Difference between revisions of "Bonuses"
[checked revision] | [checked revision] |
Lilucky136 (talk | contribs) (→Helmets) |
Lilucky136 (talk | contribs) (→Necklaces) |
||
Line 61: | Line 61: | ||
* 10% Damage will be absorbed by SP | * 10% Damage will be absorbed by SP | ||
* 10% to take SP from enemy | * 10% to take SP from enemy | ||
− | * Max HP | + | * Max HP 500,1000,1500,2000 |
* Max SP (+10) to (+200) | * Max SP (+10) to (+200) | ||
* HP Regeneration +30% | * HP Regeneration +30% |
Revision as of 20:41, 21 November 2009
Bracelets
Possible Bonus for Bracelets
Strong Against:
|
Possible Opposition:
|
Other:
|
---|---|---|
|
|
|
Necklaces
Possible Bonus for Necklaces
Strong Against:
|
Possible Opposition:
|
Other:
|
---|---|---|
|
|
|
Helmets
Possible Bonus for Helmets
Strong Against:
|
Possible Opposition:
|
Other:
|
---|---|---|
|
|
|
Earings
Possible Bonus for Earings
Strong Against:
|
Possible Opposition:
|
Other:
|
---|---|---|
|
|
|
Armor
Possible Bonuses for Armours
Strong Against:
|
Possible Opposition:
|
Other:
|
---|---|---|
|
|
|
Shields
Possible Bonus for Shield
Strong Against:
|
Possible Opposition:
|
Other:
|
---|---|---|
|
|
|
Shoes
Possible Bonus for Shoes
Strong Against:
|
Possible Opposition:
|
Other:
|
---|---|---|
|
|
|
Weapons
Possible Bonus for Weapons
Strong Against:
|
Possible Opposition:
|
Other:
|
---|---|---|
|
|
|
'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG