Difference between revisions of "Bonuses"
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*Half human + 5% | *Half human + 5% | ||
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− | 5% Dagger Defense break | + | *5% Dagger Defense break |
− | 5% Fan Defense break | + | *5% Fan Defense break |
− | 5% Bell Defense break | + | *5% Bell Defense break |
− | 5% Claw Defense break | + | *5% Claw Defense break |
− | 5% Arrow Defense break | + | *5% Arrow Defense break |
− | 5% Sword Defense break | + | *5% Sword Defense break |
− | 5% Two-handed Defense break | + | *5% Two-handed Defense break |
− | 25% Ice Resistance | + | *25% Ice Resistance |
− | 25% Earth Resistance | + | *25% Earth Resistance |
− | 25% Darkness Resistance | + | *25% Darkness Resistance |
− | 10% Half Human Resistance | + | *10% Half Human Resistance |
− | 20% Fall Resistance | + | *20% Fall Resistance |
| valign="top" | | | valign="top" | | ||
*+ 5% defense | *+ 5% defense |
Revision as of 15:07, 29 June 2019
Bonuses are additional features that every piece of equipment in Metin2 can have.
This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
The same type of bonus on different items adds up.
Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
Contents
Bonus Origin
Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the Item Shop, there are items that can add or change bonuses.
Image | Item | Description |
Reinforce Item | Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail. | |
Enchant Item | All bonuses of an item are replaced by the same number of randomly selected new bonuses
Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. | |
Blessing Marble | Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail. |
Oveview of the possible bonus on each item
Bracelets
Strong Against: | Possible Resistances: | Other: |
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Necklaces
Strong Against: | Possible Opposition: | Other: |
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Helmets
Strong Against: | Possible Opposition: | Other: |
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Earings
Strong Against: | Possible Opposition: | Other: |
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Armor
Strong Against: | Possible Opposition: | Other: |
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Shields
Strong Against: | Possible Opposition: | Other: |
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Shoes
Strong Against: | Possible Opposition: | Other: |
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Weapons
Strong Against: | Possible Opposition: | Other: |
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'Feature for weapons level 30, 75 and 105 Zodia Weapons'
These weaponshave a built in bonus built-in bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa
- - 45% to +60% AVG
- - 25% to +31% SDG
Talimans
Strong Against: | Possible Opposition: | Other: |
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