Difference between revisions of "Bonuses"
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| − | * | + | *Esoteric +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
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*Undead +20% | *Undead +20% | ||
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| − | * | + | * Defence against Blackouts |
| − | * | + | * Defence against Slowing |
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* 15% chance to reflect physical attacks | * 15% chance to reflect physical attacks | ||
Revision as of 19:10, 11 May 2009
Bracelets
Possible Bonus for Bracelets
| Strong Against:
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Possible Opposition:
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Other:
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Necklaces
Possible Bonus for Necklaces
| Strong Against:
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Possible Opposition:
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Other:
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Helmet
Possible Bonus for Helm
| Strong Against:
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Possible Opposition:
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Other:
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Earrings
Possible Bonus for Earrings
| Strong Against:
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Possible Opposition:
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Other:
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|---|---|---|
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Armor
Mögliche Boni für Rüstung
| Strong Against:
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Possible Opposition:
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Other:
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|---|---|---|
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Sheild
Possible Bonus for Shield
| Strong Against:
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Possible Opposition:
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Other:
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Shoes
Possible Bonus for shoes
| Strong Against:
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Possible Opposition:
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Other:
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Weapons
Possible Bonus for Weapons
| Strong Against:
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Possible Opposition:
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Other:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG