|
|
Line 102: |
Line 102: |
| * Attack Speed +8% | | * Attack Speed +8% |
| * 15% Chance of Evading Arrow | | * 15% Chance of Evading Arrow |
| + | * Bleeding attack +8% |
| |} | | |} |
| |} | | |} |
Line 276: |
Line 277: |
| * Poison Chance: 8% | | * Poison Chance: 8% |
| * Chance of Blackout: 8% | | * Chance of Blackout: 8% |
| + | * Bleeding attack +8% |
| * Slowing Chance: 8% | | * Slowing Chance: 8% |
| * Spell Speed +20% | | * Spell Speed +20% |
Revision as of 17:56, 3 February 2016
Bracelets
Possible Bonus for Bracelets
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- 15% Magic Resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
|
- 10% Chance of Piercing Hit
- 10% Damage will be absorbed by HP
- 10% Chance of take SP from the enemy
- Max HP +500,+1000,+1500,+2000
- Max SP +80 (Available for Bracelets with standard SP-bonus)
- 20% Chance of double Item drop
|
Necklaces
Possible Bonus for Necklaces
Strong Against:
|
Possible Opposition:
|
Other:
|
|
- 15% Sword Defence
- 15% Two-Handed Defence
- 15% Dagger Defence
- 15% Bell Defence
- 15% Fan Defence
- 15% Arrow Resistance
- Defence chance against claws + 15%
|
- Chance for Blackout: 8%
- 10% Chance of Piercing Hit
- 10% Chance of Critical Hit
- 10% Damage will be absorbed by SP
- 10% to take SP from enemy
- Max HP +500,+1000,+1500,+2000
- Max SP (+10) to (+200)
- HP Regeneration +30%
- SP Regeneration +30%
- 20% Chance for EXP bonus
- 20% Chance of double Yang drop
|
Helmets
Possible Bonus for Helmets
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- 15% Magic resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
|
- Poisoning Chance: 8%
- 10% Damage will be absorbed by SP
- HP Regeneration +30%
- SP Regeneration +30%
- Attack Speed +8%
- 15% Chance of Evading Arrow
- Bleeding attack +8%
|
Earings
Possible Bonus for Earings
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- 15% Sword Defence
- 15% Two-Handed Defence
- 15% Dagger Defence
- Defence chance against claws + 15%
- 15% Bell Defence
- 15% Fan Defence
- 15% Arrow Resistance
|
- 10% to take SP from the enemy
- 5% Poison Resistance
- 20% Chance of double Item drop
- 20% Movement Speed
|
Armor
Possible Bonuses for Armors
Strong Against:
|
Possible Opposition:
|
Other:
|
|
- 15% Sword Defence
- 15% Two-Handed Defence
- 15% Dagger Defence
- Defence chance against claws + 15%
- 15% Bell Defence
- 15% Fan Defence
- 15% Arrow resistance
- 15% Magic resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
|
- 10% damage will be absorbed by HP
- 10% damage will be absorbed by SP
- Max HP +500,+1000,+1500,+2000
- Max SP +200
- 10% chance to reflect physical attacks
- +50 attack value
- Spell Speed +20%
|
Shields
Possible Bonus for Shield
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- Defence against Blackouts
- Defence against Slowing
|
- 15% chance to reflect physical attacks
- 15% chance to Block (evade) physical attacks
- 20% chance for EXP bonus
- 20% chance of double Yang drop
- +12 Intelligence
- +12 Strength
- +12 Agility
- +12 Vitality
|
Shoes
Strong Against:
|
Possible Opposition:
|
Other:
|
|
- 15% Sword Defence
- 15% Two-Handed Defence
- 15% Dagger Defence
- Defence chance against claws + 15%
- 15% Bell Defence
- 15% Fan Defence
- 15% Arrow Resistance
|
- 10% Chance of Critical Hit
- Chance of Blackout: 8%
- Slowing Chance: 8%
- Max HP +500,+1000,+1500,+2000
- Max SP +80
- 20% Chance for EXP bonus
- Attack Speed +8%
- 20% Chance of double Yang drop
- 15% Chance of Evading Arrow
|
Weapons
Possible Bonus for Weapons
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
|
- 10% Chance of Piercing Hit
- 10% Chance of Critical Hit
- Poison Chance: 8%
- Chance of Blackout: 8%
- Bleeding attack +8%
- Slowing Chance: 8%
- Spell Speed +20%
- +12 Intelligence
- +12 Strength
- +12 Agility
- +12 Vitality
|
'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG