Difference between revisions of "Bonuses"
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− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
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− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
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− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% | ||
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* 15% chance to reflect physical attacks | * 15% chance to reflect physical attacks | ||
− | * 15% chance to evade physical attacks | + | * 15% chance to Block (evade) physical attacks |
* 20% chance for EXP bonus | * 20% chance for EXP bonus | ||
* 20% chance of double Yang drop | * 20% chance of double Yang drop | ||
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− | * | + | *Mystic +20% |
*Half Human +10% | *Half Human +10% | ||
*Orcs +20% | *Orcs +20% |
Revision as of 19:08, 7 September 2009
Bracelets
Possible Bonus for Bracelets
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Necklaces
Possible Bonus for Necklaces
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Helmets
Possible Bonus for Helmets
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Earings
Possible Bonus for Earings
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Armor
Possible Bonuses for Armours
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Shields
Possible Bonus for Shield
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Shoes
Possible Bonus for Shoes
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Weapons
Possible Bonus for Weapons
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG