Difference between revisions of "Bonuses"
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− | === | + | ===Helmets=== |
{| width="100%" style="font-size:0.95em; line-height:1em;" | {| width="100%" style="font-size:0.95em; line-height:1em;" | ||
− | <div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for | + | <div style="background:{{Tablecolor/Background}}; border-bottom:1px solid {{Tablecolor/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tablecolor/Font}};"><div style="float: right;"></div>Possible Bonus for Helmets</div> |
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− | * | + | *Esoteric +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
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*Undead +20% | *Undead +20% | ||
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− | * 15% | + | * 15% Magic resistance |
* 15% Lightning Resistance | * 15% Lightning Resistance | ||
* 15% Wind Resistance | * 15% Wind Resistance | ||
* 15% Fire Resistance | * 15% Fire Resistance | ||
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− | * Poisoning | + | * Poisoning Chance: 8% |
− | * 10% | + | * 10% Damage will be absorbed by HP |
* HP Regeneration +30% | * HP Regeneration +30% | ||
− | * SP | + | * SP Regeneration +30% |
− | * Attack | + | * Attack Speed +8% |
− | * 15% | + | * 15% Chance of Evading Arrow |
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===Earings=== | ===Earings=== | ||
Revision as of 01:06, 17 May 2009
Bracelets
Possible Bonus for Bracelets
Strong Against:
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Possible Opposition:
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Other:
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Necklaces
Possible Bonus for Necklaces
Strong Against:
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Possible Opposition:
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Other:
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Helmets
Possible Bonus for Helmets
Strong Against:
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Possible Opposition:
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Other:
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Earings
Possible Bonus for Earings
Strong Against:
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Possible Opposition:
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Other:
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Armor
Possible Bonuses for Armours
Strong Against:
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Possible Opposition:
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Other:
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Shields
Possible Bonus for Shield
Strong Against:
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Possible Opposition:
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Other:
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Shoes
Possible Bonus for Shoes
Strong Against:
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Possible Opposition:
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Other:
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Weapons
Possible Bonus for Weapons
Strong Against:
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Possible Opposition:
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Other:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG