Difference between revisions of "Bonuses"

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!width="33%"|Strong Against:
 
!width="33%"|Strong Against:
 
----
 
----
!width="100%"|Possible Opposition:
+
!width="33%"|Possible Opposition:
 
----
 
----
!width="100%"|Other:
+
!width="33%"|Other:
 
----
 
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|- valign="top"
 
|- valign="top"
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*None
 
*None
 
||
 
||
* 100% Sword Defense
+
* 15% Sword Defense
* 100% Two-Handed Defense
+
* 15% Two-Handed Defense
* 100% Dagger Defense
+
* 15% Dagger Defense
* 100% Bell Defense
+
* 15% Bell Defense
* 100% Fan Defense
+
* 15% Fan Defense
* 100% Arrow Resistance
+
* 15% Arrow Resistance
 
||
 
||
 
* Chance for Blackout: 8%
 
* Chance for Blackout: 8%
* 100% Chance of Piercing Hit
+
* 10% Chance of Piercing Hit
 
* 10% Chance of Critical Hit
 
* 10% Chance of Critical Hit
 
* 10% Damage will be absorbed by SP
 
* 10% Damage will be absorbed by SP
Line 63: Line 63:
 
* Max HP +500,+1000,+1500,+2000
 
* Max HP +500,+1000,+1500,+2000
 
* Max SP (+10) to (+200)
 
* Max SP (+10) to (+200)
* HP Regeneration +300%
+
* HP Regeneration +30%
 
* SP Regeneration +30%
 
* SP Regeneration +30%
* 100% Chance for EXP bonus
+
* 20% Chance for EXP bonus
* 200% Chance of double Yang drop
+
* 20% Chance of double Yang drop
 
|}
 
|}
 
|}
 
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Line 120: Line 120:
 
*Mystic +20%  
 
*Mystic +20%  
 
*Half Human +10%  
 
*Half Human +10%  
*Orcs +200%  
+
*Orcs +20%  
*Devil's +200%  
+
*Devil's +20%  
*Animals +200%  
+
*Animals +20%  
*Undead +200%
+
*Undead +20%
 
||
 
||
* 150% Sword Defense
+
* 15% Sword Defense
* 150% Two-Handed Defense
+
* 15% Two-Handed Defense
* 150% Dagger Defense
+
* 15% Dagger Defense
* 150% Bell Defense
+
* 15% Bell Defense
* 150% Fan Defense
+
* 15% Fan Defense
* 150% Arrow Resistance
+
* 15% Arrow Resistance
 
||
 
||
*100% to take SP from the enemy
+
*10% to take SP from the enemy
* 50% Poison Resistance
+
* 5% Poison Resistance
* 2000% Chance of double Item drop
+
* 20% Chance of double Item drop
* 2000000% Movement Speed
+
* 20% Movement Speed
 
|}
 
|}
 
|}
 
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Revision as of 23:57, 16 May 2010

Bracelets

Possible Bonus for Bracelets
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80 (Available for Bracelets with standard SP-bonus)
  • 20% Chance of double Item drop

Necklaces

Possible Bonus for Necklaces
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • Chance for Blackout: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP +500,+1000,+1500,+2000
  • Max SP (+10) to (+200)
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Possible Bonus for Helmets
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • Poisoning Chance: 8%
  • 10% Damage will be absorbed by SP
  • HP Regeneration +30%
  • SP Regeneration +30%
  • Attack Speed +8%
  • 15% Chance of Evading Arrow

Earings

Possible Bonus for Earings
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • 10% to take SP from the enemy
  • 5% Poison Resistance
  • 20% Chance of double Item drop
  • 20% Movement Speed

Armor

Possible Bonuses for Armors
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +500,+1000,+1500,+2000
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Shields

Possible Bonus for Shield
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 15% chance to reflect physical attacks
  • 15% chance to Block (evade) physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

Shoes

Possible Bonus for Shoes
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defense
  • 15% Two-Handed Defense
  • 15% Dagger Defense
  • 15% Bell Defense
  • 15% Fan Defense
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Max HP +500,+1000,+1500,+2000
  • Max SP +80
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop
  • 15% Chance of Evading Arrow

Weapons

Possible Bonus for Weapons
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

'Feature for weapons level 30 and level 75'

All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!

  • - 45% to +60% AVG
  • - 25% to +31% SDG