Difference between revisions of "Bonuses"
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* 15% Bell Defense | * 15% Bell Defense | ||
* 15% Fan Defense | * 15% Fan Defense | ||
− | * 15% Arrow | + | * 15% Arrow Resistance |
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− | * Chance for | + | * Chance for Blackout: 8% |
− | * 10% | + | * 10% Chance of Piercing Hit |
− | * 10% | + | * 10% Chance of Critical Hit |
− | * 10% | + | * 10% Damage will be absorbed by HP |
− | * 10% | + | * 10% to take SP from enemy |
− | * Max HP (+100) | + | * Max HP (+100) to (+800) |
− | * Max SP (+10) | + | * Max SP (+10) to (+200) |
* HP Regeneration +30% | * HP Regeneration +30% | ||
− | * SP | + | * SP Regeneration +30% |
− | * 20% | + | * 20% Chance for EXP bonus |
− | * 20% | + | * 20% Chance of double Yang drop |
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+ | |||
===Helmet=== | ===Helmet=== | ||
{| width="100%" style="font-size:0.95em; line-height:1em;" | {| width="100%" style="font-size:0.95em; line-height:1em;" |
Revision as of 19:14, 11 May 2009
Bracelets
Possible Bonus for Bracelets
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Necklaces
Possible Bonus for Necklaces
Strong Against:
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Helmet
Possible Bonus for Helm
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Earrings
Possible Bonus for Earrings
Strong Against:
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Possible Opposition:
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Other:
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Armor
Mögliche Boni für Rüstung
Strong Against:
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Sheild
Possible Bonus for Shield
Strong Against:
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Other:
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Shoes
Possible Bonus for shoes
Strong Against:
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Other:
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Weapons
Possible Bonus for Weapons
Strong Against:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG