Difference between revisions of "Bonuses"

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Bonuses are additional features that every piece of equipment in Metin2 can have.
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__TOC__
 +
== Origin of bonuses ==
 +
=== 1/5 bonuses ===
  
This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
 
  
The same type of bonus on different items adds up.
+
=== 6/7 bonuses ===
  
Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
 
  
=== Bonus Origin ===
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=== Elemental damage on weapons ===
  
Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses.
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<br><br>
Later in the game, or in the [[Item Shop]], there are items that can add or change bonuses.
 
  
{|width=90% align="center" {{NormalTables}}
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== Overview possible bonuses on each item ==
 +
=== Weapons ===
 +
{| width=99% {{Prettytable}}
 
|- {{Hl3}}
 
|- {{Hl3}}
|align="center" | '''Image'''
+
! width=33%| Attack
|align="center" | '''Item'''
+
! width=33%| Resistance
|align="center" | '''Description'''
+
! width=33%| Other
 +
|-
 +
| valign="top"|
 +
*Animals (2, 4, 6, 10, 20%)
 +
*Devil (2, 4, 6, 10, 20%)
 +
*Half Humans (1, 2, 3, 5, 10%)
 +
*Mystics (2, 4, 6, 10, 20%)
 +
*Orcs (2, 4, 6, 10, 20%)
 +
*Undead (2, 4, 6, 10, 20%)
 +
| valign="top"|
 +
*''None''
 +
| valign="top"|
 +
*Bleeding attack (1, 2, 3, 5, 8%)
 +
*Casting speed (2, 4, 6, 10, 20%)
 +
*Chance for piercing hits (1, 2, 3, 5, 10 %)
 +
*Chance of critical hit (1, 2, 3, 5, 10 %)
 +
*Faint chance (1, 2, 3, 5, 8%)
 +
*Poisoning chance (1, 2, 3, 5, 8%)
 +
*Slowing chance (1, 2, 3, 5, 8%)
 +
*Dexterity (2, 4, 6, 8, 12)
 +
*Intelligence (2, 4, 6, 8, 12)
 +
*Strength (2, 4, 6, 8, 12)
 +
*Vitality (2, 4, 6, 8, 12)
 +
|- {{Hl3}}
 +
! colspan=3| Exclusive 1/5 bonuses to weapons level 30, 75 and 105
 +
|-
 +
| valign="top" colspan=3|
 +
*Average Damage -55% to +60%
 +
*Skill Damage -27% to +28%
 +
|- {{Hl3}}
 +
! colspan=3| Exclusive 6/7 bonuses to weapons
 
|- {{Hl4}}
 
|- {{Hl4}}
|{{Ti2|Reinforce Item}}
+
| valign="top"|
|[[Reinforce Item]]
+
*Damage is increased at lower rank points
|Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail.
+
*Metin Stones (1, 2, 4, 5, 6, 7, 8%)
|- {{Hl4}}
+
*Animals (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
|{{Ti2|Enchant Item}}
+
*Desert (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
|[[Enchant Item]]
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*Devil (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
|All bonuses of an item are replaced by the same number of randomly selected new bonuses
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*Half Humans (1, 2, 3, 4, 5, 6, 7, 10%) of total value
Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.
+
*Insects (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
|- {{Hl4}}
+
*Monsters (1, 2, 3, 4, 5, 6, 7, 10%) of total value
|{{Ti2|Blessing Marble}}
+
*Mystics (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
|[[Blessing Marble]]
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*Orcs (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
|Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail.
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*Undead (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
 +
*Zodiac (1, 2, 3, 4, 5, 6, 7, 10, 20%) of total value
 +
*Attack bonus for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
 +
| valign="top"|
 +
*Defence bonus for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
 +
*Earn (Darkness, Earth, Fire, Ice, Lightning, Wind) Resistance for (1, 2, 3, 4, 5 sec)
 +
| valign="top"|
 +
*{skill} Duration (+1, 2, 3, 4, 5 sec)
 +
*Absorbs (1, 2, 3, 4, 5%) HP with {skill}
 +
*Absorbs (1, 2, 3, 4, 5%) SP with {skill}
 +
*Earn Power of (Darkness, Earth, Fire, Ice, Lightning, Wind) for (1, 2, 3, 4, 5 sec)
 +
*(1, 2, 3, 4, 5%) knockback chance with {skill}
 +
*{skill} Cooldown (-1, 2, 3, 4, 5 sec) with 10/20% chance:
 +
*Increased casting speed for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
 +
*Movement Speed increases for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
 +
<br>
 +
*Critical hit with [[Shred]] ??
 +
|-
 
|}
 
|}
  
  
===Oveview of the possible bonus on each item===
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=== Armours ===
====Bracelets====
 
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Resistances:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign=top |
 
*Mystics +20%
 
*Half Humans +10%
 
*Orcs +20%
 
*Devils +20%
 
*Animals +20%
 
*Undead +20%
 
| valign=top |
 
* 15% Magic Resistance
 
* 15% Lightning Resistance
 
* 15% Wind Resistance
 
* 15% Fire Resistance
 
| valign=top |
 
* 10% Chance of Piercing Hit
 
* 10% Damage will be absorbed by HP
 
* 10% Chance of take SP from the enemy
 
* Max HP +500,+1000,+1500,+2000
 
* Max SP +80 (Available for Bracelets with standard SP-bonus)
 
* 20% Chance of double Item drop
 
|}
 
  
====Necklaces====
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=== Helmets ===
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign=top |
 
*None
 
| valign=top |
 
* 15% Sword Defence
 
* 15% Two-Handed Defence
 
* 15% Dagger Defence
 
* 15% Bell Defence
 
* 15% Fan Defence
 
* 15% Arrow Resistance
 
* Defence chance against claws + 15%
 
| valign=top |
 
* Chance for Blackout: 8%
 
* 10% Chance of Piercing Hit
 
* 10% Chance of Critical Hit
 
* 10% Damage will be absorbed by SP
 
* 10% to take SP from enemy
 
* Max HP +500,+1000,+1500,+2000
 
* Max SP (+10) to (+200)
 
* HP Regeneration +30%
 
* SP Regeneration +30%
 
* 20% Chance for EXP bonus
 
* 20% Chance of double Yang drop
 
|}
 
  
====Helmets====
 
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
|valign="top" |
 
*Mystic +20%
 
*Half Human +10%
 
*Orcs +20%
 
*Devil's +20%
 
*Animals +20%
 
*Undead +20%
 
|valign="top" |
 
* 15% Magic resistance
 
* 15% Lightning Resistance
 
* 15% Wind Resistance
 
* 15% Fire Resistance
 
|valign="top" |
 
* Poisoning Chance: 8%
 
* 10% Damage will be absorbed by SP
 
* HP Regeneration +30%
 
* SP Regeneration +30%
 
* Attack Speed +8%
 
* 15% Chance of Evading Arrow
 
* Bleeding attack +8%
 
|}
 
  
====Earings====
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=== Shields ===
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*Mystic +20%
 
*Half Human +10%
 
*Orcs +20%
 
*Devil's +20%
 
*Animals +20%
 
*Undead +20%
 
| valign="top" |
 
* 15% Sword Defence
 
* 15% Two-Handed Defence
 
* 15% Dagger Defence
 
* Defence chance against claws + 15%
 
* 15% Bell Defence
 
* 15% Fan Defence
 
* 15% Arrow Resistance
 
| valign="top" |
 
*10% to take SP from the enemy
 
* 5% Poison Resistance
 
* 20% Chance of double Item drop
 
* 20% Movement Speed
 
|}
 
  
====Armor====
 
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*None
 
| valign="top" |
 
* 15% Sword Defence
 
* 15% Two-Handed Defence
 
* 15% Dagger Defence
 
* Defence chance against claws + 15%
 
* 15% Bell Defence
 
* 15% Fan Defence
 
* 15% Arrow resistance
 
* 15% Magic resistance
 
* 15% Lightning Resistance
 
* 15% Wind Resistance
 
* 15% Fire Resistance
 
| valign="top" |
 
* 10% damage will be absorbed by HP
 
* 10% damage will be absorbed by SP
 
* Max HP +500,+1000,+1500,+2000
 
* Max SP +200
 
* 10% chance to reflect physical attacks
 
* +50 attack value
 
* Spell Speed +20%
 
|}
 
  
====Shields====
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=== Bracelets ===
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*Mystic +20%
 
*Half Human +10%
 
*Orcs +20%
 
*Devil's +20%
 
*Animals +20%
 
*Undead +20%
 
| valign="top" |
 
* Defence against Blackouts
 
* Defence against Slowing
 
| valign="top" |
 
* 15% chance to reflect physical attacks
 
* 15% chance to Block (evade) physical attacks
 
* 20% chance for EXP bonus
 
* 20% chance of double Yang drop
 
* +12 Intelligence
 
* +12 Strength
 
* +12 Agility
 
* +12 Vitality
 
|}
 
  
====Shoes====
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=== Earrings ===
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*None
 
| valign="top" |
 
* 15% Sword Defence
 
* 15% Two-Handed Defence
 
* 15% Dagger Defence
 
* Defence chance against claws + 15%
 
* 15% Bell Defence
 
* 15% Fan Defence
 
* 15% Arrow Resistance
 
| valign="top" |
 
* 10% Chance of Critical Hit
 
* Chance of Blackout: 8%
 
* Slowing Chance: 8%
 
* Max HP +500,+1000,+1500,+2000
 
* Max SP +80
 
* 20% Chance for EXP bonus
 
* Attack Speed +8%
 
* 20% Chance of double Yang drop
 
* 15% Chance of Evading Arrow
 
|}
 
  
====Weapons====
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=== Necklaces ===
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*Mystic +20%
 
*Half Human +10%
 
*Orcs +20%
 
*Devil's +20%
 
*Animals +20%
 
*Undead +20%
 
| valign="top" |
 
*None
 
| valign="top" |
 
* 10% Chance of Piercing Hit
 
* 10% Chance of Critical Hit
 
* Poison Chance: 8%
 
* Chance of Blackout: 8%
 
* Bleeding attack +8%
 
* Slowing Chance: 8%
 
* Spell Speed +20%
 
* +12 Intelligence
 
* +12 Strength
 
* +12 Agility
 
* +12 Vitality
 
|}
 
'' 'Feature for weapons level 30, 75 and 105 Zodia Weapons''' <p>
 
These weaponshave a built in bonus built-in bonus combination with [[Average Damage]] (AVG), and [[Skill Damage]]. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa
 
*- 45% to +60% AVG
 
*- 25% to +31% SDG
 
  
====Talimans====
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=== Shoes ===
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*Insects + 30%
 
*Desert Monster + 30%
 
*Zodiac Monster + 30%
 
*Half human + 5%
 
| valign="top" |
 
*5% Dagger Defense break
 
*5% Fan Defense break
 
*5% Bell Defense break
 
*5% Claw Defense break
 
*5% Arrow Defense break
 
*5% Sword Defense break
 
*5% Two-handed Defense break
 
*25% Ice Resistance
 
*25% Earth Resistance
 
*25% Darkness Resistance
 
*10% Half Human Resistance
 
*20% Fall Resistance
 
| valign="top" |
 
*+ 5% defense
 
*8% Blackout
 
|}
 
  
===Costumes===
+
=== Talismans ===
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
 
<br><br>
 
There are specific item to change bonus and the number of bonuses on the costumes
 
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|Item
 
| Function
 
|- {{Hl4}}
 
|width="25%"|{{Ti|Transform Costume}}
 
|This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change
 
|- {{Hl4}}
 
|{{Ti|Enchant Costume}}
 
|This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have.
 
|}
 
  
====Hairstyles====
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=== Gloves ===
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Opposition:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*Mystics + 20%
 
*Half-human + 10%
 
*Orcs + 20%
 
*Devils + 20%
 
*Animals + 20%
 
*Undead + 20%
 
| valign="top" |
 
*15% magic resistance
 
*15% lightning resistance
 
*15% wind resistance
 
*15% fire resistance
 
| valign="top" |
 
*Poisoning chance: 8%
 
*Bleeding attack + 8%
 
*10% damage is absorbed by SP
 
*HP Regeneration + 30%
 
*SP regeneration + 30%
 
*Attack speed + 8%
 
*15% Chance to Avoid Arrows
 
|}
 
  
====Costumes====
+
== Overview possible common 6/7 bonuses ==
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Resistances:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*None
 
| valign="top" |
 
*15% sword defense
 
*15% two-handed defense
 
*15% dagger defense
 
*15% defense against claws
 
*15% bell defense
 
*15% fan defense
 
*15% arrow resistance
 
*15% magic resistance
 
*15% lightning resistance
 
*15% wind resistance
 
*15% fire resistance
 
| valign="top" |
 
*10% damage is absorbed by SP
 
*Damage 10% is absorbed by HP
 
*Max. HP +500 to +2000
 
*Max. SP +200
 
*10% chance to reflect close combat hits
 
*Attack value +50
 
*Casting Speed + 20%
 
|}
 
  
====Weapon Skins====
+
== Bonuses on costumes ==
  
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|width="33%"|Strong Against:
 
|width="33%"|Possible Resistances:
 
|width="33%"|Other:
 
|- {{Hl4}}
 
| valign="top" |
 
*Mystics + 20%
 
*Half-humans + 10%
 
*Orcs + 20%
 
*Devils + 20%
 
*Animals + 20%
 
*Undead + 20%
 
| valign="top" |
 
*15% sword defense
 
*15% two-handed defense
 
*15% dagger defense
 
*15% bell defense
 
*15% fan defense
 
*15% arrow resistance
 
*15% defense against claws
 
| valign="top" |
 
*Max. HP +500 to +2000
 
*Max. SP +20 to +80
 
*Poisoning chance: 8%
 
*Bleeding + 8%
 
*Blackout: 8%
 
*Slowing Chance: 8%
 
*Casting speed + 20%
 
*Attack speed + 8%
 
*Movement speed + 20%
 
*Intelligence +12
 
*Strength +12
 
*Dexterity +12
 
*Vitality +12
 
*10% chance of piercing hits
 
*10% chance of critical hit
 
*20% chance of EXP bonus
 
*20% chance to drop a double amount of yang
 
*15% chance to Avoid Aroows
 
|}
 
<br><br>
 
  
== 6th and 7th bonus ==
+
=== Costumes ===
[[File: Seon-Hae.png | thumb | [[Seon-Hae]]]]
 
* 6th and 7th bonuses can be added at {{Tm|Seon-Hae}}.
 
* To add the 6th bonus, the item must have the 5th bonus.
 
* The 7th bonus requires an item with a 6th bonus.
 
* It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with Seon-Hae and can not be used. The time can be reduced by using the {{Ti|Time Spiral}}.
 
* The added bonus is chosen randomly and can be class specific.
 
[[File:6th7thBonusUI.png]]
 
  
* {{Ti|Enchant Item}} does not affect the 6th and 7th bonuses, only bonuses 1 - 5.
 
* Changing bonus with {{Ti|Orison}}. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 1-5
 
* It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time.
 
<br>
 
* The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives.
 
* The more fragments of the same variety are used, the higher the chance that a new bonus will be added.
 
* You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%.
 
* You can use 5x additives
 
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|align="center" | '''Image'''
 
|align="center" | '''Item'''
 
|align="center" | '''Information'''
 
|- {{Hl4}}
 
| {{Ti2|Small Additive}}
 
| [[Small Additive]]
 
| Increases the change of adding a bonus by up to 5%
 
|- {{Hl4}}
 
| {{Ti2|Medium Additive}}
 
| [[Medium Additive]]
 
| Increases the change of adding a bonus by up to 10%
 
|- {{Hl4}}
 
| {{Ti2|Large Additive}}
 
| [[Large Additive]]
 
| Increases the change of adding a bonus by up to 20%
 
|- {{Hl4}}
 
| {{Ti2|Power Additive}}
 
| [[Power Additive]]
 
| Increases the change of adding a bonus by up to 50%
 
|}
 
<br><br>
 
=== Powershards ===
 
  
{|width=90% align="center" {{NormalTables}}
+
=== Hairstyles ===
|- {{Hl3}}
 
|align="center" | '''Image'''
 
|align="center" | '''Item'''
 
|align="center" | '''Information'''
 
|- {{Hl4}}
 
| {{Ti2|Grey Powershard}}
 
| [[Grey Powershard]]
 
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 0-29.
 
|- {{Hl4}}
 
| {{Ti2|Lucent Grey Powershard}}
 
| [[Lucent Grey Powershard]]
 
| A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30.
 
|- {{Hl4}}
 
| {{Ti2|White Powershard}}
 
| [[White Powershard]]
 
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 31-39.
 
|- {{Hl4}}
 
| {{Ti2|Green Powershard}}
 
| [[Green Powershard]]
 
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 40-49.
 
|- {{Hl4}}
 
| {{Ti2|Yellow Powershard}}
 
| [[Yellow Powershard]]
 
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 50-59.
 
|- {{Hl4}}
 
| {{Ti2|Blue Powershard}}
 
| [[Blue Powershard]]
 
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 60-74.
 
|- {{Hl4}}
 
| {{Ti2|Lucent Green Powershard}}
 
| [[Lucent Green Powershard]]
 
| A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75.
 
|- {{Hl4}}
 
| {{Ti2|Purple Powershard}}
 
| [[Purple Powershard]]
 
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 76-89.
 
|- {{Hl4}}
 
| {{Ti2|Red Powershard}}
 
| [[Red Powershard]]
 
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90-104.
 
|- {{Hl4}}
 
| {{Ti2|Lucent Yellow Powershard}}
 
| [[Lucent Yellow Powershard]]
 
| A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105.
 
|- {{Hl4}}
 
| {{Ti2|Rainbow Powershard}}
 
| [[Rainbow Powershard]]
 
| A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106-120.
 
|}
 
  
=== Powershard Chest ===
 
The {{Ti|Powershard Chest}} can be purchased from [[Seon-Hae]] in exchange for 10 [[Skill Book | Skill Books]].It can contain Powershards of any kind or a [[Skill Book]].
 
<br><br>
 
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|align="center" | '''Image'''
 
|align="center" | '''Item'''
 
|align="center" | '''Information'''
 
|- {{Hl4}}
 
| {{Ti2|Powershard Chest}}
 
| [[Powershard Chest]]
 
| With a bit of luck this chest may contain a Powershard of a random coulour
 
|}
 
<br><br>
 
  
=== 6th and 7th bonus overview ===
+
=== Weapon Skins ===
 
 
This table is not final, there are unkown bonus and values at the moment
 
 
 
{|width=90% align="center" {{NormalTables}}
 
|- {{Hl3}}
 
|align="center" | '''Bonus'''
 
