Difference between revisions of "Bonuses"
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− | * | + | *Esoteric +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
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*None | *None | ||
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− | * 10% | + | * 10% Chance of Piercing Hit |
− | * 10% | + | * 10% Chance of Critical Hit |
− | * | + | * Poison Chance: 8% |
− | * Chance of | + | * Chance of Blackout: 8% |
− | * | + | * Slowing Chance: 8% |
* Spell Speed +20% | * Spell Speed +20% | ||
* +12 Intelligence | * +12 Intelligence |
Revision as of 19:17, 11 May 2009
Bracelets
Possible Bonus for Bracelets
Strong Against:
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Possible Opposition:
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Other:
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Necklaces
Possible Bonus for Necklaces
Strong Against:
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Possible Opposition:
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Other:
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Helmet
Possible Bonus for Helm
Strong Against:
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Possible Opposition:
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Other:
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Earrings
Possible Bonus for Earrings
Strong Against:
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Possible Opposition:
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Other:
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Armor
Mögliche Boni für Rüstung
Strong Against:
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Possible Opposition:
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Other:
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Sheild
Possible Bonus for Shield
Strong Against:
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Possible Opposition:
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Other:
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Shoes
Possible Bonus for Shoes
Strong Against:
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Possible Opposition:
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Other:
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Weapons
Possible Bonus for Weapons
Strong Against:
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Possible Opposition:
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Other:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG