|
|
Line 41: |
Line 41: |
| !width="33%"|Strong Against: | | !width="33%"|Strong Against: |
| ---- | | ---- |
− | !width="33%"|Possible Opposition: | + | !width="100%"|Possible Opposition: |
| ---- | | ---- |
− | !width="33%"|Other: | + | !width="100%"|Other: |
| ---- | | ---- |
| |- valign="top" | | |- valign="top" |
Line 49: |
Line 49: |
| *None | | *None |
| || | | || |
− | * 15% Sword Defense | + | * 100% Sword Defense |
− | * 15% Two-Handed Defense | + | * 100% Two-Handed Defense |
− | * 15% Dagger Defense | + | * 100% Dagger Defense |
− | * 15% Bell Defense | + | * 100% Bell Defense |
− | * 15% Fan Defense | + | * 100% Fan Defense |
− | * 15% Arrow Resistance | + | * 100% Arrow Resistance |
| || | | || |
| * Chance for Blackout: 8% | | * Chance for Blackout: 8% |
− | * 10% Chance of Piercing Hit | + | * 100% Chance of Piercing Hit |
| * 10% Chance of Critical Hit | | * 10% Chance of Critical Hit |
| * 10% Damage will be absorbed by SP | | * 10% Damage will be absorbed by SP |
Line 63: |
Line 63: |
| * Max HP +500,+1000,+1500,+2000 | | * Max HP +500,+1000,+1500,+2000 |
| * Max SP (+10) to (+200) | | * Max SP (+10) to (+200) |
− | * HP Regeneration +30% | + | * HP Regeneration +300% |
| * SP Regeneration +30% | | * SP Regeneration +30% |
− | * 20% Chance for EXP bonus | + | * 100% Chance for EXP bonus |
− | * 20% Chance of double Yang drop | + | * 200% Chance of double Yang drop |
| |} | | |} |
| |} | | |} |
Revision as of 21:09, 16 May 2010
Bracelets
Possible Bonus for Bracelets
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- 15% Magic Resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
|
- 10% Chance of Piercing Hit
- 10% Damage will be absorbed by HP
- 10% Chance of take SP from the enemy
- Max HP +500,+1000,+1500,+2000
- Max SP +80 (Available for Bracelets with standard SP-bonus)
- 20% Chance of double Item drop
|
Necklaces
Possible Bonus for Necklaces
Strong Against:
|
Possible Opposition:
|
Other:
|
|
- 100% Sword Defense
- 100% Two-Handed Defense
- 100% Dagger Defense
- 100% Bell Defense
- 100% Fan Defense
- 100% Arrow Resistance
|
- Chance for Blackout: 8%
- 100% Chance of Piercing Hit
- 10% Chance of Critical Hit
- 10% Damage will be absorbed by SP
- 10% to take SP from enemy
- Max HP +500,+1000,+1500,+2000
- Max SP (+10) to (+200)
- HP Regeneration +300%
- SP Regeneration +30%
- 100% Chance for EXP bonus
- 200% Chance of double Yang drop
|
Helmets
Possible Bonus for Helmets
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- 15% Magic resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
|
- Poisoning Chance: 8%
- 10% Damage will be absorbed by SP
- HP Regeneration +30%
- SP Regeneration +30%
- Attack Speed +8%
- 15% Chance of Evading Arrow
|
Earings
Possible Bonus for Earings
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- 15% Sword Defense
- 15% Two-Handed Defense
- 15% Dagger Defense
- 15% Bell Defense
- 15% Fan Defense
- 15% Arrow Resistance
|
- 10% to take SP from the enemy
- 5% Poison Resistance
- 20% Chance of double Item drop
- 20% Movement Speed
|
Armor
Possible Bonuses for Armors
Strong Against:
|
Possible Opposition:
|
Other:
|
|
- 15% Sword Defense
- 15% Two-Handed Defense
- 15% Dagger Defense
- 15% Bell Defense
- 15% Fan Defense
- 15% Arrow resistance
- 15% Magic resistance
- 15% Lightning Resistance
- 15% Wind Resistance
- 15% Fire Resistance
|
- 10% damage will be absorbed by HP
- 10% damage will be absorbed by SP
- Max HP +500,+1000,+1500,+2000
- Max SP +200
- 10% chance to reflect physical attacks
- +50 attack value
- Spell Speed +20%
|
Shields
Possible Bonus for Shield
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
- Defence against Blackouts
- Defence against Slowing
|
- 15% chance to reflect physical attacks
- 15% chance to Block (evade) physical attacks
- 20% chance for EXP bonus
- 20% chance of double Yang drop
- +12 Intelligence
- +12 Strength
- +12 Agility
- +12 Vitality
|
Shoes
Strong Against:
|
Possible Opposition:
|
Other:
|
|
- 15% Sword Defense
- 15% Two-Handed Defense
- 15% Dagger Defense
- 15% Bell Defense
- 15% Fan Defense
- 15% Arrow Resistance
|
- 10% Chance of Critical Hit
- Chance of Blackout: 8%
- Slowing Chance: 8%
- Max HP +500,+1000,+1500,+2000
- Max SP +80
- 20% Chance for EXP bonus
- Attack Speed +8%
- 20% Chance of double Yang drop
- 15% Chance of Evading Arrow
|
Weapons
Possible Bonus for Weapons
Strong Against:
|
Possible Opposition:
|
Other:
|
- Mystic +20%
- Half Human +10%
- Orcs +20%
- Devil's +20%
- Animals +20%
- Undead +20%
|
|
- 10% Chance of Piercing Hit
- 10% Chance of Critical Hit
- Poison Chance: 8%
- Chance of Blackout: 8%
- Slowing Chance: 8%
- Spell Speed +20%
- +12 Intelligence
- +12 Strength
- +12 Agility
- +12 Vitality
|
'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG