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| − | Bonuses are additional features that every piece of equipment in Metin2 can have.
| + | __TOC__ |
| | + | == Origin of bonuses == |
| | + | === 1/5 bonuses === |
| | | | |
| − | This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
| |
| | | | |
| − | The same type of bonus on different items adds up.
| + | === 6/7 bonuses === |
| | | | |
| − | Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
| |
| | | | |
| − | === Bonus Origin === | + | === Elemental damage on weapons === |
| | | | |
| − | Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses.
| + | <br><br> |
| − | Later in the game, or in the [[Item Shop]], there are items that can add or change bonuses.
| |
| | | | |
| − | {|width=90% align="center" {{NormalTables}} | + | == Overview possible bonuses on each item == |
| | + | === Weapons === |
| | + | {| width=99% {{Prettytable}} |
| | |- {{Hl3}} | | |- {{Hl3}} |
| − | |align="center" | '''Image''' | + | ! width=33%| Attack |
| − | |align="center" | '''Item''' | + | ! width=33%| Resistance |
| − | |align="center" | '''Description''' | + | ! width=33%| Other |
| | + | |- |
| | + | | valign="top"| |
| | + | *Animals (2, 4, 6, 10, 20%) |
| | + | *Devil (2, 4, 6, 10, 20%) |
| | + | *Half Humans (1, 2, 3, 5, 10%) |
| | + | *Mystics (2, 4, 6, 10, 20%) |
| | + | *Orcs (2, 4, 6, 10, 20%) |
| | + | *Undead (2, 4, 6, 10, 20%) |
| | + | | valign="top"| |
| | + | *''None'' |
| | + | | valign="top"| |
| | + | *Bleeding attack (1, 2, 3, 5, 8%) |
| | + | *Casting speed (2, 4, 6, 10, 20%) |
| | + | *Chance for piercing hits (1, 2, 3, 5, 10 %) |
| | + | *Chance of critical hit (1, 2, 3, 5, 10 %) |
| | + | *Faint chance (1, 2, 3, 5, 8%) |
| | + | *Poisoning chance (1, 2, 3, 5, 8%) |
| | + | *Slowing chance (1, 2, 3, 5, 8%) |
| | + | *Dexterity (2, 4, 6, 8, 12) |
| | + | *Intelligence (2, 4, 6, 8, 12) |
| | + | *Strength (2, 4, 6, 8, 12) |
| | + | *Vitality (2, 4, 6, 8, 12) |
| | + | |- {{Hl3}} |
| | + | ! colspan=3| Exclusive 1/5 bonuses to weapons level 30, 75 and 105 |
| | + | |- |
| | + | | valign="top" colspan=3| |
| | + | *Average Damage -55% to +60% |
| | + | *Skill Damage -27% to +28% |
| | + | |- {{Hl3}} |
| | + | ! colspan=3| Exclusive 6/7 bonuses to weapons |
| | |- {{Hl4}} | | |- {{Hl4}} |
| − | |{{Ti2|Reinforce Item}} | + | | valign="top"| |
| − | |[[Reinforce Item]]
| + | *Damage is increased at lower rank points |
| − | |Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail.
| + | *Metin Stones (1, 2, 4, 5, 6, 7, 8%) |
| − | |- {{Hl4}} | + | *Animals (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value |
| − | |{{Ti2|Enchant Item}} | + | *Desert (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value |
| − | |[[Enchant Item]]
| + | *Devil (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value |
| − | |All bonuses of an item are replaced by the same number of randomly selected new bonuses
| + | *Half Humans (1, 2, 3, 4, 5, 6, 7, 10%) of total value |
| − | Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.
| + | *Insects (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value |
| − | |- {{Hl4}}
| + | *Monsters (1, 2, 3, 4, 5, 6, 7, 10%) of total value |
| − | |{{Ti2|Blessing Marble}}
| + | *Mystics (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value |
| − | |[[Blessing Marble]]
| + | *Orcs (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value |
| − | |Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail. | + | *Undead (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value |
| | + | *Zodiac (1, 2, 3, 4, 5, 6, 7, 10, 20%) of total value |
| | + | *Attack bonus for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill} |
| | + | | valign="top"| |
| | + | *Defence bonus for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill} |
| | + | *Earn (Darkness, Earth, Fire, Ice, Lightning, Wind) Resistance for (1, 2, 3, 4, 5 sec) |
| | + | | valign="top"| |
| | + | *{skill} Duration (+1, 2, 3, 4, 5 sec) |
| | + | *Absorbs (1, 2, 3, 4, 5%) HP with {skill} |
| | + | *Absorbs (1, 2, 3, 4, 5%) SP with {skill} |
| | + | *Earn Power of (Darkness, Earth, Fire, Ice, Lightning, Wind) for (1, 2, 3, 4, 5 sec) |
| | + | *(1, 2, 3, 4, 5%) knockback chance with {skill} |
| | + | *{skill} Cooldown (-1, 2, 3, 4, 5 sec) with 10/20% chance: |
| | + | *Increased casting speed for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill} |
| | + | *Movement Speed increases for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill} |
| | + | <br> |
| | + | *Critical hit with [[Shred]] ?? |
| | + | |- |
| | |} | | |} |
| | | | |
| | | | |
| − | ===Oveview of the possible bonus on each item=== | + | === Armours === |
| − | ====Bracelets====
| |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Resistances:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign=top |
| |
| − | *Mystics +20%
| |
| − | *Half Humans +10%
| |
| − | *Orcs +20%
| |
| − | *Devils +20%
| |
| − | *Animals +20%
| |
| − | *Undead +20%
| |
| − | | valign=top |
| |
| − | * 15% Magic Resistance
| |
| − | * 15% Lightning Resistance
| |
| − | * 15% Wind Resistance
| |
| − | * 15% Fire Resistance
| |
| − | | valign=top |
| |
| − | * 10% Chance of Piercing Hit
| |
| − | * 10% Damage will be absorbed by HP
| |
| − | * 10% Chance of take SP from the enemy
| |
| − | * Max HP +500,+1000,+1500,+2000
| |
| − | * Max SP +80 (Available for Bracelets with standard SP-bonus)
| |
| − | * 20% Chance of double Item drop
| |
| − | |}
| |
| | | | |
| − | ====Necklaces==== | + | === Helmets === |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign=top |
| |
| − | *None
| |
| − | | valign=top |
| |
| − | * 15% Sword Defence
| |
| − | * 15% Two-Handed Defence
| |
| − | * 15% Dagger Defence
| |
| − | * 15% Bell Defence
| |
| − | * 15% Fan Defence
| |
| − | * 15% Arrow Resistance
| |
| − | * Defence chance against claws + 15%
| |
| − | | valign=top |
| |
| − | * Chance for Blackout: 8%
| |
| − | * 10% Chance of Piercing Hit
| |
| − | * 10% Chance of Critical Hit
| |
| − | * 10% Damage will be absorbed by SP
| |
| − | * 10% to take SP from enemy
| |
| − | * Max HP +500,+1000,+1500,+2000
| |
| − | * Max SP (+10) to (+200)
| |
| − | * HP Regeneration +30%
| |
| − | * SP Regeneration +30%
| |
| − | * 20% Chance for EXP bonus
| |
| − | * 20% Chance of double Yang drop
| |
| − | |}
| |
| | | | |
| − | ====Helmets====
| |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | |valign="top" |
| |
| − | *Mystic +20%
| |
| − | *Half Human +10%
| |
| − | *Orcs +20%
| |
| − | *Devil's +20%
| |
| − | *Animals +20%
| |
| − | *Undead +20%
| |
| − | |valign="top" |
| |
| − | * 15% Magic resistance
| |
| − | * 15% Lightning Resistance
| |
| − | * 15% Wind Resistance
| |
| − | * 15% Fire Resistance
| |
| − | |valign="top" |
| |
| − | * Poisoning Chance: 8%
| |
| − | * 10% Damage will be absorbed by SP
| |
| − | * HP Regeneration +30%
| |
| − | * SP Regeneration +30%
| |
| − | * Attack Speed +8%
| |
| − | * 15% Chance of Evading Arrow
| |
| − | * Bleeding attack +8%
| |
| − | |}
| |
| | | | |
| − | ====Earings==== | + | === Shields === |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *Mystic +20%
| |
| − | *Half Human +10%
| |
| − | *Orcs +20%
| |
| − | *Devil's +20%
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| − | *Animals +20%
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| − | *Undead +20%
| |
| − | | valign="top" |
| |
| − | * 15% Sword Defence
| |
| − | * 15% Two-Handed Defence
| |
| − | * 15% Dagger Defence
| |
| − | * Defence chance against claws + 15%
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| − | * 15% Bell Defence
| |
| − | * 15% Fan Defence
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| − | * 15% Arrow Resistance
| |
| − | | valign="top" |
| |
| − | *10% to take SP from the enemy
| |
| − | * 5% Poison Resistance
| |
| − | * 20% Chance of double Item drop
| |
| − | * 20% Movement Speed
| |
| − | |}
| |
| | | | |
| − | ====Armor====
| |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *None
| |
| − | | valign="top" |
| |
| − | * 15% Sword Defence
| |
| − | * 15% Two-Handed Defence
| |
| − | * 15% Dagger Defence
| |
| − | * Defence chance against claws + 15%
| |
| − | * 15% Bell Defence
| |
| − | * 15% Fan Defence
| |
| − | * 15% Arrow resistance
| |
| − | * 15% Magic resistance
| |
| − | * 15% Lightning Resistance
| |
| − | * 15% Wind Resistance
| |
| − | * 15% Fire Resistance
| |
| − | | valign="top" |
| |
| − | * 10% damage will be absorbed by HP
| |
| − | * 10% damage will be absorbed by SP
| |
| − | * Max HP +500,+1000,+1500,+2000
| |
| − | * Max SP +200
| |
| − | * 10% chance to reflect physical attacks
| |
| − | * +50 attack value
| |
| − | * Spell Speed +20%
| |
| − | |}
| |
| | | | |
| − | ====Shields==== | + | === Bracelets === |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *Mystic +20%
| |
| − | *Half Human +10%
| |
| − | *Orcs +20%
| |
| − | *Devil's +20%
| |
| − | *Animals +20%
| |
| − | *Undead +20%
| |
| − | | valign="top" |
| |
| − | * Defence against Blackouts
| |
| − | * Defence against Slowing
| |
| − | | valign="top" |
| |
| − | * 15% chance to reflect physical attacks
| |
| − | * 15% chance to Block (evade) physical attacks
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| − | * 20% chance for EXP bonus
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| − | * 20% chance of double Yang drop
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| − | * +12 Intelligence
| |
| − | * +12 Strength
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| − | * +12 Agility
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| − | * +12 Vitality
| |
| − | |}
| |
| | | | |
| − | ====Shoes==== | + | === Earrings === |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *None
| |
| − | | valign="top" |
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| − | * 15% Sword Defence
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| − | * 15% Two-Handed Defence
| |
| − | * 15% Dagger Defence
| |
| − | * Defence chance against claws + 15%
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| − | * 15% Bell Defence
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| − | * 15% Fan Defence
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| − | * 15% Arrow Resistance
| |
| − | | valign="top" |
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| − | * 10% Chance of Critical Hit
| |
| − | * Chance of Blackout: 8%
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| − | * Slowing Chance: 8%
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| − | * Max HP +500,+1000,+1500,+2000
| |
| − | * Max SP +80
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| − | * 20% Chance for EXP bonus
| |
| − | * Attack Speed +8%
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| − | * 20% Chance of double Yang drop
| |
| − | * 15% Chance of Evading Arrow
| |
| − | |}
| |
| | | | |
| − | ====Weapons==== | + | === Necklaces === |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *Mystic +20%
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| − | *Half Human +10%
| |
| − | *Orcs +20%
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| − | *Devil's +20%
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| − | *Animals +20%
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| − | *Undead +20%
| |
| − | | valign="top" |
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| − | *None
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| − | | valign="top" |
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| − | * 10% Chance of Piercing Hit
| |
| − | * 10% Chance of Critical Hit
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| − | * Poison Chance: 8%
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| − | * Chance of Blackout: 8%
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| − | * Bleeding attack +8%
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| − | * Slowing Chance: 8%
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| − | * Spell Speed +20%
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| − | * +12 Intelligence
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| − | * +12 Strength
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| − | * +12 Agility
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| − | * +12 Vitality
| |
| − | |}
| |
| − | '' 'Feature for weapons level 30, 75 and 105 Zodia Weapons''' <p>
| |
| − | These weaponshave a built in bonus built-in bonus combination with [[Average Damage]] (AVG), and [[Skill Damage]]. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa
| |
| − | *- 45% to +60% AVG
| |
| − | *- 25% to +31% SDG
| |
| | | | |
| − | ====Talimans==== | + | === Shoes === |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *Insects + 30%
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| − | *Desert Monster + 30%
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| − | *Zodiac Monster + 30%
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| − | *Half human + 5%
| |
| − | | valign="top" |
| |
| − | *5% Dagger Defense break
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| − | *5% Fan Defense break
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| − | *5% Bell Defense break
| |
| − | *5% Claw Defense break
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| − | *5% Arrow Defense break
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| − | *5% Sword Defense break
| |
| − | *5% Two-handed Defense break
| |
| − | *25% Ice Resistance
| |
| − | *25% Earth Resistance
| |
| − | *25% Darkness Resistance
| |
| − | *10% Half Human Resistance
| |
| − | *20% Fall Resistance
| |
| − | | valign="top" |
| |
| − | *+ 5% defense
| |
| − | *8% Blackout
| |
| − | |}
| |
| | | | |
| − | ===Costumes=== | + | === Talismans === |
| − | Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
| |
| − | <br><br>
| |
| − | There are specific item to change bonus and the number of bonuses on the costumes
| |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |Item
| |
| − | | Function
| |
| − | |- {{Hl4}}
| |
| − | |width="25%"|{{Ti|Transform Costume}}
| |
| − | |This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change
| |
| − | |- {{Hl4}}
| |
| − | |{{Ti|Enchant Costume}}
| |
| − | |This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have.
| |
| − | |}
| |
| | | | |
| − | ====Hairstyles==== | + | === Gloves === |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Opposition:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *Mystics + 20%
| |
| − | *Half-human + 10%
| |
| − | *Orcs + 20%
| |
| − | *Devils + 20%
| |
| − | *Animals + 20%
| |
| − | *Undead + 20%
| |
| − | | valign="top" |
| |
| − | *15% magic resistance
| |
| − | *15% lightning resistance
| |
| − | *15% wind resistance
| |
| − | *15% fire resistance
| |
| − | | valign="top" |
| |
| − | *Poisoning chance: 8%
| |
| − | *Bleeding attack + 8%
| |
| − | *10% damage is absorbed by SP
| |
| − | *HP Regeneration + 30%
| |
| − | *SP regeneration + 30%
| |
| − | *Attack speed + 8%
| |
| − | *15% Chance to Avoid Arrows
| |
| − | |}
| |
| | | | |
| − | ====Costumes==== | + | == Overview possible common 6/7 bonuses == |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Resistances:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *None
| |
| − | | valign="top" |
| |
| − | *15% sword defense
| |
| − | *15% two-handed defense
| |
| − | *15% dagger defense
| |
| − | *15% defense against claws
| |
| − | *15% bell defense
| |
| − | *15% fan defense
| |
| − | *15% arrow resistance
| |
| − | *15% magic resistance
| |
| − | *15% lightning resistance
| |
| − | *15% wind resistance
| |
| − | *15% fire resistance
| |
| − | | valign="top" |
| |
| − | *10% damage is absorbed by SP
| |
| − | *Damage 10% is absorbed by HP
| |
| − | *Max. HP +500 to +2000
| |
| − | *Max. SP +200
| |
| − | *10% chance to reflect close combat hits
| |
| − | *Attack value +50
| |
| − | *Casting Speed + 20%
| |
| − | |}
| |
| | | | |
| − | ====Weapon Skins==== | + | == Bonuses on costumes == |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |width="33%"|Strong Against:
| |
| − | |width="33%"|Possible Resistances:
| |
| − | |width="33%"|Other:
| |
| − | |- {{Hl4}}
| |
| − | | valign="top" |
| |
| − | *Mystics + 20%
| |
| − | *Half-humans + 10%
| |
| − | *Orcs + 20%
| |
| − | *Devils + 20%
| |
| − | *Animals + 20%
| |
| − | *Undead + 20%
| |
| − | | valign="top" |
| |
| − | *15% sword defense
| |
| − | *15% two-handed defense
| |
| − | *15% dagger defense
| |
| − | *15% bell defense
| |
| − | *15% fan defense
| |
| − | *15% arrow resistance
| |
| − | *15% defense against claws
| |
| − | | valign="top" |
| |
| − | *Max. HP +500 to +2000
| |
| − | *Max. SP +20 to +80
| |
| − | *Poisoning chance: 8%
| |
| − | *Bleeding + 8%
| |
| − | *Blackout: 8%
| |
| − | *Slowing Chance: 8%
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| − | *Casting speed + 20%
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| − | *Attack speed + 8%
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| − | *Movement speed + 20%
| |
| − | *Intelligence +12
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| − | *Strength +12
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| − | *Dexterity +12
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| − | *Vitality +12
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| − | *10% chance of piercing hits
| |
| − | *10% chance of critical hit
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| − | *20% chance of EXP bonus
| |
| − | *20% chance to drop a double amount of yang
| |
| − | *15% chance to Avoid Aroows
| |
| − | |}
| |
| − | <br><br>
| |
| | | | |
| − | == 6th and 7th bonus == | + | === Costumes === |
| − | [[File: Seon-Hae.png | thumb | [[Seon-Hae]]]]
| |
| − | * 6th and 7th bonuses can be added at {{Tm|Seon-Hae}}.
| |
| − | * To add the 6th bonus, the item must have the 5th bonus.
| |
| − | * The 7th bonus requires an item with a 6th bonus.
| |
| − | * It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with Seon-Hae and can not be used. The time can be reduced by using the {{Ti|Time Spiral}}.
| |
| − | * The added bonus is chosen randomly and can be class specific.
| |
| − | [[File:6th7thBonusUI.png]]
| |
| | | | |
| − | * {{Ti|Enchant Item}} does not affect the 6th and 7th bonuses, only bonuses 1 - 5.
| |
| − | * Changing bonus with {{Ti|Orison}}. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 1-5
| |
| − | * It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time.
| |
| − | <br>
| |
| − | * The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives.
| |
| − | * The more fragments of the same variety are used, the higher the chance that a new bonus will be added.
| |
| − | * You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%.
| |
| − | * You can use 5x additives
| |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |align="center" | '''Image'''
| |
| − | |align="center" | '''Item'''
| |
| − | |align="center" | '''Information'''
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Small Additive}}
| |
| − | | [[Small Additive]]
| |
| − | | Increases the change of adding a bonus by up to 5%
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Medium Additive}}
| |
| − | | [[Medium Additive]]
| |
| − | | Increases the change of adding a bonus by up to 10%
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Large Additive}}
| |
| − | | [[Large Additive]]
| |
| − | | Increases the change of adding a bonus by up to 20%
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Power Additive}}
| |
| − | | [[Power Additive]]
| |
| − | | Increases the change of adding a bonus by up to 50%
| |
| − | |}
| |
| − | <br><br>
| |
| − | === Powershards ===
| |
| | | | |
| − | {|width=90% align="center" {{NormalTables}}
| + | === Hairstyles === |
| − | |- {{Hl3}}
| |
| − | |align="center" | '''Image'''
| |
| − | |align="center" | '''Item'''
| |
| − | |align="center" | '''Information'''
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Grey Powershard}}
| |
| − | | [[Grey Powershard]]
| |
| − | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 0-29.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Lucent Grey Powershard}}
| |
| − | | [[Lucent Grey Powershard]]
| |
| − | | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|White Powershard}}
| |
| − | | [[White Powershard]]
| |
| − | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 31-39.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Green Powershard}}
| |
| − | | [[Green Powershard]]
| |
| − | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 40-49.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Yellow Powershard}}
| |
| − | | [[Yellow Powershard]]
| |
| − | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 50-59.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Blue Powershard}}
| |
| − | | [[Blue Powershard]]
| |
| − | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 60-74.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Lucent Green Powershard}}
| |
| − | | [[Lucent Green Powershard]]
| |
| − | | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Purple Powershard}}
| |
| − | | [[Purple Powershard]]
| |
| − | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 76-89.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Red Powershard}}
| |
| − | | [[Red Powershard]]
| |
| − | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90-104.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Lucent Yellow Powershard}}
| |
| − | | [[Lucent Yellow Powershard]]
| |
| − | | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105.
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Rainbow Powershard}}
| |
| − | | [[Rainbow Powershard]]
| |
| − | | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106-120.
| |
| − | |}
| |
| | | | |
| − | === Powershard Chest ===
| |
| − | The {{Ti|Powershard Chest}} can be purchased from [[Seon-Hae]] in exchange for 10 [[Skill Book | Skill Books]].It can contain Powershards of any kind or a [[Skill Book]].
| |
| − | <br><br>
| |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |align="center" | '''Image'''
| |
| − | |align="center" | '''Item'''
| |
| − | |align="center" | '''Information'''
| |
| − | |- {{Hl4}}
| |
| − | | {{Ti2|Powershard Chest}}
| |
| − | | [[Powershard Chest]]
| |
| − | | With a bit of luck this chest may contain a Powershard of a random coulour
| |
| − | |}
| |
| − | <br><br>
| |
| | | | |
| − | === 6th and 7th bonus overview === | + | === Weapon Skins === |
| − | | |
| − | This table is not final, there are unkown bonus and values at the moment
| |
| − | | |
| − | {|width=90% align="center" {{NormalTables}}
| |
| − | |- {{Hl3}}
| |
| − | |align="center" | '''Bonus'''
| |
| − | |- {{Hl4}}
| |
| − | |Max. SP<br>
| |
| − | Max. HP<br>
| |
| − | Attack value <br>
| |
| − | Magic Attack Value<br>
| |
| − | Poison Chance<br>
| |
| − | Strong Against (Bosses)<br>
| |
| − | Darkness Resistance <br>
| |
| − | Lightning Resistance<br>
| |
| − | Wind resistance <br>
| |
| − | Fire Resistance <br>
| |
| − | Ice Resistance<br>
| |
| − | Earth resistance<br>
| |
| − | Wicked Resistance<br>
| |
| − | Bleeding Resistance<br>
| |
| − | Damage is absorbed by SP<br>
| |
| − | Damage is Absorbed by HP<br>
| |
| − | Get Force of Wind for (3/5 sec.) In combat<br>
| |
| − | Get Force for 2 seconds in combat<br>
| |
| − | Get Resistance vs Darkness for (1/5) seconds in combat<br>
| |
| − | Receive lightning resistance for 1/5 sec in combat<br>
| |
| − | 1. bonus added <br>
| |
| − | 2. added bonus <br>
| |
| − | 4. added bonus <br>
| |
| − | 5. added bonus <br>
| |
| − | If you have more than 90% HP, your damage received will be reduced by 2%<br>
| |
| − | Low rank points increase damage done.<br>
| |
| − | Finger strike beats opponents with a 2% chance<br>
| |
| − | Cooldown Dragon Swirl: -2 sec. With 10% chance<br>
| |
| − | Cooldown Flying Talisman: -1 sec. With 10% chance<br>
| |
| − | Cooldown Breath of the Wolf: -2 sec. With 20% chance<br>
| |
| − | Damage of Dragon Shooting + 2%<br>
| |
| − | Puncture damage + 2%<br>
| |
| − | Skill damage of bosses (-1%, -4%)<br>
| |
| − | Attack damage of bosses -4%<br>
| |
| − | Absorbs damage to (1%, 2%) as MP<br>
| |
| − | Strong against (Metin stones) (+ 1%, + 2%, + 6%, + 7%).<br>
| |
| − | Bleeding attack (+ 1%, + 2%, + 5%) <br>
| |
| − | |}
| |
| | | | |
| | + | [[Category:Infos]] |
| | | | |
| | [[cz:Bonusy]] | | [[cz:Bonusy]] |