|- {{Hl4}}
 
|Max. SP<br>
 
Max. HP<br>
 
Attack value <br>
 
Magic Attack Value<br>
 
Poison Chance<br>
 
Strong Against (Bosses)<br>
 
Darkness Resistance <br>
 
Lightning Resistance<br>
 
Wind resistance <br>
 
Fire Resistance <br>
 
Ice Resistance<br>
 
Earth resistance<br>
 
Wicked Resistance<br>
 
Bleeding Resistance<br>
 
Damage is absorbed by SP<br>
 
Damage is Absorbed by HP<br>
 
Get Force of Wind for (3/5 sec.) In combat<br>
 
Get Force for 2 seconds in combat<br>
 
Get Resistance vs Darkness for (1/5) seconds in combat<br>
 
Receive lightning resistance for 1/5 sec in combat<br>
 
1. bonus added <br>
 
2. added bonus <br>
 
4. added bonus <br>
 
5. added bonus <br>
 
If you have more than 90% HP, your damage received will be reduced by 2%<br>
 
Low rank points increase damage done.<br>
 
Finger strike beats opponents with a 2% chance<br>
 
Cooldown Dragon Swirl: -2 sec. With 10% chance<br>
 
Cooldown Flying Talisman: -1 sec. With 10% chance<br>
 
Cooldown Breath of the Wolf: -2 sec. With 20% chance<br>
 
Damage of Dragon Shooting + 2%<br>
 
Puncture damage + 2%<br>
 
Skill damage of bosses (-1%, -4%)<br>
 
Attack damage of bosses -4%<br>
 
Absorbs damage to (1%, 2%) as MP<br>
 
Strong against (Metin stones) (+ 1%, + 2%, + 6%, + 7%).<br>
 
Bleeding attack (+ 1%, + 2%, + 5%) <br>
 
|}
 
  
 +
[[Category:Infos]]
  
 
[[cz:Bonusy]]
 
[[cz:Bonusy]]

Revision as of 21:35, 16 July 2025

Origin of bonuses

1/5 bonuses

6/7 bonuses

Elemental damage on weapons



Overview possible bonuses on each item

Weapons

Attack Resistance Other
  • Animals (2, 4, 6, 10, 20%)
  • Devil (2, 4, 6, 10, 20%)
  • Half Humans (1, 2, 3, 5, 10%)
  • Mystics (2, 4, 6, 10, 20%)
  • Orcs (2, 4, 6, 10, 20%)
  • Undead (2, 4, 6, 10, 20%)
  • None
  • Bleeding attack (1, 2, 3, 5, 8%)
  • Casting speed (2, 4, 6, 10, 20%)
  • Chance for piercing hits (1, 2, 3, 5, 10 %)
  • Chance of critical hit (1, 2, 3, 5, 10 %)
  • Faint chance (1, 2, 3, 5, 8%)
  • Poisoning chance (1, 2, 3, 5, 8%)
  • Slowing chance (1, 2, 3, 5, 8%)
  • Dexterity (2, 4, 6, 8, 12)
  • Intelligence (2, 4, 6, 8, 12)
  • Strength (2, 4, 6, 8, 12)
  • Vitality (2, 4, 6, 8, 12)
Exclusive 1/5 bonuses to weapons level 30, 75 and 105
  • Average Damage -55% to +60%
  • Skill Damage -27% to +28%
Exclusive 6/7 bonuses to weapons
  • Damage is increased at lower rank points
  • Metin Stones (1, 2, 4, 5, 6, 7, 8%)
  • Animals (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Desert (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Devil (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Half Humans (1, 2, 3, 4, 5, 6, 7, 10%) of total value
  • Insects (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Monsters (1, 2, 3, 4, 5, 6, 7, 10%) of total value
  • Mystics (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Orcs (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Undead (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Zodiac (1, 2, 3, 4, 5, 6, 7, 10, 20%) of total value
  • Attack bonus for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
  • Defence bonus for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
  • Earn (Darkness, Earth, Fire, Ice, Lightning, Wind) Resistance for (1, 2, 3, 4, 5 sec)
  • {skill} Duration (+1, 2, 3, 4, 5 sec)
  • Absorbs (1, 2, 3, 4, 5%) HP with {skill}
  • Absorbs (1, 2, 3, 4, 5%) SP with {skill}
  • Earn Power of (Darkness, Earth, Fire, Ice, Lightning, Wind) for (1, 2, 3, 4, 5 sec)
  • (1, 2, 3, 4, 5%) knockback chance with {skill}
  • {skill} Cooldown (-1, 2, 3, 4, 5 sec) with 10/20% chance:
  • Increased casting speed for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
  • Movement Speed increases for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}


  • Critical hit with Shred ??


Armours

Helmets

Shields

Bracelets

Earrings

Necklaces

Shoes

Talismans

Gloves

Overview possible common 6/7 bonuses

Bonuses on costumes

Costumes

Hairstyles

Weapon Skins