Difference between revisions of "Bonuses"
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− | + | Bonuses are additional features that every piece of equipment in Metin2 can have. | |
− | + | This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus | |
− | |||
− | {|width=" | + | The same type of bonus on different items adds up. |
− | + | ||
− | + | Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items. | |
− | + | ||
− | + | === Bonus Origin === | |
− | + | ||
− | - | + | Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. |
− | | | + | Later in the game, or in the [[Item Shop]], there are items that can add or change bonuses. |
− | | | + | |
− | * | + | {|width=90% align="center" {{NormalTables}} |
− | *Half | + | |- {{Hl3}} |
+ | |align="center" | '''Image''' | ||
+ | |align="center" | '''Item''' | ||
+ | |align="center" | '''Description''' | ||
+ | |- {{Hl4}} | ||
+ | |{{Ti2|Reinforce Item}} | ||
+ | |[[Reinforce Item]] | ||
+ | |Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail. | ||
+ | |- {{Hl4}} | ||
+ | |{{Ti2|Enchant Item}} | ||
+ | |[[Enchant Item]] | ||
+ | |All bonuses of an item are replaced by the same number of randomly selected new bonuses | ||
+ | Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. | ||
+ | |- {{Hl4}} | ||
+ | |{{Ti2|Blessing Marble}} | ||
+ | |[[Blessing Marble]] | ||
+ | |Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail. | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Oveview of the possible bonus on each item=== | ||
+ | ====Bracelets==== | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |width="33%"|Strong Against: | ||
+ | |width="33%"|Possible Resistances: | ||
+ | |width="33%"|Other: | ||
+ | |- {{Hl4}} | ||
+ | | valign=top | | ||
+ | *Mystics +20% | ||
+ | *Half Humans +10% | ||
*Orcs +20% | *Orcs +20% | ||
− | * | + | *Devils +20% |
*Animals +20% | *Animals +20% | ||
*Undead +20% | *Undead +20% | ||
− | || | + | | valign=top | |
* 15% Magic Resistance | * 15% Magic Resistance | ||
* 15% Lightning Resistance | * 15% Lightning Resistance | ||
* 15% Wind Resistance | * 15% Wind Resistance | ||
* 15% Fire Resistance | * 15% Fire Resistance | ||
− | || | + | | valign=top | |
* 10% Chance of Piercing Hit | * 10% Chance of Piercing Hit | ||
* 10% Damage will be absorbed by HP | * 10% Damage will be absorbed by HP | ||
* 10% Chance of take SP from the enemy | * 10% Chance of take SP from the enemy | ||
− | * Max HP + | + | * Max HP +500,+1000,+1500,+2000 |
* Max SP +80 (Available for Bracelets with standard SP-bonus) | * Max SP +80 (Available for Bracelets with standard SP-bonus) | ||
* 20% Chance of double Item drop | * 20% Chance of double Item drop | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {|width=" | + | ====Necklaces==== |
− | + | {|width=90% align="center" {{NormalTables}} | |
− | + | |- {{Hl3}} | |
− | + | |width="33%"|Strong Against: | |
− | + | |width="33%"|Possible Opposition: | |
− | + | |width="33%"|Other: | |
− | - | + | |- {{Hl4}} |
− | | | + | | valign=top | |
− | | | ||
*None | *None | ||
− | || | + | | valign=top | |
− | * 15% Sword | + | * 15% Sword Defence |
− | * 15% Two-Handed | + | * 15% Two-Handed Defence |
− | * 15% Dagger | + | * 15% Dagger Defence |
− | * 15% Bell | + | * 15% Bell Defence |
− | * 15% Fan | + | * 15% Fan Defence |
* 15% Arrow Resistance | * 15% Arrow Resistance | ||
− | || | + | * Defence chance against claws + 15% |
+ | | valign=top | | ||
* Chance for Blackout: 8% | * Chance for Blackout: 8% | ||
* 10% Chance of Piercing Hit | * 10% Chance of Piercing Hit | ||
* 10% Chance of Critical Hit | * 10% Chance of Critical Hit | ||
− | * 10% Damage will be absorbed by | + | * 10% Damage will be absorbed by SP |
* 10% to take SP from enemy | * 10% to take SP from enemy | ||
− | * Max HP | + | * Max HP +500,+1000,+1500,+2000 |
* Max SP (+10) to (+200) | * Max SP (+10) to (+200) | ||
* HP Regeneration +30% | * HP Regeneration +30% | ||
Line 68: | Line 93: | ||
* 20% Chance of double Yang drop | * 20% Chance of double Yang drop | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {|width=" | + | ====Helmets==== |
− | + | {|width=90% align="center" {{NormalTables}} | |
− | + | |- {{Hl3}} | |
− | + | |width="33%"|Strong Against: | |
− | + | |width="33%"|Possible Opposition: | |
− | + | |width="33%"|Other: | |
− | - | + | |- {{Hl4}} |
− | | | + | |valign="top" | |
− | | | + | *Mystic +20% |
− | * | ||
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 89: | Line 108: | ||
*Animals +20% | *Animals +20% | ||
*Undead +20% | *Undead +20% | ||
− | || | + | |valign="top" | |
− | * 15% | + | * 15% Magic resistance |
* 15% Lightning Resistance | * 15% Lightning Resistance | ||
* 15% Wind Resistance | * 15% Wind Resistance | ||
* 15% Fire Resistance | * 15% Fire Resistance | ||
− | || | + | |valign="top" | |
− | * Poisoning | + | * Poisoning Chance: 8% |
− | * 10% | + | * 10% Damage will be absorbed by SP |
* HP Regeneration +30% | * HP Regeneration +30% | ||
− | * SP | + | * SP Regeneration +30% |
− | * Attack | + | * Attack Speed +8% |
− | * 15% | + | * 15% Chance of Evading Arrow |
− | + | * Bleeding attack +8% | |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | {|width=" | + | ====Earings==== |
− | + | {|width=90% align="center" {{NormalTables}} | |
− | + | |- {{Hl3}} | |
− | + | |width="33%"|Strong Against: | |
− | + | |width="33%"|Possible Opposition: | |
− | + | |width="33%"|Other: | |
− | - | + | |- {{Hl4}} |
− | | | + | | valign="top" | |
− | | | + | *Mystic +20% |
− | * | ||
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 123: | Line 137: | ||
*Animals +20% | *Animals +20% | ||
*Undead +20% | *Undead +20% | ||
− | || | + | | valign="top" | |
− | * 15% Sword | + | * 15% Sword Defence |
− | * 15% Two-Handed | + | * 15% Two-Handed Defence |
− | * 15% Dagger | + | * 15% Dagger Defence |
− | * 15% Bell | + | * Defence chance against claws + 15% |
− | * 15% Fan | + | * 15% Bell Defence |
+ | * 15% Fan Defence | ||
* 15% Arrow Resistance | * 15% Arrow Resistance | ||
− | || | + | | valign="top" | |
*10% to take SP from the enemy | *10% to take SP from the enemy | ||
* 5% Poison Resistance | * 5% Poison Resistance | ||
− | * 20% Chance of double drop | + | * 20% Chance of double Item drop |
* 20% Movement Speed | * 20% Movement Speed | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {|width=" | + | ====Armor==== |
− | + | {|width=90% align="center" {{NormalTables}} | |
− | + | |- {{Hl3}} | |
− | + | |width="33%"|Strong Against: | |
− | + | |width="33%"|Possible Opposition: | |
− | + | |width="33%"|Other: | |
− | - | + | |- {{Hl4}} |
− | | | + | | valign="top" | |
− | | | ||
*None | *None | ||
− | || | + | | valign="top" | |
− | * 15% Sword | + | * 15% Sword Defence |
− | * 15% Two-Handed | + | * 15% Two-Handed Defence |
− | * 15% Dagger | + | * 15% Dagger Defence |
− | * 15% Bell | + | * Defence chance against claws + 15% |
− | * 15% Fan | + | * 15% Bell Defence |
+ | * 15% Fan Defence | ||
* 15% Arrow resistance | * 15% Arrow resistance | ||
* 15% Magic resistance | * 15% Magic resistance | ||
Line 164: | Line 173: | ||
* 15% Wind Resistance | * 15% Wind Resistance | ||
* 15% Fire Resistance | * 15% Fire Resistance | ||
− | || | + | | valign="top" | |
* 10% damage will be absorbed by HP | * 10% damage will be absorbed by HP | ||
* 10% damage will be absorbed by SP | * 10% damage will be absorbed by SP | ||
− | * Max HP + | + | * Max HP +500,+1000,+1500,+2000 |
* Max SP +200 | * Max SP +200 | ||
* 10% chance to reflect physical attacks | * 10% chance to reflect physical attacks | ||
Line 173: | Line 182: | ||
* Spell Speed +20% | * Spell Speed +20% | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | {|width=" | + | ====Shields==== |
− | + | ||
− | + | {|width=90% align="center" {{NormalTables}} | |
− | + | |- {{Hl3}} | |
− | + | |width="33%"|Strong Against: | |
− | + | |width="33%"|Possible Opposition: | |
− | - | + | |width="33%"|Other: |
− | | | + | |- {{Hl4}} |
− | | | + | | valign="top" | |
− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 193: | Line 198: | ||
*Animals +20% | *Animals +20% | ||
*Undead +20% | *Undead +20% | ||
− | || | + | | valign="top" | |
* Defence against Blackouts | * Defence against Blackouts | ||
* Defence against Slowing | * Defence against Slowing | ||
− | || | + | | valign="top" | |
* 15% chance to reflect physical attacks | * 15% chance to reflect physical attacks | ||
− | * 15% chance to evade physical attacks | + | * 15% chance to Block (evade) physical attacks |
* 20% chance for EXP bonus | * 20% chance for EXP bonus | ||
* 20% chance of double Yang drop | * 20% chance of double Yang drop | ||
* +12 Intelligence | * +12 Intelligence | ||
* +12 Strength | * +12 Strength | ||
− | * | + | * +12 Agility |
− | * | + | * +12 Vitality |
− | |||
|} | |} | ||
− | ===Shoes=== | + | ====Shoes==== |
− | |||
− | |||
− | |||
− | {|width=" | + | {|width=90% align="center" {{NormalTables}} |
− | + | |- {{Hl3}} | |
− | + | |width="33%"|Strong Against: | |
− | + | |width="33%"|Possible Opposition: | |
− | + | |width="33%"|Other: | |
− | + | |- {{Hl4}} | |
− | - | + | | valign="top" | |
− | | | ||
− | | | ||
*None | *None | ||
− | || | + | | valign="top" | |
− | * 15% Sword | + | * 15% Sword Defence |
− | * 15% Two-Handed | + | * 15% Two-Handed Defence |
− | * 15% Dagger | + | * 15% Dagger Defence |
− | * 15% Bell | + | * Defence chance against claws + 15% |
− | * 15% Fan | + | * 15% Bell Defence |
− | * 15% Arrow | + | * 15% Fan Defence |
− | || | + | * 15% Arrow Resistance |
− | * 10% | + | | valign="top" | |
− | * Chance of | + | * 10% Chance of Critical Hit |
− | * | + | * Chance of Blackout: 8% |
− | * Max HP + | + | * Slowing Chance: 8% |
+ | * Max HP +500,+1000,+1500,+2000 | ||
* Max SP +80 | * Max SP +80 | ||
− | * 20% | + | * 20% Chance for EXP bonus |
− | * Attack | + | * Attack Speed +8% |
− | * 20% | + | * 20% Chance of double Yang drop |
+ | * 15% Chance of Evading Arrow | ||
|} | |} | ||
− | |||
− | |||
− | + | ====Weapons==== | |
− | |||
− | {|width=" | + | {|width=90% align="center" {{NormalTables}} |
− | + | |- {{Hl3}} | |
− | + | |width="33%"|Strong Against: | |
− | + | |width="33%"|Possible Opposition: | |
− | + | |width="33%"|Other: | |
− | + | |- {{Hl4}} | |
− | - | + | | valign="top" | |
− | | | + | *Mystic +20% |
− | | | ||
− | * | ||
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
Line 261: | Line 257: | ||
*Animals +20% | *Animals +20% | ||
*Undead +20% | *Undead +20% | ||
− | || | + | | valign="top" | |
*None | *None | ||
− | || | + | | valign="top" | |
− | * 10% | + | * 10% Chance of Piercing Hit |
− | * 10% | + | * 10% Chance of Critical Hit |
− | * | + | * Poison Chance: 8% |
− | * Chance of | + | * Chance of Blackout: 8% |
− | * | + | * Bleeding attack +8% |
+ | * Slowing Chance: 8% | ||
* Spell Speed +20% | * Spell Speed +20% | ||
* +12 Intelligence | * +12 Intelligence | ||
* +12 Strength | * +12 Strength | ||
− | * | + | * +12 Agility |
− | * | + | * +12 Vitality |
|} | |} | ||
− | '' 'Feature for weapons level 30 and | + | '' 'Feature for weapons level 30, 75 and 105 Zodia Weapons''' <p> |
− | + | These weaponshave a built in bonus built-in bonus combination with [[Average Damage]] (AVG), and [[Skill Damage]]. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa | |
*- 45% to +60% AVG | *- 45% to +60% AVG | ||
*- 25% to +31% SDG | *- 25% to +31% SDG | ||
+ | |||
+ | ====Talimans==== | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |width="33%"|Strong Against: | ||
+ | |width="33%"|Possible Opposition: | ||
+ | |width="33%"|Other: | ||
+ | |- {{Hl4}} | ||
+ | | valign="top" | | ||
+ | *Insects + 30% | ||
+ | *Desert Monster + 30% | ||
+ | *Zodiac Monster + 30% | ||
+ | *Half human + 5% | ||
+ | | valign="top" | | ||
+ | *5% Dagger Defense break | ||
+ | *5% Fan Defense break | ||
+ | *5% Bell Defense break | ||
+ | *5% Claw Defense break | ||
+ | *5% Arrow Defense break | ||
+ | *5% Sword Defense break | ||
+ | *5% Two-handed Defense break | ||
+ | *25% Ice Resistance | ||
+ | *25% Earth Resistance | ||
+ | *25% Darkness Resistance | ||
+ | *10% Half Human Resistance | ||
+ | *20% Fall Resistance | ||
+ | | valign="top" | | ||
+ | *+ 5% defense | ||
+ | *8% Blackout | ||
|} | |} | ||
+ | |||
+ | ===Costumes=== | ||
+ | Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus. | ||
+ | <br><br> | ||
+ | There are specific item to change bonus and the number of bonuses on the costumes | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |Item | ||
+ | | Function | ||
+ | |- {{Hl4}} | ||
+ | |width="25%"|{{Ti|Transform Costume}} | ||
+ | |This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change | ||
+ | |- {{Hl4}} | ||
+ | |{{Ti|Enchant Costume}} | ||
+ | |This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have. | ||
+ | |} | ||
+ | |||
+ | ====Hairstyles==== | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |width="33%"|Strong Against: | ||
+ | |width="33%"|Possible Opposition: | ||
+ | |width="33%"|Other: | ||
+ | |- {{Hl4}} | ||
+ | | valign="top" | | ||
+ | *Mystics + 20% | ||
+ | *Half-human + 10% | ||
+ | *Orcs + 20% | ||
+ | *Devils + 20% | ||
+ | *Animals + 20% | ||
+ | *Undead + 20% | ||
+ | | valign="top" | | ||
+ | *15% magic resistance | ||
+ | *15% lightning resistance | ||
+ | *15% wind resistance | ||
+ | *15% fire resistance | ||
+ | | valign="top" | | ||
+ | *Poisoning chance: 8% | ||
+ | *Bleeding attack + 8% | ||
+ | *10% damage is absorbed by SP | ||
+ | *HP Regeneration + 30% | ||
+ | *SP regeneration + 30% | ||
+ | *Attack speed + 8% | ||
+ | *15% Chance to Avoid Arrows | ||
+ | |} | ||
+ | |||
+ | ====Costumes==== | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |width="33%"|Strong Against: | ||
+ | |width="33%"|Possible Resistances: | ||
+ | |width="33%"|Other: | ||
+ | |- {{Hl4}} | ||
+ | | valign="top" | | ||
+ | *None | ||
+ | | valign="top" | | ||
+ | *15% sword defense | ||
+ | *15% two-handed defense | ||
+ | *15% dagger defense | ||
+ | *15% defense against claws | ||
+ | *15% bell defense | ||
+ | *15% fan defense | ||
+ | *15% arrow resistance | ||
+ | *15% magic resistance | ||
+ | *15% lightning resistance | ||
+ | *15% wind resistance | ||
+ | *15% fire resistance | ||
+ | | valign="top" | | ||
+ | *10% damage is absorbed by SP | ||
+ | *Damage 10% is absorbed by HP | ||
+ | *Max. HP +500 to +2000 | ||
+ | *Max. SP +200 | ||
+ | *10% chance to reflect close combat hits | ||
+ | *Attack value +50 | ||
+ | *Casting Speed + 20% | ||
+ | |} | ||
+ | |||
+ | ====Weapon Skins==== | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |width="33%"|Strong Against: | ||
+ | |width="33%"|Possible Resistances: | ||
+ | |width="33%"|Other: | ||
+ | |- {{Hl4}} | ||
+ | | valign="top" | | ||
+ | *Mystics + 20% | ||
+ | *Half-humans + 10% | ||
+ | *Orcs + 20% | ||
+ | *Devils + 20% | ||
+ | *Animals + 20% | ||
+ | *Undead + 20% | ||
+ | | valign="top" | | ||
+ | *15% sword defense | ||
+ | *15% two-handed defense | ||
+ | *15% dagger defense | ||
+ | *15% bell defense | ||
+ | *15% fan defense | ||
+ | *15% arrow resistance | ||
+ | *15% defense against claws | ||
+ | | valign="top" | | ||
+ | *Max. HP +500 to +2000 | ||
+ | *Max. SP +20 to +80 | ||
+ | *Poisoning chance: 8% | ||
+ | *Bleeding + 8% | ||
+ | *Blackout: 8% | ||
+ | *Slowing Chance: 8% | ||
+ | *Casting speed + 20% | ||
+ | *Attack speed + 8% | ||
+ | *Movement speed + 20% | ||
+ | *Intelligence +12 | ||
+ | *Strength +12 | ||
+ | *Dexterity +12 | ||
+ | *Vitality +12 | ||
+ | *10% chance of piercing hits | ||
+ | *10% chance of critical hit | ||
+ | *20% chance of EXP bonus | ||
+ | *20% chance to drop a double amount of yang | ||
+ | *15% chance to Avoid Aroows | ||
+ | |} | ||
+ | <br><br> | ||
+ | |||
+ | == 6th and 7th bonus == | ||
+ | [[File: Seon-Hae.png | thumb | [[Seon-Hae]]]] | ||
+ | * 6th and 7th bonuses can be added at {{Tm|Seon-Hae}}. | ||
+ | * To add the 6th bonus, the item must have the 5th bonus. | ||
+ | * The 7th bonus requires an item with a 6th bonus. | ||
+ | * It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with Seon-Hae and can not be used. The time can be reduced by using the {{Ti|Time Spiral}}. | ||
+ | * The added bonus is chosen randomly and can be class specific. | ||
+ | [[File:6th7thBonusUI.png]] | ||
+ | |||
+ | * {{Ti|Enchant Item}} does not affect the 6th and 7th bonuses, only bonuses 1 - 5. | ||
+ | * Changing bonus with {{Ti|Orison}}. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 1-5 | ||
+ | * It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time. | ||
+ | <br> | ||
+ | * The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives. | ||
+ | * The more fragments of the same variety are used, the higher the chance that a new bonus will be added. | ||
+ | * You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%. | ||
+ | * You can use 5x additives | ||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |align="center" | '''Image''' | ||
+ | |align="center" | '''Item''' | ||
+ | |align="center" | '''Information''' | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Small Additive}} | ||
+ | | [[Small Additive]] | ||
+ | | Increases the change of adding a bonus by up to 5% | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Medium Additive}} | ||
+ | | [[Medium Additive]] | ||
+ | | Increases the change of adding a bonus by up to 10% | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Large Additive}} | ||
+ | | [[Large Additive]] | ||
+ | | Increases the change of adding a bonus by up to 20% | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Power Additive}} | ||
+ | | [[Power Additive]] | ||
+ | | Increases the change of adding a bonus by up to 50% | ||
+ | |} | ||
+ | <br><br> | ||
+ | === Powershards === | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |align="center" | '''Image''' | ||
+ | |align="center" | '''Item''' | ||
+ | |align="center" | '''Information''' | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Grey Powershard}} | ||
+ | | [[Grey Powershard]] | ||
+ | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 0-29. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Lucent Grey Powershard}} | ||
+ | | [[Lucent Grey Powershard]] | ||
+ | | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|White Powershard}} | ||
+ | | [[White Powershard]] | ||
+ | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 31-39. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Green Powershard}} | ||
+ | | [[Green Powershard]] | ||
+ | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 40-49. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Yellow Powershard}} | ||
+ | | [[Yellow Powershard]] | ||
+ | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 50-59. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Blue Powershard}} | ||
+ | | [[Blue Powershard]] | ||
+ | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 60-74. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Lucent Green Powershard}} | ||
+ | | [[Lucent Green Powershard]] | ||
+ | | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Purple Powershard}} | ||
+ | | [[Purple Powershard]] | ||
+ | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 76-89. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Red Powershard}} | ||
+ | | [[Red Powershard]] | ||
+ | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90-104. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Lucent Yellow Powershard}} | ||
+ | | [[Lucent Yellow Powershard]] | ||
+ | | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105. | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Rainbow Powershard}} | ||
+ | | [[Rainbow Powershard]] | ||
+ | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106-120. | ||
+ | |} | ||
+ | |||
+ | === Powershard Chest === | ||
+ | The {{Ti|Powershard Chest}} can be purchased from [[Seon-Hae]] in exchange for 10 [[Skill Book | Skill Books]].It can contain Powershards of any kind or a [[Skill Book]]. | ||
+ | <br><br> | ||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |align="center" | '''Image''' | ||
+ | |align="center" | '''Item''' | ||
+ | |align="center" | '''Information''' | ||
+ | |- {{Hl4}} | ||
+ | | {{Ti2|Powershard Chest}} | ||
+ | | [[Powershard Chest]] | ||
+ | | With a bit of luck this chest may contain a Powershard of a random coulour | ||
+ | |} | ||
+ | <br><br> | ||
+ | |||
+ | === 6th and 7th bonus overview === | ||
+ | |||
+ | This table is not final, there are unkown bonus and values at the moment | ||
+ | |||
+ | {|width=90% align="center" {{NormalTables}} | ||
+ | |- {{Hl3}} | ||
+ | |align="center" | '''Bonus''' | ||
+ | |- {{Hl4}} | ||
+ | |Max. SP<br> | ||
+ | Max. HP<br> | ||
+ | Attack value <br> | ||
+ | Magic Attack Value<br> | ||
+ | Poison Chance<br> | ||
+ | Strong Against (Bosses)<br> | ||
+ | Darkness Resistance <br> | ||
+ | Lightning Resistance<br> | ||
+ | Wind resistance <br> | ||
+ | Fire Resistance <br> | ||
+ | Ice Resistance<br> | ||
+ | Earth resistance<br> | ||
+ | Wicked Resistance<br> | ||
+ | Bleeding Resistance<br> | ||
+ | Damage is absorbed by SP<br> | ||
+ | Damage is Absorbed by HP<br> | ||
+ | Get Force of Wind for (3/5 sec.) In combat<br> | ||
+ | Get Force for 2 seconds in combat<br> | ||
+ | Get Resistance vs Darkness for (1/5) seconds in combat<br> | ||
+ | Receive lightning resistance for 1/5 sec in combat<br> | ||
+ | 1. bonus added <br> | ||
+ | 2. added bonus <br> | ||
+ | 4. added bonus <br> | ||
+ | 5. added bonus <br> | ||
+ | If you have more than 90% HP, your damage received will be reduced by 2%<br> | ||
+ | Low rank points increase damage done.<br> | ||
+ | Finger strike beats opponents with a 2% chance<br> | ||
+ | Cooldown Dragon Swirl: -2 sec. With 10% chance<br> | ||
+ | Cooldown Flying Talisman: -1 sec. With 10% chance<br> | ||
+ | Cooldown Breath of the Wolf: -2 sec. With 20% chance<br> | ||
+ | Damage of Dragon Shooting + 2%<br> | ||
+ | Puncture damage + 2%<br> | ||
+ | Skill damage of bosses (-1%, -4%)<br> | ||
+ | Attack damage of bosses -4%<br> | ||
+ | Absorbs damage to (1%, 2%) as MP<br> | ||
+ | Strong against (Metin stones) (+ 1%, + 2%, + 6%, + 7%).<br> | ||
+ | Bleeding attack (+ 1%, + 2%, + 5%) <br> | ||
+ | |} | ||
+ | |||
+ | |||
+ | [[cz:Bonusy]] | ||
+ | [[de:Bonus]] | ||
+ | [[es:Bonificaciones]] | ||
+ | [[fr:Bonus]] | ||
+ | [[gr:Bonuses]] | ||
+ | [[hu:Bónuszok]] | ||
+ | [[it:Bonus]] | ||
+ | [[pl:Bonusy]] | ||
+ | [[ro:Bonusuri]] | ||
+ | [[tr:Bonuslar]] |
Latest revision as of 01:36, 18 July 2019
Bonuses are additional features that every piece of equipment in Metin2 can have.
This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
The same type of bonus on different items adds up.
Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
Bonus Origin
Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the Item Shop, there are items that can add or change bonuses.
Image | Item | Description |
Reinforce Item | Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail. | |
Enchant Item | All bonuses of an item are replaced by the same number of randomly selected new bonuses
Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. | |
Blessing Marble | Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail. |
Oveview of the possible bonus on each item
Bracelets
Strong Against: | Possible Resistances: | Other: |
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Necklaces
Strong Against: | Possible Opposition: | Other: |
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Helmets
Strong Against: | Possible Opposition: | Other: |
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Earings
Strong Against: | Possible Opposition: | Other: |
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Armor
Strong Against: | Possible Opposition: | Other: |
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Shields
Strong Against: | Possible Opposition: | Other: |
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Shoes
Strong Against: | Possible Opposition: | Other: |
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Weapons
Strong Against: | Possible Opposition: | Other: |
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'Feature for weapons level 30, 75 and 105 Zodia Weapons'
These weaponshave a built in bonus built-in bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa
- - 45% to +60% AVG
- - 25% to +31% SDG
Talimans
Strong Against: | Possible Opposition: | Other: |
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Costumes
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
There are specific item to change bonus and the number of bonuses on the costumes
Item | Function |
Transform Costume | This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change |
Enchant Costume | This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have. |
Hairstyles
Strong Against: | Possible Opposition: | Other: |
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Costumes
Strong Against: | Possible Resistances: | Other: |
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Weapon Skins
Strong Against: | Possible Resistances: | Other: |
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6th and 7th bonus
- 6th and 7th bonuses can be added at .
- To add the 6th bonus, the item must have the 5th bonus.
- The 7th bonus requires an item with a 6th bonus.
- It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with Seon-Hae and can not be used. The time can be reduced by using the Time Spiral.
- The added bonus is chosen randomly and can be class specific.
- Enchant Item does not affect the 6th and 7th bonuses, only bonuses 1 - 5.
- Changing bonus with Orison. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 1-5
- It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time.
- The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives.
- The more fragments of the same variety are used, the higher the chance that a new bonus will be added.
- You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%.
- You can use 5x additives
Image | Item | Information |
Small Additive | Increases the change of adding a bonus by up to 5% | |
Medium Additive | Increases the change of adding a bonus by up to 10% | |
Large Additive | Increases the change of adding a bonus by up to 20% | |
Power Additive | Increases the change of adding a bonus by up to 50% |
Powershards
Image | Item | Information |
Grey Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 0-29. | |
Lucent Grey Powershard | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30. | |
White Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 31-39. | |
Green Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 40-49. | |
Yellow Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 50-59. | |
Blue Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 60-74. | |
Lucent Green Powershard | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75. | |
Purple Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 76-89. | |
Red Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90-104. | |
Lucent Yellow Powershard | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105. | |
Rainbow Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106-120. |
Powershard Chest
The Powershard Chest can be purchased from Seon-Hae in exchange for 10 Skill Books.It can contain Powershards of any kind or a Skill Book.
Image | Item | Information |
Powershard Chest | With a bit of luck this chest may contain a Powershard of a random coulour |
6th and 7th bonus overview
This table is not final, there are unkown bonus and values at the moment
Bonus |
Max. SP Max. HP |