Difference between revisions of "Bonuses"
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!width="33%"|Strong Against: | !width="33%"|Strong Against: | ||
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− | !width=" | + | !width="33%"|Possible Opposition: |
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− | !width=" | + | !width="33%"|Other: |
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*None | *None | ||
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− | * | + | * 15% Sword Defense |
− | * | + | * 15% Two-Handed Defense |
− | * | + | * 15% Dagger Defense |
− | * | + | * 15% Bell Defense |
− | * | + | * 15% Fan Defense |
− | * | + | * 15% Arrow Resistance |
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* Chance for Blackout: 8% | * Chance for Blackout: 8% | ||
− | * | + | * 10% Chance of Piercing Hit |
* 10% Chance of Critical Hit | * 10% Chance of Critical Hit | ||
* 10% Damage will be absorbed by SP | * 10% Damage will be absorbed by SP | ||
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* Max HP +500,+1000,+1500,+2000 | * Max HP +500,+1000,+1500,+2000 | ||
* Max SP (+10) to (+200) | * Max SP (+10) to (+200) | ||
− | * HP Regeneration + | + | * HP Regeneration +30% |
* SP Regeneration +30% | * SP Regeneration +30% | ||
− | * | + | * 20% Chance for EXP bonus |
− | * | + | * 20% Chance of double Yang drop |
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*Mystic +20% | *Mystic +20% | ||
*Half Human +10% | *Half Human +10% | ||
− | *Orcs + | + | *Orcs +20% |
− | *Devil's + | + | *Devil's +20% |
− | *Animals + | + | *Animals +20% |
− | *Undead + | + | *Undead +20% |
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− | * | + | * 15% Sword Defense |
− | * | + | * 15% Two-Handed Defense |
− | * | + | * 15% Dagger Defense |
− | * | + | * 15% Bell Defense |
− | * | + | * 15% Fan Defense |
− | * | + | * 15% Arrow Resistance |
|| | || | ||
− | * | + | *10% to take SP from the enemy |
− | * | + | * 5% Poison Resistance |
− | * | + | * 20% Chance of double Item drop |
− | * | + | * 20% Movement Speed |
|} | |} | ||
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Revision as of 23:57, 16 May 2010
Bracelets
Possible Bonus for Bracelets
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Necklaces
Possible Bonus for Necklaces
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Other:
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Helmets
Possible Bonus for Helmets
Strong Against:
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Possible Opposition:
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Other:
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Earings
Possible Bonus for Earings
Strong Against:
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Possible Opposition:
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Other:
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Armor
Possible Bonuses for Armors
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Shields
Possible Bonus for Shield
Strong Against:
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Possible Opposition:
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Other:
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Shoes
Possible Bonus for Shoes
Strong Against:
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Possible Opposition:
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Weapons
Possible Bonus for Weapons
Strong Against:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG