Pet System

Revision as of 14:46, 20 October 2015 by Skilgannon (talk | contribs) (Stats progression)
Pet System Header.png



General Information

Version 15.5 the new Pet System is introduced in metin. With this system we can hatch, evolve and feed new pets. The system is independant from the old pets. There are so far 4 different pets on the new system:



Pet eggs

To get a Pet, first you need to obtain the egss that is dropped in certain bosses in game

Egg Boss
Background.pngMonkey Egg.png Monkey Egg , ,
Background.pngSpider Egg.png Spider Egg
Background.pngRazador's Egg.png Razador's Egg
Background.pngNemere's Egg.png Nemere's Egg
  • The eggs have 7 day duration and will disapear after the time expires, the eggs can be used to hatch a new pet or to feed already hatched pets.



Pet Names

Incubator Screen.png

When you click with the right mouse button on a Egg, a new window will open called "Incubator" where you can chose your pet name.
This will cost you 100.000 yang.
Pet names need to have between 4 and 20 characters.
Pet names are not unique (several pets can have the same name)
If you do not input a name, a default one will be assigned.

Game rules apply as usual when choosing pet name


Pet User Interface

thumbPet UI Button

To access pet user interface you can press "P" on your keyboard, while pet is active, or you can press the button between the "4" and "F1" shortcuts, in this case 2 buttons will appear, one for the alchemy system and the other to the new Pet User Interface.

Pet UI.png
  • Icon: Top left, shows the icon of the seal.
  • 1st Line: Shows Pet Stage (Young, Wild, Valiant, Heroic)
  • 2nd Line: Pet Name
  • Level: Shows pet current level (pets can reach owner's maximum level (1-105).
  • Experience: Shows the ammoutn of experience the pet has.
  • Age: Shows how old the pet is.
  • Duration: The red bar chows how much time the pet as left, it refills when pet is feeded.
  • Feed: Button that opens the feeding window.
  • Evolve: Button that opens the evolve window.
  • Item EXP: Button that opens the window that allows pet to consume gear in order to fill the last 10% EXP of each level.
  • Bonuses: Bonus given by pet when active.
  • HP Gives more HP to player
  • Defense Gives more defense to player
  • SP Gives more SP to player
  • Bonuses percentages increase randomly with stage, age and level of pet.
  • Skill: Pets can have up to 3 skills, these are only unlocked in the last Valiant Stage





Pet Duration

  • Pet duration can be consulted in the red bar visible on pet interface, or on mouse over on the pet seal.
    *Pet duration is random and is set when hatching the pet.
  • Pet duration cannot be increased, it can however be refilled by feeding the pet.
  • According to the reports so far, shortest observed pet was 1 day, longest was 14 days.

Note: Real time, not play time

Feeding

When clicking the button Feed on the Pet User Interface the feeding window will appear

Feeding Window.jpg
  • All Eggs and pets (live and dead) can be used as food for your pet.
  • When feeding with eggs and pets, the duration of your pet will be refilled 3% to 5%.
  • Feeding your pet with Background.pngProtein Snack.png Protein Snack will refill your pet duration to 100%.

Pet Death

When the duration of a pet expires, it will die.

  • Using Background.pngProtein Snack.png Protein Snack the pet will be revived with 50% of it's duration refilled.
  • If a pet is revived he will keep his bonuses and skills, but his age will be reseted.



Leveling and EXP

Pet EXP Balls.jpg
  • Pet can reach the same leavel as the player, therefore at the present,level 105.
  • If the pet is higher level than the player it cannot be activated but it can be kept on inventory anyway.
  • Each time the pet reaches a certain point of exp (22.75, 45.25, 68.25, 91% and 100%) you will see an effect, similar to when players are leveling.
  • On each level you are required to fill 4 red balls, 91%, by killing mobs, and the final blue ball, by sacrificing items to fill the remaining last 9%.
  • The ammount of Item EXP obtained from each item varies according to the NPC price of each item.
  • You can fill the blue balls before the red are complete, exceding Item EXP will be stored for the next level.
  • Pet needs to be active to collect EXP from the mobs it's owner is killing
  • Pet can loose EXP uppon death of the player. (Needs confirmation).



Stages and evolving

While leveling your pet, at certain key points the pet can evolve to a different stage, the requirements are as follow:

Stage Level Requirements
Young 1-40 No requirements - all freshly hatched eggs
Wild 41-80 Young Pet Level 40, full EXP
10x Background.pngYoung Pet Book.png Young Pet Book, 10x Background.pngSpider Egg Sack.png Spider Egg Sack, 10x Background.pngWhite Hairband+.png White Hairband+, 10x Background.pngShiriken.png Shiriken, 10x Background.pngOrnamental Hairpin.png Ornamental Hairpin, 5x Background.pngBlack Uniform+.png Black Uniform+, 5x Background.pngPiece of Ice+.png Piece of Ice+
Valiant 81+ Wild Pet Level 80, full EXP
10x Background.pngWild Pet Book.png Wild Pet Book, 2x Background.pngBlood-Red Pearl.png Blood-Red Pearl, 10x Background.pngFace Cream.png Face Cream, 10x Background.pngYeti Fur+.png Yeti Fur+, 10x Background.pngOrnament.png Ornament, 10x Background.pngBall.png Ball, 5x Background.pngCurse Book+.png Curse Book+
Heroic 81+ Valiant Pet level 81+ and 30+ Days Old
10xBackground.pngValiant Pet Book.png Valiant Pet Book, 10x Background.pngUnknown Medicine+.png Unknown Medicine+, 2x Background.pngWhite Pearl.png White Pearl, 2x Background.pngBlue Pearl.png Blue Pearl, 10x Background.pngDemon's Keepsake+.png Demon's Keepsake+, 10x Background.pngOrc Tooth+.png Orc Tooth+, 5x Background.pngBlue Belt.png Blue Belt



Stats progression

  • There are 2 different kind of pets regarding how the stats improve
Bonus Each X Levels Type Increase
HP 5 Constant ±0,1 + 0,1% to 0,6%
Defense 7 Constant ±0,1 + 0,1% to 0,6%
SP 4 Constant ±0,1 + 0,1% to 0,6%
Bonus Each X Levels Type Increase
HP 6 Random + 0,1% to 0,9%
Defense 8 Random + 0,1 % to 0,6 %
MP 6 Random + 0,1 % to 0,7 %

Skills

Pet skils are unlock on the last stage, the number of skills unlocked is set upon hatching of the egg and can be 1, 2 or 3 skills. The skills can be active or passive.
Passive skills are always present and it's effect is displayed on top left corner with an icon. Active skills are triggered automatically on specific situations, active skills have cooldown.
You can choose the pet skills by reading the wiched Pet Skill Book.
After your pet has learned the skill, a "+" will appear in the skill, to evolve it each skill level will require Yang
Skills can be evolved up to level 20.
There are 18 different skills to chose from!

Icon Skill Description
Resistance.png Resistance (Warrior) Resistance to Warrior attacks (passive)
Resistance.png Resistance (Sura) Resistance to Sura attacks (passive)
Resistance.png Resistance (Ninja) Resistance to Ninja attacks (passive)
Resistance.png Resistance (Shaman) Resistance to Shaman attacks (passive)
Resistance.png Resistance (Lycan) Resistance to Lycan attacks (passive)
Berserker.png Berserker Attack value increased (passive)
Anti-Magic.png Anti-Magic Reduce enemy magic resistance (passive)
Haste.png Haste Skill cooldown reduced (passive)
Drill.png Drill Increased chance of piercing hits (passive)
Restoration.png Restoration HP will be restored as soon as it drops below 20%
Vampirism.png Vampirism Leech HP from the enemy (passive)
Spiritualism.png Spiritualism Leech SP from the enemy (passive)
Bulwark.png Bulwark Physical damage is blocked (passive)
Reflection.png Reflection Damage taken is reflected back at the enemy (passive)
Yang Drop.png Yang Drop Yang drop rate is increased (passive)
Range.png Range Range of your bow is increased (passive)
Immortal.png Immortal Chance of temporary invincibility
Panacea.png Panacea Chance to remove bleeding, slow and poison effects



Other information

  • Pet doesn't have HP, SP or any stat values.
  • Using a Background.pngTransport Box.png Transport Box pet can be tradable for a 30 day period.
  • Only one pet from this system can be used at any given time, but it can be used along with 1 pet from the old system.
  • Pet cannot take any damage.
  • Bonus, number of skills, pet size is generated randomly.
  • Pets change size and colour when evolving stages.