Difference between revisions of "Bonuses"
| [unchecked revision] | [checked revision] |
BlackOutEd (talk | contribs) |
m (As per the text in game, it is more widely accepted to have this current wording rather than, that of the recently edited. i.e SP over Mana) |
||
| Line 60: | Line 60: | ||
* 10% Chance of Critical Hit | * 10% Chance of Critical Hit | ||
* 10% Damage will be absorbed by SP | * 10% Damage will be absorbed by SP | ||
| − | * 10% | + | * 10% to take SP from enemy |
* Max HP +500,+1000,+1500,+2000 | * Max HP +500,+1000,+1500,+2000 | ||
* Max SP (+10) to (+200) | * Max SP (+10) to (+200) | ||
| Line 198: | Line 198: | ||
* Defence against Blackouts | * Defence against Blackouts | ||
* Defence against Slowing | * Defence against Slowing | ||
| − | |||
| − | |||
|| | || | ||
* 15% chance to reflect physical attacks | * 15% chance to reflect physical attacks | ||
| Line 283: | Line 281: | ||
'' 'Feature for weapons level 30 and level 75''' <p> | '' 'Feature for weapons level 30 and level 75''' <p> | ||
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with [[average damage]] (AVG), and [[skill damage]] (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next [[subject enchant | Enchanting]] again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses! | All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with [[average damage]] (AVG), and [[skill damage]] (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next [[subject enchant | Enchanting]] again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses! | ||
| − | *- 45% to + | + | *- 45% to +60% AVG |
*- 25% to +31% SDG | *- 25% to +31% SDG | ||
|} | |} | ||
Revision as of 20:21, 15 September 2010
Bracelets
Possible Bonus for Bracelets
| Strong Against:
|
Possible Opposition:
|
Other:
|
|---|---|---|
|
|
|
Necklaces
Possible Bonus for Necklaces
| Strong Against:
|
Possible Opposition:
|
Other:
|
|---|---|---|
|
|
|
Helmets
Possible Bonus for Helmets
| Strong Against:
|
Possible Opposition:
|
Other:
|
|---|---|---|
|
|
|
Earings
Possible Bonus for Earings
| Strong Against:
|
Possible Opposition:
|
Other:
|
|---|---|---|
|
|
|
Armor
Possible Bonuses for Armors
| Strong Against:
|
Possible Opposition:
|
Other:
|
|---|---|---|
|
|
|
Shields
Possible Bonus for Shield
| Strong Against:
|
Possible Opposition:
|
Other:
|
|---|---|---|
|
|
|
Shoes
Possible Bonus for Shoes
| Strong Against:
|
Possible Opposition:
|
Other:
|
|---|---|---|
|
|
|
Weapons
Possible Bonus for Weapons
| Strong Against:
|
Possible Opposition:
|
Other:
|
|---|---|---|
|
|
|
'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG