Difference between revisions of "Bonuses"

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m (Earings)
(Powershard Chest)
 
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===Bracelets===
+
Bonuses are additional features that every piece of equipment in Metin2 can have.
  
{| width="100%" style="font-size:0.95em; line-height:1em;"
+
This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Bracelets</div>
 
  
{|width="100%"
+
The same type of bonus on different items adds up.
!width="33%"|Strong Against:
+
 
----
+
Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
!width="33%"|Possible Opposition:
+
 
----
+
=== Bonus Origin ===
!width="33%"|Other:
+
 
----
+
Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses.
|- valign="top"
+
Later in the game, or in the [[Item Shop]], there are items that can add or change bonuses.
|
+
 
*Mystic +20%  
+
{|width=90% align="center" {{NormalTables}}
*Half Human +10%  
+
|- {{Hl3}}
 +
|align="center" | '''Image'''
 +
|align="center" | '''Item'''
 +
|align="center" | '''Description'''
 +
|- {{Hl4}}
 +
|{{Ti2|Reinforce Item}}
 +
|[[Reinforce Item]]
 +
|Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail.
 +
|- {{Hl4}}
 +
|{{Ti2|Enchant Item}}
 +
|[[Enchant Item]]
 +
|All bonuses of an item are replaced by the same number of randomly selected new bonuses
 +
Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.
 +
|- {{Hl4}}
 +
|{{Ti2|Blessing Marble}}
 +
|[[Blessing Marble]]
 +
|Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail.
 +
|}
 +
 
 +
 
 +
===Oveview of the possible bonus on each item===
 +
====Bracelets====
 +
 
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|width="33%"|Strong Against:
 +
|width="33%"|Possible Resistances:
 +
|width="33%"|Other:
 +
|- {{Hl4}}
 +
| valign=top |  
 +
*Mystics +20%  
 +
*Half Humans +10%  
 
*Orcs +20%  
 
*Orcs +20%  
*Devil's +20%  
+
*Devils +20%  
 
*Animals +20%  
 
*Animals +20%  
 
*Undead +20%
 
*Undead +20%
||
+
| valign=top |  
 
* 15% Magic Resistance
 
* 15% Magic Resistance
 
* 15% Lightning Resistance
 
* 15% Lightning Resistance
 
* 15% Wind Resistance
 
* 15% Wind Resistance
 
* 15% Fire Resistance
 
* 15% Fire Resistance
||
+
| valign=top |  
 
* 10% Chance of Piercing Hit
 
* 10% Chance of Piercing Hit
 
* 10% Damage will be absorbed by HP
 
* 10% Damage will be absorbed by HP
Line 32: Line 62:
 
* 20% Chance of double Item drop
 
* 20% Chance of double Item drop
 
|}
 
|}
|}
 
 
===Necklaces===
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Necklaces</div>
 
  
{|width="100%"
+
====Necklaces====
!width="33%"|Strong Against:
+
{|width=90% align="center" {{NormalTables}}
----
+
|- {{Hl3}}
!width="100%"|Possible Opposition:
+
|width="33%"|Strong Against:
----
+
|width="33%"|Possible Opposition:
!width="100%"|Other:
+
|width="33%"|Other:
----
+
|- {{Hl4}}
|- valign="top"
+
| valign=top |  
|
 
 
*None
 
*None
||
+
| valign=top |  
* 100% Sword Defense
+
* 15% Sword Defence
* 100% Two-Handed Defense
+
* 15% Two-Handed Defence
* 100% Dagger Defense
+
* 15% Dagger Defence
* 100% Bell Defense
+
* 15% Bell Defence
* 100% Fan Defense
+
* 15% Fan Defence
* 100% Arrow Resistance
+
* 15% Arrow Resistance
||
+
* Defence chance against claws + 15%
 +
| valign=top |  
 
* Chance for Blackout: 8%
 
* Chance for Blackout: 8%
* 100% Chance of Piercing Hit
+
* 10% Chance of Piercing Hit
 
* 10% Chance of Critical Hit
 
* 10% Chance of Critical Hit
 
* 10% Damage will be absorbed by SP
 
* 10% Damage will be absorbed by SP
Line 63: Line 88:
 
* Max HP +500,+1000,+1500,+2000
 
* Max HP +500,+1000,+1500,+2000
 
* Max SP (+10) to (+200)
 
* Max SP (+10) to (+200)
* HP Regeneration +300%
+
* HP Regeneration +30%
 
* SP Regeneration +30%
 
* SP Regeneration +30%
* 100% Chance for EXP bonus
+
* 20% Chance for EXP bonus
* 200% Chance of double Yang drop
+
* 20% Chance of double Yang drop
|}
 
 
|}
 
|}
  
===Helmets===
+
====Helmets====
{| width="100%" style="font-size:0.95em; line-height:1em;"
+
{|width=90% align="center" {{NormalTables}}
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Helmets</div>
+
|- {{Hl3}}
 
+
|width="33%"|Strong Against:
{|width="100%"
+
|width="33%"|Possible Opposition:
!width="33%"|Strong Against:
+
|width="33%"|Other:
----
+
|- {{Hl4}}
!width="33%"|Possible Opposition:
+
|valign="top" |
----
 
!width="33%"|Other:
 
----
 
|- valign="top"
 
|
 
 
*Mystic +20%  
 
*Mystic +20%  
 
*Half Human +10%  
 
*Half Human +10%  
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*Animals +20%  
 
*Animals +20%  
 
*Undead +20%
 
*Undead +20%
||
+
|valign="top" |
 
* 15% Magic resistance
 
* 15% Magic resistance
 
* 15% Lightning Resistance
 
* 15% Lightning Resistance
 
* 15% Wind Resistance
 
* 15% Wind Resistance
 
* 15% Fire Resistance
 
* 15% Fire Resistance
||
+
|valign="top" |
 
* Poisoning Chance: 8%
 
* Poisoning Chance: 8%
 
* 10% Damage will be absorbed by SP
 
* 10% Damage will be absorbed by SP
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* Attack Speed +8%
 
* Attack Speed +8%
 
* 15% Chance of Evading Arrow
 
* 15% Chance of Evading Arrow
 +
* Bleeding attack +8%
 
|}
 
|}
|}
 
 
===Earings===
 
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Earings</div>
 
  
{|width="100%"
+
====Earings====
!width="33%"|Strong Against:
+
{|width=90% align="center" {{NormalTables}}
----
+
|- {{Hl3}}
!width="33%"|Possible Opposition:
+
|width="33%"|Strong Against:
----
+
|width="33%"|Possible Opposition:
!width="33%"|Other:
+
|width="33%"|Other:
----
+
|- {{Hl4}}
|- valign="top"
+
| valign="top" |
|
 
 
*Mystic +20%  
 
*Mystic +20%  
 
*Half Human +10%  
 
*Half Human +10%  
*Orcs +200%  
+
*Orcs +20%  
*Devil's +200%  
+
*Devil's +20%  
*Animals +200%  
+
*Animals +20%  
*Undead +200%
+
*Undead +20%
||
+
| valign="top" |
* 150% Sword Defense
+
* 15% Sword Defence
* 150% Two-Handed Defense
+
* 15% Two-Handed Defence
* 150% Dagger Defense
+
* 15% Dagger Defence
* 150% Bell Defense
+
* Defence chance against claws + 15%
* 150% Fan Defense
+
* 15% Bell Defence
* 150% Arrow Resistance
+
* 15% Fan Defence
||
+
* 15% Arrow Resistance
*100% to take SP from the enemy
+
| valign="top" |
* 50% Poison Resistance
+
*10% to take SP from the enemy
* 2000% Chance of double Item drop
+
* 5% Poison Resistance
* 2000000% Movement Speed
+
* 20% Chance of double Item drop
|}
+
* 20% Movement Speed
 
|}
 
|}
  
===Armor===
+
====Armor====
 
+
{|width=90% align="center" {{NormalTables}}
{| width="100%" style="font-size:0.95em; line-height:1em;"
+
|- {{Hl3}}
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonuses for Armors</div>
+
|width="33%"|Strong Against:
 
+
|width="33%"|Possible Opposition:
{|width="100%"
+
|width="33%"|Other:
!width="33%"|Strong Against:
+
|- {{Hl4}}
----
+
| valign="top" |
!width="33%"|Possible Opposition:
 
----
 
!width="33%"|Other:
 
----
 
|- valign="top"
 
|
 
 
*None
 
*None
||
+
| valign="top" |
* 15% Sword Defense
+
* 15% Sword Defence
* 15% Two-Handed Defense
+
* 15% Two-Handed Defence
* 15% Dagger Defense
+
* 15% Dagger Defence
* 15% Bell Defense
+
* Defence chance against claws + 15%
* 15% Fan Defense
+
* 15% Bell Defence
 +
* 15% Fan Defence
 
* 15% Arrow resistance
 
* 15% Arrow resistance
 
* 15% Magic resistance
 
* 15% Magic resistance
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* 15% Wind Resistance
 
* 15% Wind Resistance
 
* 15% Fire Resistance
 
* 15% Fire Resistance
||
+
| valign="top" |
 
* 10% damage will be absorbed by HP
 
* 10% damage will be absorbed by HP
 
* 10% damage will be absorbed by SP
 
* 10% damage will be absorbed by SP
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* +50 attack value
 
* +50 attack value
 
* Spell Speed +20%
 
* Spell Speed +20%
|}
 
 
|}
 
|}
  
===Shields===
+
====Shields====
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Shield</div>
 
  
{|width="100%"
+
{|width=90% align="center" {{NormalTables}}
!width="33%"|Strong Against:
+
|- {{Hl3}}
----
+
|width="33%"|Strong Against:
!width="33%"|Possible Opposition:
+
|width="33%"|Possible Opposition:
----
+
|width="33%"|Other:
!width="33%"|Other:
+
|- {{Hl4}}
----
+
| valign="top" |
|- valign="top"
 
|
 
 
*Mystic +20%  
 
*Mystic +20%  
 
*Half Human +10%  
 
*Half Human +10%  
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*Animals +20%  
 
*Animals +20%  
 
*Undead +20%
 
*Undead +20%
||
+
| valign="top" |
 
* Defence against Blackouts
 
* Defence against Blackouts
 
* Defence against Slowing
 
* Defence against Slowing
||
+
| valign="top" |
 
* 15% chance to reflect physical attacks
 
* 15% chance to reflect physical attacks
 
* 15% chance to Block (evade) physical attacks
 
* 15% chance to Block (evade) physical attacks
Line 208: Line 211:
 
* +12 Vitality
 
* +12 Vitality
 
|}
 
|}
|}
 
 
===Shoes===
 
  
{| width="100%" style="font-size:0.95em; line-height:1em;"
+
====Shoes====
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Shoes</div>
 
  
{|width="100%"
+
{|width=90% align="center" {{NormalTables}}
!width="33%"|Strong Against:
+
|- {{Hl3}}
----
+
|width="33%"|Strong Against:
!width="33%"|Possible Opposition:
+
|width="33%"|Possible Opposition:
----
+
|width="33%"|Other:
!width="33%"|Other:
+
|- {{Hl4}}
----
+
| valign="top" |
|- valign="top"
 
|
 
 
*None
 
*None
||
+
| valign="top" |
* 15% Sword Defense
+
* 15% Sword Defence
* 15% Two-Handed Defense
+
* 15% Two-Handed Defence
* 15% Dagger Defense
+
* 15% Dagger Defence
* 15% Bell Defense
+
* Defence chance against claws + 15%
* 15% Fan Defense
+
* 15% Bell Defence
 +
* 15% Fan Defence
 
* 15% Arrow Resistance
 
* 15% Arrow Resistance
||
+
| valign="top" |
 
* 10% Chance of Critical Hit
 
* 10% Chance of Critical Hit
 
* Chance of Blackout: 8%
 
* Chance of Blackout: 8%
Line 243: Line 241:
 
* 15% Chance of Evading Arrow  
 
* 15% Chance of Evading Arrow  
 
|}
 
|}
|}
 
 
===Weapons===
 
  
{| width="100%" style="font-size:0.95em; line-height:1em;"
+
====Weapons====
<div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Weapons</div>
 
  
{|width="100%"
+
{|width=90% align="center" {{NormalTables}}
!width="33%"|Strong Against:
+
|- {{Hl3}}
----
+
|width="33%"|Strong Against:
!width="33%"|Possible Opposition:
+
|width="33%"|Possible Opposition:
----
+
|width="33%"|Other:
!width="33%"|Other:
+
|- {{Hl4}}
----
+
| valign="top" |
|- valign="top"
 
|
 
 
*Mystic +20%  
 
*Mystic +20%  
 
*Half Human +10%  
 
*Half Human +10%  
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*Animals +20%  
 
*Animals +20%  
 
*Undead +20%
 
*Undead +20%
||
+
| valign="top" |
 
*None
 
*None
||
+
| valign="top" |
 
* 10% Chance of Piercing Hit
 
* 10% Chance of Piercing Hit
 
* 10% Chance of Critical Hit
 
* 10% Chance of Critical Hit
 
* Poison Chance: 8%
 
* Poison Chance: 8%
 
* Chance of Blackout: 8%
 
* Chance of Blackout: 8%
 +
* Bleeding attack +8%
 
* Slowing Chance: 8%
 
* Slowing Chance: 8%
 
* Spell Speed +20%
 
* Spell Speed +20%
Line 279: Line 272:
 
* +12 Vitality
 
* +12 Vitality
 
|}
 
|}
'' 'Feature for weapons level 30 and level 75''' <p>
+
'' 'Feature for weapons level 30, 75 and 105 Zodia Weapons''' <p>
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with [[average damage]] (AVG), and [[skill damage]] (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next [[subject enchant | Enchanting]] again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
+
These weaponshave a built in bonus built-in bonus combination with [[Average Damage]] (AVG), and [[Skill Damage]]. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa
 
*- 45% to +60% AVG
 
*- 45% to +60% AVG
 
*- 25% to +31% SDG
 
*- 25% to +31% SDG
 +
 +
====Talimans====
 +
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|width="33%"|Strong Against:
 +
|width="33%"|Possible Opposition:
 +
|width="33%"|Other:
 +
|- {{Hl4}}
 +
| valign="top" |
 +
*Insects + 30%
 +
*Desert Monster + 30%
 +
*Zodiac Monster + 30%
 +
*Half human + 5%
 +
| valign="top" |
 +
*5% Dagger Defense break
 +
*5% Fan Defense break
 +
*5% Bell Defense break
 +
*5% Claw Defense break
 +
*5% Arrow Defense break
 +
*5% Sword Defense break
 +
*5% Two-handed Defense break
 +
*25% Ice Resistance
 +
*25% Earth Resistance
 +
*25% Darkness Resistance
 +
*10% Half Human Resistance
 +
*20% Fall Resistance
 +
| valign="top" |
 +
*+ 5% defense
 +
*8% Blackout
 +
|}
 +
 +
===Costumes===
 +
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
 +
<br><br>
 +
There are specific item to change bonus and the number of bonuses on the costumes
 +
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|Item
 +
| Function
 +
|- {{Hl4}}
 +
|width="25%"|{{Ti|Transform Costume}}
 +
|This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change
 +
|- {{Hl4}}
 +
|{{Ti|Enchant Costume}}
 +
|This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have.
 +
|}
 +
 +
====Hairstyles====
 +
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|width="33%"|Strong Against:
 +
|width="33%"|Possible Opposition:
 +
|width="33%"|Other:
 +
|- {{Hl4}}
 +
| valign="top" |
 +
*Mystics + 20%
 +
*Half-human + 10%
 +
*Orcs + 20%
 +
*Devils + 20%
 +
*Animals + 20%
 +
*Undead + 20%
 +
| valign="top" |
 +
*15% magic resistance
 +
*15% lightning resistance
 +
*15% wind resistance
 +
*15% fire resistance
 +
| valign="top" |
 +
*Poisoning chance: 8%
 +
*Bleeding attack + 8%
 +
*10% damage is absorbed by SP
 +
*HP Regeneration + 30%
 +
*SP regeneration + 30%
 +
*Attack speed + 8%
 +
*15% Chance to Avoid Arrows
 +
|}
 +
 +
====Costumes====
 +
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|width="33%"|Strong Against:
 +
|width="33%"|Possible Resistances:
 +
|width="33%"|Other:
 +
|- {{Hl4}}
 +
| valign="top" |
 +
*None
 +
| valign="top" |
 +
*15% sword defense
 +
*15% two-handed defense
 +
*15% dagger defense
 +
*15% defense against claws
 +
*15% bell defense
 +
*15% fan defense
 +
*15% arrow resistance
 +
*15% magic resistance
 +
*15% lightning resistance
 +
*15% wind resistance
 +
*15% fire resistance
 +
| valign="top" |
 +
*10% damage is absorbed by SP
 +
*Damage 10% is absorbed by HP
 +
*Max. HP +500 to +2000
 +
*Max. SP +200
 +
*10% chance to reflect close combat hits
 +
*Attack value +50
 +
*Casting Speed + 20%
 +
|}
 +
 +
====Weapon Skins====
 +
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|width="33%"|Strong Against:
 +
|width="33%"|Possible Resistances:
 +
|width="33%"|Other:
 +
|- {{Hl4}}
 +
| valign="top" |
 +
*Mystics + 20%
 +
*Half-humans + 10%
 +
*Orcs + 20%
 +
*Devils + 20%
 +
*Animals + 20%
 +
*Undead + 20%
 +
| valign="top" |
 +
*15% sword defense
 +
*15% two-handed defense
 +
*15% dagger defense
 +
*15% bell defense
 +
*15% fan defense
 +
*15% arrow resistance
 +
*15% defense against claws
 +
| valign="top" |
 +
*Max. HP +500 to +2000
 +
*Max. SP +20 to +80
 +
*Poisoning chance: 8%
 +
*Bleeding + 8%
 +
*Blackout: 8%
 +
*Slowing Chance: 8%
 +
*Casting speed + 20%
 +
*Attack speed + 8%
 +
*Movement speed + 20%
 +
*Intelligence +12
 +
*Strength +12
 +
*Dexterity +12
 +
*Vitality +12
 +
*10% chance of piercing hits
 +
*10% chance of critical hit
 +
*20% chance of EXP bonus
 +
*20% chance to drop a double amount of yang
 +
*15% chance to Avoid Aroows
 +
|}
 +
<br><br>
 +
 +
== 6th and 7th bonus ==
 +
[[File: Seon-Hae.png | thumb | [[Seon-Hae]]]]
 +
* 6th and 7th bonuses can be added at {{Tm|Seon-Hae}}.
 +
* To add the 6th bonus, the item must have the 5th bonus.
 +
* The 7th bonus requires an item with a 6th bonus.
 +
* It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with Seon-Hae and can not be used. The time can be reduced by using the {{Ti|Time Spiral}}.
 +
* The added bonus is chosen randomly and can be class specific.
 +
[[File:6th7thBonusUI.png]]
 +
 +
* {{Ti|Enchant Item}} does not affect the 6th and 7th bonuses, only bonuses 1 - 5.
 +
* Changing bonus with {{Ti|Orison}}. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 1-5
 +
* It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time.
 +
<br>
 +
* The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives.
 +
* The more fragments of the same variety are used, the higher the chance that a new bonus will be added.
 +
* You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%.
 +
* You can use 5x additives
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|align="center" | '''Image'''
 +
|align="center" | '''Item'''
 +
|align="center" | '''Information'''
 +
|- {{Hl4}}
 +
| {{Ti2|Small Additive}}
 +
| [[Small Additive]]
 +
| Increases the change of adding a bonus by up to 5%
 +
|- {{Hl4}}
 +
| {{Ti2|Medium Additive}}
 +
| [[Medium Additive]]
 +
| Increases the change of adding a bonus by up to 10%
 +
|- {{Hl4}}
 +
| {{Ti2|Large Additive}}
 +
| [[Large Additive]]
 +
| Increases the change of adding a bonus by up to 20%
 +
|- {{Hl4}}
 +
| {{Ti2|Power Additive}}
 +
| [[Power Additive]]
 +
| Increases the change of adding a bonus by up to 50%
 +
|}
 +
<br><br>
 +
=== Powershards ===
 +
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|align="center" | '''Image'''
 +
|align="center" | '''Item'''
 +
|align="center" | '''Information'''
 +
|- {{Hl4}}
 +
| {{Ti2|Grey Powershard}}
 +
| [[Grey Powershard]]
 +
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 0-29.
 +
|- {{Hl4}}
 +
| {{Ti2|Lucent Grey Powershard}}
 +
| [[Lucent Grey Powershard]]
 +
| A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30.
 +
|- {{Hl4}}
 +
| {{Ti2|White Powershard}}
 +
| [[White Powershard]]
 +
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 31-39.
 +
|- {{Hl4}}
 +
| {{Ti2|Green Powershard}}
 +
| [[Green Powershard]]
 +
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 40-49.
 +
|- {{Hl4}}
 +
| {{Ti2|Yellow Powershard}}
 +
| [[Yellow Powershard]]
 +
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 50-59.
 +
|- {{Hl4}}
 +
| {{Ti2|Blue Powershard}}
 +
| [[Blue Powershard]]
 +
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 60-74.
 +
|- {{Hl4}}
 +
| {{Ti2|Lucent Green Powershard}}
 +
| [[Lucent Green Powershard]]
 +
| A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75.
 +
|- {{Hl4}}
 +
| {{Ti2|Purple Powershard}}
 +
| [[Purple Powershard]]
 +
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 76-89.
 +
|- {{Hl4}}
 +
| {{Ti2|Red Powershard}}
 +
| [[Red Powershard]]
 +
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90-104.
 +
|- {{Hl4}}
 +
| {{Ti2|Lucent Yellow Powershard}}
 +
| [[Lucent Yellow Powershard]]
 +
| A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105.
 +
|- {{Hl4}}
 +
| {{Ti2|Rainbow Powershard}}
 +
| [[Rainbow Powershard]]
 +
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106-120.
 +
|}
 +
 +
=== Powershard Chest ===
 +
The {{Ti|Powershard Chest}} can be purchased from [[Seon-Hae]] in exchange for 10 [[Skill Book | Skill Books]].It can contain Powershards of any kind or a [[Skill Book]].
 +
<br><br>
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|align="center" | '''Image'''
 +
|align="center" | '''Item'''
 +
|align="center" | '''Information'''
 +
|- {{Hl4}}
 +
| {{Ti2|Powershard Chest}}
 +
| [[Powershard Chest]]
 +
| With a bit of luck this chest may contain a Powershard of a random coulour
 +
|}
 +
<br><br>
 +
 +
=== 6th and 7th bonus overview ===
 +
 +
This table is not final, there are unkown bonus and values at the moment
 +
 +
{|width=90% align="center" {{NormalTables}}
 +
|- {{Hl3}}
 +
|align="center" | '''Bonus'''
 +
|- {{Hl4}}
 +
|Max. SP<br>
 +
Max. HP<br>
 +
Attack value <br>
 +
Magic Attack Value<br>
 +
Poison Chance<br>
 +
Strong Against (Bosses)<br>
 +
Darkness Resistance <br>
 +
Lightning Resistance<br>
 +
Wind resistance <br>
 +
Fire Resistance <br>
 +
Ice Resistance<br>
 +
Earth resistance<br>
 +
Wicked Resistance<br>
 +
Bleeding Resistance<br>
 +
Damage is absorbed by SP<br>
 +
Damage is Absorbed by HP<br>
 +
Get Force of Wind for (3/5 sec.) In combat<br>
 +
Get Force for 2 seconds in combat<br>
 +
Get Resistance vs Darkness for (1/5) seconds in combat<br>
 +
Receive lightning resistance for 1/5 sec in combat<br>
 +
1. bonus added <br>
 +
2. added bonus <br>
 +
4. added bonus <br>
 +
5. added bonus <br>
 +
If you have more than 90% HP, your damage received will be reduced by 2%<br>
 +
Low rank points increase damage done.<br>
 +
Finger strike beats opponents with a 2% chance<br>
 +
Cooldown Dragon Swirl: -2 sec. With 10% chance<br>
 +
Cooldown Flying Talisman: -1 sec. With 10% chance<br>
 +
Cooldown Breath of the Wolf: -2 sec. With 20% chance<br>
 +
Damage of Dragon Shooting + 2%<br>
 +
Puncture damage + 2%<br>
 +
Skill damage of bosses (-1%, -4%)<br>
 +
Attack damage of bosses -4%<br>
 +
Absorbs damage to (1%, 2%) as MP<br>
 +
Strong against (Metin stones) (+ 1%, + 2%, + 6%, + 7%).<br>
 +
Bleeding attack (+ 1%, + 2%, + 5%) <br>
 
|}
 
|}
 +
 +
 +
[[cz:Bonusy]]
 +
[[de:Bonus]]
 +
[[es:Bonificaciones]]
 +
[[fr:Bonus]]
 +
[[gr:Bonuses]]
 +
[[hu:Bónuszok]]
 +
[[it:Bonus]]
 +
[[pl:Bonusy]]
 +
[[ro:Bonusuri]]
 +
[[tr:Bonuslar]]

Latest revision as of 01:36, 18 July 2019

Bonuses are additional features that every piece of equipment in Metin2 can have.

This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus

The same type of bonus on different items adds up.

Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.

Bonus Origin

Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the Item Shop, there are items that can add or change bonuses.

Image Item Description
Background.png
Reinforce Item.png
Reinforce Item Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail.
Background.png
Enchant Item.png
Enchant Item All bonuses of an item are replaced by the same number of randomly selected new bonuses

Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.

Background.png
Blessing Marble.png
Blessing Marble Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail.


Oveview of the possible bonus on each item

Bracelets

Strong Against: Possible Resistances: Other:
  • Mystics +20%
  • Half Humans +10%
  • Orcs +20%
  • Devils +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80 (Available for Bracelets with standard SP-bonus)
  • 20% Chance of double Item drop

Necklaces

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • Defence chance against claws + 15%
  • Chance for Blackout: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP (+10) to (+200)
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • Poisoning Chance: 8%
  • 10% Damage will be absorbed by SP
  • HP Regeneration +30%
  • SP Regeneration +30%
  • Attack Speed +8%
  • 15% Chance of Evading Arrow
  • Bleeding attack +8%

Earings

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% to take SP from the enemy
  • 5% Poison Resistance
  • 20% Chance of double Item drop
  • 20% Movement Speed

Armor

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +500,+1000,+1500,+2000
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Shields

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 15% chance to reflect physical attacks
  • 15% chance to Block (evade) physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

Shoes

Strong Against: Possible Opposition: Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • Defence chance against claws + 15%
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop
  • 15% Chance of Evading Arrow

Weapons

Strong Against: Possible Opposition: Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance of Blackout: 8%
  • Bleeding attack +8%
  • Slowing Chance: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

'Feature for weapons level 30, 75 and 105 Zodia Weapons'

These weaponshave a built in bonus built-in bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa

  • - 45% to +60% AVG
  • - 25% to +31% SDG

Talimans

Strong Against: Possible Opposition: Other:
  • Insects + 30%
  • Desert Monster + 30%
  • Zodiac Monster + 30%
  • Half human + 5%
  • 5% Dagger Defense break
  • 5% Fan Defense break
  • 5% Bell Defense break
  • 5% Claw Defense break
  • 5% Arrow Defense break
  • 5% Sword Defense break
  • 5% Two-handed Defense break
  • 25% Ice Resistance
  • 25% Earth Resistance
  • 25% Darkness Resistance
  • 10% Half Human Resistance
  • 20% Fall Resistance
  • + 5% defense
  • 8% Blackout

Costumes

Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.

There are specific item to change bonus and the number of bonuses on the costumes

Item Function
Background.pngTransform Costume.png Transform Costume This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change
Background.pngEnchant Costume.png Enchant Costume This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have.

Hairstyles

Strong Against: Possible Opposition: Other:
  • Mystics + 20%
  • Half-human + 10%
  • Orcs + 20%
  • Devils + 20%
  • Animals + 20%
  • Undead + 20%
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • Poisoning chance: 8%
  • Bleeding attack + 8%
  • 10% damage is absorbed by SP
  • HP Regeneration + 30%
  • SP regeneration + 30%
  • Attack speed + 8%
  • 15% Chance to Avoid Arrows

Costumes

Strong Against: Possible Resistances: Other:
  • None
  • 15% sword defense
  • 15% two-handed defense
  • 15% dagger defense
  • 15% defense against claws
  • 15% bell defense
  • 15% fan defense
  • 15% arrow resistance
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • 10% damage is absorbed by SP
  • Damage 10% is absorbed by HP
  • Max. HP +500 to +2000
  • Max. SP +200
  • 10% chance to reflect close combat hits
  • Attack value +50
  • Casting Speed + 20%

Weapon Skins

Strong Against: Possible Resistances: Other:
  • Mystics + 20%
  • Half-humans + 10%
  • Orcs + 20%
  • Devils + 20%
  • Animals + 20%
  • Undead + 20%
  • 15% sword defense
  • 15% two-handed defense
  • 15% dagger defense
  • 15% bell defense
  • 15% fan defense
  • 15% arrow resistance
  • 15% defense against claws
  • Max. HP +500 to +2000
  • Max. SP +20 to +80
  • Poisoning chance: 8%
  • Bleeding + 8%
  • Blackout: 8%
  • Slowing Chance: 8%
  • Casting speed + 20%
  • Attack speed + 8%
  • Movement speed + 20%
  • Intelligence +12
  • Strength +12
  • Dexterity +12
  • Vitality +12
  • 10% chance of piercing hits
  • 10% chance of critical hit
  • 20% chance of EXP bonus
  • 20% chance to drop a double amount of yang
  • 15% chance to Avoid Aroows



6th and 7th bonus

  • 6th and 7th bonuses can be added at .
  • To add the 6th bonus, the item must have the 5th bonus.
  • The 7th bonus requires an item with a 6th bonus.
  • It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with Seon-Hae and can not be used. The time can be reduced by using the Background.pngTime Spiral.png Time Spiral.
  • The added bonus is chosen randomly and can be class specific.

6th7thBonusUI.png

  • Background.pngEnchant Item.png Enchant Item does not affect the 6th and 7th bonuses, only bonuses 1 - 5.
  • Changing bonus with Background.pngOrison.png Orison. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 1-5
  • It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time.


  • The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives.
  • The more fragments of the same variety are used, the higher the chance that a new bonus will be added.
  • You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%.
  • You can use 5x additives
Image Item Information
Background.png
Small Additive.png
Small Additive Increases the change of adding a bonus by up to 5%
Background.png
Medium Additive.png
Medium Additive Increases the change of adding a bonus by up to 10%
Background.png
Large Additive.png
Large Additive Increases the change of adding a bonus by up to 20%
Background.png
Power Additive.png
Power Additive Increases the change of adding a bonus by up to 50%



Powershards

Image Item Information
Background.png
Grey Powershard.png
Grey Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 0-29.
Background.png
Lucent Grey Powershard.png
Lucent Grey Powershard A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30.
Background.png
White Powershard.png
White Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 31-39.
Background.png
Green Powershard.png
Green Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 40-49.
Background.png
Yellow Powershard.png
Yellow Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 50-59.
Background.png
Blue Powershard.png
Blue Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 60-74.
Background.png
Lucent Green Powershard.png
Lucent Green Powershard A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75.
Background.png
Purple Powershard.png
Purple Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 76-89.
Background.png
Red Powershard.png
Red Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90-104.
Background.png
Lucent Yellow Powershard.png
Lucent Yellow Powershard A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105.
Background.png
Rainbow Powershard.png
Rainbow Powershard A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106-120.

Powershard Chest

The Background.pngPowershard Chest.png Powershard Chest can be purchased from Seon-Hae in exchange for 10 Skill Books.It can contain Powershards of any kind or a Skill Book.

Image Item Information
Background.png
Powershard Chest.png
Powershard Chest With a bit of luck this chest may contain a Powershard of a random coulour



6th and 7th bonus overview

This table is not final, there are unkown bonus and values at the moment

Bonus
Max. SP

Max. HP
Attack value
Magic Attack Value
Poison Chance
Strong Against (Bosses)
Darkness Resistance
Lightning Resistance
Wind resistance
Fire Resistance
Ice Resistance
Earth resistance
Wicked Resistance
Bleeding Resistance
Damage is absorbed by SP
Damage is Absorbed by HP
Get Force of Wind for (3/5 sec.) In combat
Get Force for 2 seconds in combat
Get Resistance vs Darkness for (1/5) seconds in combat
Receive lightning resistance for 1/5 sec in combat
1. bonus added
2. added bonus
4. added bonus
5. added bonus
If you have more than 90% HP, your damage received will be reduced by 2%
Low rank points increase damage done.
Finger strike beats opponents with a 2% chance
Cooldown Dragon Swirl: -2 sec. With 10% chance
Cooldown Flying Talisman: -1 sec. With 10% chance
Cooldown Breath of the Wolf: -2 sec. With 20% chance
Damage of Dragon Shooting + 2%
Puncture damage + 2%
Skill damage of bosses (-1%, -4%)
Attack damage of bosses -4%
Absorbs damage to (1%, 2%) as MP
Strong against (Metin stones) (+ 1%, + 2%, + 6%, + 7%).
Bleeding attack (+ 1%, + 2%, + 5%)