Difference between revisions of "Bonuses"
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*None | *None | ||
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| − | + | * 15% Sword Defense | |
| + | * 15% Two-Handed Defense | ||
| + | * 15% Dagger Defense | ||
| + | * 15% Bell Defense | ||
| + | * 15% Fan Defense | ||
* 15% Arrow Resistance | * 15% Arrow Resistance | ||
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* 10% Chance of Critical Hit | * 10% Chance of Critical Hit | ||
Revision as of 19:20, 30 September 2009
Bracelets
Possible Bonus for Bracelets
| Strong Against:
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Possible Opposition:
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Other:
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Necklaces
Possible Bonus for Necklaces
| Strong Against:
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Possible Opposition:
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Other:
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Helmets
Possible Bonus for Helmets
| Strong Against:
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Possible Opposition:
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Other:
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Earings
Possible Bonus for Earings
| Strong Against:
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Possible Opposition:
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Other:
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Armor
Possible Bonuses for Armours
| Strong Against:
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Possible Opposition:
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Other:
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Shields
Possible Bonus for Shield
| Strong Against:
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Possible Opposition:
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Other:
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Shoes
Possible Bonus for Shoes
| Strong Against:
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Possible Opposition:
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Other:
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Weapons
Possible Bonus for Weapons
| Strong Against:
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Possible Opposition:
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Other:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG