Charisma
Charisma
- By creating a group, the groupleader can assign you certain buffs if he has Leadership skill improved.
- The buffs given from the leadership is a fixed amount. A portion of the buffs are reflected back to the groupleader by default:
- 5% of the value between leadership level 5 to M1
- 10% of the value between leadership M1 to G1
- 15% of the value from leadership G1
- For example: You have leadership P and you assign a groupmember the 'attacker' role which increases his attack value with 72. 15% of this value is reflected back to the groupleader: 10 attack value (decimals are rounded down).
- You can enhance the reflect value thanks to the charisma skill.
- The charisma skill can be viewed by opening the skill tab (V) and see the charisma icon:

- You need certain books to improve this skill:

Charisma of a Rookie - level 1 to M1 (Obtainable from Yohara monsters)
Charisma of an Adept - M1 to G1 (Obtainable from Zodiac Temple rewards)
Charisma of an Expert - G1 to P (Craftable by Baek-Go)
- Click on the book for more details regarding origins.
- You need one book per level. Reading so can fail.
Bonuses
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- This way, the maximum reflect value is 65%
- Examples:
- The groupleader has leadership and charisma P. He assigns a groupmember the 'attacker' role, the member receives 72 attack value while the groupleader gets 46 attack value.
- The groupleader has leadership and charisma P. He assigns a groupmember, who has inspiration P, the 'attacker' role, the member receives 85 attack value while the groupleader gets 55 attack value.
- Assuming all members have their skills P, the maximum bonus values the groupleader can get is:
- 55 attack value (as attacker)
- 3% attack speed (as berserker)
- 1371 Max. HP (as blade fighter)
- +13 sec skill duration (as blocker)
- 4% defence (as defender)
- 6% chance to restore HP (as skill master)