Difference between revisions of "Bonuses"
| [checked revision] | [checked revision] |
m (→Weapons) |
m (→Armours) |
||
| Line 383: | Line 383: | ||
*Bleeding attack resistance (1, 2, 3, 4, 5%) | *Bleeding attack resistance (1, 2, 3, 4, 5%) | ||
*Absorbs (1, 2, 3%) damage as SP | *Absorbs (1, 2, 3%) damage as SP | ||
| + | |- {{Hl3}} | ||
| + | ! colspan=3| 8th bonuses | ||
| + | |- {{Hl4}} | ||
| + | | valign="top"| | ||
| + | *'''Discipline:''' If you have 40% or lower SP, your skill damage increases by (1, 3, 5, 8%) | ||
| + | *'''Discipline:''' If you have 50% or lower HP, your skill damage increases by (1, 3, 5, 8%) | ||
| + | *'''Ritual:''' Increases skill damage to other players for 6 seconds by (3, 7, 10, 15%) when activated | ||
| + | | valign="top"| | ||
| + | *'''Blood Rage:''' Damage taken from normal attacks is reduced by (3, 9, 15, 25%) while Blood Rage is active | ||
| + | *'''Ritual:''' Reduces skill damage from other players for 6 seconds by (3, 7, 10, 15%) when activated | ||
| + | | valign="top"| | ||
| + | *'''Blood Rage:''' Increases the duration by (1, 3, 5, 8 seconds) | ||
| + | *'''Discipline:''' (2, 4, 6, 10%) of the damage you receive is deducted from your SP | ||
| + | *'''Resurrection:''' Increases HP Regeneration for (1, 3, 6, 9 seconds) by 100% | ||
| + | *'''Resurrection:''' Gain Stealth for (6, 7, 9, 13 seconds) after resurrecting | ||
| + | *'''Resurrection:''' Lose (10, 20, 30, 50%) less experience after resurrecting | ||
| + | *'''Ritual:''' Gain Stealth for (3, 7, 10, 15 seconds) when activated | ||
| + | *'''Ritual:''' Curses a nearby target upon activation and reduces their elemental resistances for 6 seconds by (3, 7, 10, 15) | ||
| + | *'''Ritual:''' Increases critic hit chance for 6 seconds by (3, 7, 10, 15%) when activated | ||
| + | *'''Ritual:''' Increases block penetration for 6 seconds by (3, 7, 10, 15%) when activated | ||
| + | *'''Ritual:''' Increases the duration of linked Yang seals by (1, 3, 5, 8 seconds) | ||
| + | *'''Talisman Mark:''' Monsters with an active Talisman Mark have a (15, 30, 45, 60%) chance to be shackled for 6 seconds | ||
| + | *'''Talisman Mark:''' Killing a shackled monster increases the chance to inflict a Talisman Mark for (2, 4, 6, 10 seconds) by 50% | ||
| + | *'''Talisman Mark:''' There's a 2, 4, 6, 10% chance to inflict Strong Poison for 9 seconds on the target with a Talisman Mark | ||
| + | *'''Talisman Mark:''' Increases the duration of linked Yang seals activated by the Talisman Mark by (2, 4, 6, 10 seconds) | ||
| + | *'''Talisman Mark:''' Increases the number of targets who can receive a Talisman Mark by (2, 4, 6, 11) | ||
| + | *'''Talisman Mark:''' Upon killing a target with a Talisman Mark, there's a (1, 3, 5, 8%) chance to remove 1 recently suffered status effect | ||
| + | *'''Power Strike:''' Also activated with riding skills | ||
| + | *'''Power Strike:''' When activated by riding skills, for 6 seconds you have a (15, 30, 45, 60%) chance to receive double experience | ||
| + | *'''Power Strike:''' Increases the number of targets hit by (2, 4, 6, 11) | ||
| + | *'''Power Strike:''' The effect of Power Strike can also be activated by normal attacks with a (6, 9, 15%) chance | ||
|- | |- | ||
|} | |} | ||
Revision as of 15:32, 7 November 2026
Origin of bonuses
- One of the most essential part of enhancing your character is equipable items, namely bonussed items. Even the tiniest upgrade can have a significant change in terms of effect.
- Every wearable item (except for the belt) can contain bonuses. Also items being dropped by monsters have a possibility to contain bonuses.
- The real challenge is not only to get the bonuses you want, but the values as well.
- There are 2 segments in terms of adding and changing bonuses, that is the first 5 bonuses and the 6th and 7th bonus. These two work separately.
- You can view a detailed table where you can see your total values of certain bonuses. Go to your Character window (press C) and unfold the bonus page by clicking on the sidearrow on the right side.
- An explanation of all bonuses' effects can be viewed here: Bonuses Details.
1/5 bonuses
- In order to change bonuses, it must contain at least one bonus.
- The first 4 bonuses can be added with reinforce item, while the 5th is added with blessing marble. The adding of bonuses can fail though.
- It is recommended to have 5 bonuses on an item before changing them, because if you add them later, the added bonus will most likely have a low value.
- Default bonuses are present on the item itself that cannot be changed. It is not possible to get the same bonus as the default bonuses. There are two exceptions:
- The item has been epic upgraded.
- The item can contain different default bonuses (marked with blue). Usually items level 120.
- There are tradeable and non-tradeable reinforcements. Click on the page for more information. The B items are always not tradeable.
- The following table shows all available methods to add and change bonuses related to the first 5:
| Icon | Item | Description |
|---|---|---|
| Green Magic | Removes the bonuses from one of your items and adds new ones. Can only be used on weapons and armour up to level 40. Item from the level chest, not tradeable. | |
| Enchant Item | Removes the bonuses from one of your items and adds new ones. Only applies to bonuses 1-5. | |
| Enchant Item B | Removes the bonuses from one of your items and adds new ones. Item from the level chest, not tradeable. | |
| Enchant Item+ | Removes the bonuses from one of your items and adds new ones. You will see a preview of the new bonuses, and then you can decide whether you wish to accept the displayed bonuses. Only applies to bonuses 1-5. | |
| Green Strength | With a little luck, this will add a new bonus to one of your items (max. 4 bonuses). Can only be used on weapons and armour up to level 40. Item from the level chest, not tradeable. | |
| Reinforce Item | If you're lucky it will add a new bonus onto one of your items. (up to a max. of 4 bonuses) | |
| Reinforce Item B | With a little luck, this will add a new bonus to one of your items (max. 4 bonuses). Item from the level chest, not tradeable. | |
| Blessing Marble | This legendary marble adds a fifth attribute to items that already have four attributes. The addition can also fail though. | |
| Blessing Marble B | Legendary blessed marble. When an item has four attributes, it adds another attribute. Not tradeable. |
6/7 bonuses
- You can further upgrade your items by adding a 6th and 7th bonus, shortened to 6/7.
- 6/7 bonuses can only be added if there are already 5 present.
- You can add 6/7 bonuses by using the window of . This method can fail though.
- Place the item you want to add 6/7 bonuses to and present the corresponding Powershard. This depends on the item level.
- For each Powershard presented, it increases the success rate by 2%, up to a maximum of 10 pieces (which makes the success rate 20%)
- You can further increase the success rate by presenting Additives, up to a maximum of 5 pieces:

Small Additive - increases success rate by 5% per piece (makes maximum success rate 25%)
Medium Additive - increases success rate by 10% per piece (makes maximum success rate 30%)
Large Additive - increases success rate by 20% per piece (makes maximum success rate 40%)
Power Additive - increases success rate by 50% per piece (makes maximum success rate 70%)
(maximum success rate in combination with 10 Powershards and 5 Additives)
- The item will be taken by Seon-Hae for 24 hours. You can reduce the waiting time by using

Time Spiral - Note that items whose level change by upgrading it, only the lowest level counts in selecting the Powershard.
