, 3, 4, 5%)
  • Arrow defence break (1, 2, 3, 4, 5%)
  • Bell defence break (1, 2, 3, 4, 5%)
  • Fan defence break (1, 2, 3, 4, 5%)
  • Claw defence break (1, 2, 3, 4, 5%)
  • Ice resistance (5, 10, 15, 20, 25%)
  • Earth resistance (5, 10, 15, 20, 25%)
  • Resistance against Darkness (5, 10, 15, 20, 25%)
  • Resistance to half humans (1, 2, 3, 5, 10%)
  • Defence (1, 2, 3, 4, 5%)
  • Fall resistance (5, 10, 15, 20%)
  • Faint chance (1, 2, 3, 5, 8%)
6/7 bonuses
  • Attack value (5~50)
  • Magical attack value (5~50)
  • None
  • Max. HP (50~500)
  • Max. SP (5~80)
  • Poisoning chance (1, 2, 3, 4, 5%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • (1~15) Sung Ma's will (INT/RES/STR/VIT)
  • 1st/2nd/3rd/4th/5th bonus + (1~25%)

Gloves

Attack Resistance Other
1/5 bonuses
  • None
  • Resistance to half humans (1, 2, 3, 5, 10%)
  • Fall resistance (5, 10, 15, 20%)
  • Max. SP (10, 20, 30, 50, 80)
  • Damage will be absorbed by HP (1, 2, 3, 5, 10%)
  • Damage will be absorbed by SP (1, 2, 3, 5, 10%)
  • Faint chance (1, 2, 3, 5, 8%)
  • Slowing chance (1, 2, 3, 5, 8%)
  • Poisoning chance (1, 2, 3, 5, 8%)
  • Bleeding attack (1, 2, 3, 5, 8%)
  • Poison resistance (1, 2, 3, 4, 5%)
  • Bleeding attack resistance (1, 2, 3, 4, 5%)
  • Chance to reflect close combat hits (1, 2, 3, 6, 10%)
  • Block Penetration (1, 2, 3, 5, 10%)
  • Precision (2, 4, 6, 8, 12)
  • Dexterity (2, 4, 6, 8, 12)
  • Intelligence (2, 4, 6, 8, 12)
  • Strength (2, 4, 6, 8, 12)
  • Vitality (2, 4, 6, 8, 12)
6/7 bonuses
  • + (1, 2, 3, 4, 5%) attack damage against bosses
  • + (1, 2, 3, 4, 5%) skill damage against bosses
  • Strength against Metin Stones (3, 4, 5, 6, 7, 8%)
  • - (1, 2, 3, 4, 5%) attack damage from bosses
  • - (1, 2, 3, 4, 5%) skill damage from bosses
  • In combat there is a (???) chance to receive fall resistance for 15 seconds
  • (1~15) Sung Ma's will (INT/RES/STR/VIT)
  • Attack nearby monsters with lighting bolts with damage equal to your normal attacks
  • When using {9th skill}, there is a (10~75%) chance to reduce its next cooldown by 5 seconds
  • The basic attributes of your gloves are increased by (1, 2, 3, 4, 5%)



Bonuses on costumes

  • Since the Costume System was introduced, it is possible to add bonuses to costumes, this includes costume armours, costume hairstyles and weapon skins.
  • Bonuses can be added with Background.pngTransform Costume.png Transform Costume. With this item, you have a chance to get up to 3 bonuses on a costume.
  • To keep the amount of bonuses and you want to change them, use Background.pngEnchant Costume.png Enchant Costume
  • Only costumes with a golden frame can be bonussed, commonly referred as "+" or tradeable costumes.

Costumes

Attack Resistance Other
  • Attack Value (5, 10, 15, 30, 50)
  • Fire Resistance (2, 4, 6, 10, 15%)
  • Lightning Resistance (2, 4, 6, 10, 15%)
  • Wind Resistance (2, 4, 6, 10, 15%)
  • Magic Resistance (2, 4, 6, 10, 15%)
  • Sword Defence (2, 4, 6, 10, 15%)
  • Two-Handed Defence (2, 4, 6, 10, 15%)
  • Dagger Defence (2, 4, 6, 10, 15%)
  • Arrow Defence (2, 4, 6, 10, 15%)
  • Bell Defence (2, 4, 6, 10, 15%)
  • Fan Defence (2, 4, 6, 10, 15%)
  • Claw Defence (2, 4, 6, 10, 15%)
  • Max. HP (500, 1000, 1500, 2000)
  • Max. SP (10, 20, 30, 50, 80)
  • Damage will be absorbed by HP (1, 2, 3, 5, 10%)
  • Damage will be absorbed by SP (1, 2, 3, 5, 10%)
  • Chance to reflect close combat hits (1, 2, 3, 6, 10%)
  • Casting Speed (2, 4, 6, 10, 20%)

Hairstyles

Attack Resistance Other
  • Strong against Animals (2, 4, 6, 10, 20%)
  • Strong against Devil (2, 4, 6, 10, 20%)
  • Strong against Half Humans (1, 2, 3, 5, 10%)
  • Strong against Mystics (2, 4, 6, 10, 20%)
  • Strong against Orcs (2, 4, 6, 10, 20%)
  • Strong against Undead (2, 4, 6, 10, 20%)
  • Fire Resistance (2, 4, 6, 10, 15%)
  • Lightning Resistance (2, 4, 6, 10, 15%)
  • Wind Resistance (2, 4, 6, 10, 15%)
  • Magic Resistance (2, 4, 6, 10, 15%)
  • Damage will be absorbed to SP (1, 2, 3, 5, 10%)
  • HP Regeneration (4, 8, 12, 20, 30%)
  • SP Regeneration (4, 8, 12, 20, 30%)
  • Poisoning chance (1, 2, 3, 5, 8%)
  • Bleeding attack (1, 2, 3, 5, 8%)
  • Chance to avoid arrows (2, 4, 6, 10, 15%)
  • Attack speed (1, 2, 3, 5, 8%)

Weapon Skins

Attack Resistance Other
  • Strong against Animals (2, 4, 6, 10, 20%)
  • Strong against Devil (2, 4, 6, 10, 20%)
  • Strong against Half Humans (1, 2, 3, 5, 10%)
  • Strong against Mystics (2, 4, 6, 10, 20%)
  • Strong against Orcs (2, 4, 6, 10, 20%)
  • Strong against Undead (2, 4, 6, 10, 20%)
  • Sword Defence (2, 4, 6, 10, 15%)
  • Two-Handed Defence (2, 4, 6, 10, 15%)
  • Dagger Defence (2, 4, 6, 10, 15%)
  • Arrow Defence (2, 4, 6, 10, 15%)
  • Bell Defence (2, 4, 6, 10, 15%)
  • Fan Defence (2, 4, 6, 10, 15%)
  • Claw Defence (2, 4, 6, 10, 15%)
  • Max. HP (500, 1000, 1500, 2000)
  • Max. SP (10, 20, 30, 50, 80)
  • Attack Speed (1, 2, 3, 5, 8%)
  • Movement speed (2, 4, 6, 10, 20%)
  • Casting speed (2, 4, 6, 10, 20%)
  • Chance for piercing hits (1, 2, 3, 5, 10 %)
  • Chance of critical hit (1, 2, 3, 5, 10 %)
  • Poisoning chance (1, 2, 3, 5, 8%)
  • Bleeding attack (1, 2, 3, 5, 8%)
  • Faint chance (1, 2, 3, 5, 8%)
  • Slowing chance (1, 2, 3, 5, 8%)
  • Chance to avoid arrows (2, 4, 6, 10, 15%)
  • Dexterity (2, 4, 6, 8, 12)
  • Intelligence (2, 4, 6, 8, 12)
  • Strength (2, 4, 6, 8, 12)
  • Vitality (2, 4, 6, 8, 12)
  • Chance to drop double Yang (2, 4, 6, 8, 20%)
  • Chance for EXP bonus (2, 4, 6, 8, 20%)
  • Chance to drop double the items (2, 4, 6, 8, 20%)

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