Difference between revisions of "Bonuses"

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(Necklaces)
(Bracelets)
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* 10% Damage will be absorbed by HP
 
* 10% Damage will be absorbed by HP
 
* 10% Chance of take SP from the enemy
 
* 10% Chance of take SP from the enemy
* Max HP +100 to +800 (Available for Bracelets with standard HP-bonus)
+
* Max HP +500,+1000,+1500,+2000
 
* Max SP +80 (Available for Bracelets with standard SP-bonus)
 
* Max SP +80 (Available for Bracelets with standard SP-bonus)
 
* 20% Chance of double Item drop
 
* 20% Chance of double Item drop

Revision as of 20:42, 21 November 2009

Bracelets

Possible Bonus for Bracelets
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80 (Available for Bracelets with standard SP-bonus)
  • 20% Chance of double Item drop

Necklaces

Possible Bonus for Necklaces
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • Chance for Blackout: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP 500,1000,1500,2000
  • Max SP (+10) to (+200)
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Possible Bonus for Helmets
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • Poisoning Chance: 8%
  • 10% Damage will be absorbed by SP
  • HP Regeneration +30%
  • SP Regeneration +30%
  • Attack Speed +8%
  • 15% Chance of Evading Arrow

Earings

Possible Bonus for Earings
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • 10% to take SP from the enemy
  • 5% Poison Resistance
  • 20% Chance of double Item drop
  • 20% Movement Speed

Armor

Possible Bonuses for Armours
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +100 to +2000
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Shields

Possible Bonus for Shield
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 15% chance to reflect physical attacks
  • 15% chance to Block (evade) physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

Shoes

Possible Bonus for Shoes
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Max HP +100 to +800
  • Max SP +80
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop

Weapons

Possible Bonus for Weapons
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

'Feature for weapons level 30 and level 75'

All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!

  • - 45% to +60% AVG
  • - 25% to +31% SDG