- For example: Qilin Shoes level varies between 65 to 75, you only have to look at level 65 which means a Blue Powershard is required.
- All available Powershards:
Seon-Hae can add 6/7 bonuses
| Icon | Item | Item level |
|---|---|---|
| Grey Powershard | 1~29 | |
| White Powershard | 31~39 | |
| Green Powershard | 40~49 | |
| Yellow Powershard | 50~59 | |
| Blue Powershard | 60~74 | |
| Purple Powershard | 76~89 | |
| Red Powershard | 90~104 | |
| Rainbow Powershard | 106~120 | |
| Lucent Grey Powershard | 30 | |
| Lucent Green Powershard | 75 | |
| Lucent Yellow Powershard | 105 | |
| Holy Powershard (120) | 120 | |
| Moonshimmer Fragment | CL |
- When changing bonuses, you only change either 1/5 or 6/7. Check the item and description carefully.
- It is possible that the 6/7 bonuses can be the same as default and 1/5 bonuses.
- You can change 6/7 bonuses with:
| Icon | Item | Description |
|---|---|---|
| Small Orison | Provides a small chance to change a 6th or 7th bonus. | |
| Orison | Removes the bonuses from one of your items and adds new ones. Only applies to bonuses 6 and 7. |
Elemental damage on weapons
Medal Keeper is selling the necessary items
- Weapons can have an element attached on it from grade +7 or higher.
- You can choose which element is to be placed.
- sells all items related to adding or removing the elements.
- Can only be bought by players who joined a guild level 21 or higher.
- Can be bought with Medal of Bravery, which is also obtainable only in guilds, see here.
- Upgradeable up to +3. Adding so can fail. You need the same Elemental Scrolls to upgrade it.
- Each upgrade increases the elemental power and attack value.
- The rate per upgrade varies between 1~8% elemental power and 2~12 attack value, which makes the maximum of 24% elemental power and 36 attack value on +3.
- It is possible to reduce the level of the element and re-add it back to achieve the maximum stats.
- When you upgrade the weapon and it fails to +6 or lower, the element and effect will remain. You just can't remove or upgrade the element until +7.
- On +3, the weapon will have a visible shine (not when using Weapon Skins)
- All available scrolls:
| Icon | Item | Function |
|---|---|---|
| Scroll of Darkness | Adds Power of Darkness | |
| Scroll of Earth | Adds Power of Earth | |
| Scroll of Fire | Adds Power of Fire | |
| Scroll of Ice | Adds Power of Ice | |
| Scroll of Lightning | Adds Power of Lightning | |
| Scroll of the Wind | Adds Power of Wind | |
| Scroll of Flux | Changes the element. You choose a new one | |
| Hex Scroll | Removes one level of element Deletes the element when +1 |
Overview possible bonuses on each item
Weapons
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| Exclusive 1/5 bonuses to weapons level 30, 75 and 105 | ||
| ||
| 6/7 bonuses | ||
|
|
|
| 8th bonuses | ||
|
|
|
Armours
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
| 8th bonuses | ||
|
|
|
Helmets
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
Shields
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
Bracelets
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
Earrings
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
Necklaces
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
Shoes
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
Talismans
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
Gloves
| Attack | Resistance | Other |
|---|---|---|
| 1/5 bonuses | ||
|
|
|
| 6/7 bonuses | ||
|
|
|
Bonuses on costumes
- Since the Costume System was introduced, it is possible to add bonuses to costumes, this includes costume armours, costume hairstyles and weapon skins.
- Bonuses can be added with

Transform Costume. With this item, you have a chance to get up to 3 bonuses on a costume. - To keep the amount of bonuses and you want to change them, use

Enchant Costume - Only costumes with a golden frame can be bonussed, commonly referred as "+" or tradeable costumes.
Costumes
| Attack | Resistance | Other |
|---|---|---|
|
|
|
Hairstyles
| Attack | Resistance | Other |
|---|---|---|
|
|
|
Weapon Skins
| Attack | Resistance | Other |
|---|---|---|
|
|
|