Difference between revisions of "Full Moon Sword"

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{{Weapon/LayoutV2
 
{{Weapon/LayoutV2
  
<!-- Type of weapon - accepted values: sword 2handed dagger bow bell fan -->
+
<!-- Type of weapon ; accepted values: sword, sura-sword, 2handed, dagger, bow, bell, fan, claw -->
|Type=sword
+
|Type = sword
  
 
<!-- Level of weapon - accepted values: Level or level interval in ## - ## format -->
 
<!-- Level of weapon - accepted values: Level or level interval in ## - ## format -->
|Level=30
+
|Level = 30
  
<!-- Classes that can use this weapon accepted values are warrior ; ninja ; shaman ; sura ; 3 (for warrior ninja and sura) ; leave blank for all classes-->
+
<!-- Classes that can use this weapon accepted values are warrior ; ninja ; shaman ; sura ; lycan ; 3 (for warrior ninja and sura) ; leave blank for all classes-->
|wearable=3
+
|wearable = 3
  
<!-- Price at NPC -->
+
<!-- number of sockets for spirit stones - numeric value only -->
|Price=Not available
+
|Sockets = 2
  
<!-- number of sockets for spirit stones - numeric value only -->
+
<!-- Powershard used to add 6/7 bonus -->
|Sockets=2
+
|Powershard = {{Ti|Lucent Grey Powershard}}
  
<!-- origin of weapon -->
+
<!-- Origin of weapon (remove whatever is not used) -->
|Origin=
+
|Origin =
 
<ul>
 
<ul>
*'''Metins:''' -
+
*'''[[Monsters]]:'''  
*'''Monsters:''' [[Bestial Maniac]] , [[Bestial Archer]] , [[Bestial Captain]] , [[Brutal soldier]] , [[Bestial Specialist]] , [[Cursed Alpha Blue Wolf]] , [[Savage Archer]] , [[Savage General]]
+
:*{{Tm|Bestial Archer}}
*'''Chests:''' -
+
:*{{Tm|Bestial Specialist}}
*'''Others:''' -
+
:*{{Tm|Cursed Alpha Blue Wolf}}
 +
:*{{Tm|Savage Archer}}
 +
:*{{Tm|Savage General}}
 
</ul>
 
</ul>
  
  
<!-- other information -->
+
<!-- Other information -->
|Other=
+
|Other = Possible to have either or both Average Damage and Skill Damage in the first two [[Bonuses|Bonus]] slot.  
<ul>
 
*The Full Moon Sword (FMS) Has Average and Skill damage properties, which occupy 2 bonuses (usually one is positive and the other negative).
 
*The Average property on a FMS will increase the value of the normal hit, it's therefore used usually to fight from horse, or from ground using normal hits.
 
*The Skill property on a FMS increases the damge on skills, therefore is used mostly when fighting on the ground using skills.
 
*FMS does not need upgrade items, only yang.
 
</ul>
 
  
<!-- upgrade yang costs - numeric value only (no yang tag) ; blank if no costs -->
+
<!-- Upgrade yang costs - numeric value only (no yang tag) ; blank if no costs -->
|Costs0=
+
|Costs0 =  
|Costs1=3.000
+
|Costs1 = 3000
|Costs2=6.000
+
|Costs2 = 6000
|Costs3=13.000
+
|Costs3 = 13.000
|Costs4=25.000
+
|Costs4 = 25.000
|Costs5=40.000
+
|Costs5 = 40.000
|Costs6=60.000
+
|Costs6 = 60.000
|Costs7=90.000
+
|Costs7 = 90.000
|Costs8=120.000
+
|Costs8 = 120.000
|Costs9=150.000
+
|Costs9 = 150.000
 +
|Costs10 =
 +
|Costs11 =
 +
|Costs12 =
 +
|Costs13 =
 +
|Costs14 =
 +
|Costs15 =
  
 
<!-- 1st Upgrade Items -->
 
<!-- 1st Upgrade Items -->
|1stUpgitem0=
+
|1stUpgitem0 =  
|1stUpgitem1=
+
|1stUpgitem1 =  
|1stUpgitem2=
+
|1stUpgitem2 =  
|1stUpgitem3=
+
|1stUpgitem3 =  
|1stUpgitem4=
+
|1stUpgitem4 =  
|1stUpgitem5=
+
|1stUpgitem5 =  
|1stUpgitem6=
+
|1stUpgitem6 =  
|1stUpgitem7=
+
|1stUpgitem7 =  
|1stUpgitem8=
+
|1stUpgitem8 =  
|1stUpgitem9=
+
|1stUpgitem9 =
 +
|1stUpgitem10 =
 +
|1stUpgitem11 =
 +
|1stUpgitem12 =
 +
|1stUpgitem13 =
 +
|1stUpgitem14 =
 +
|1stUpgitem15 =  
  
 
<!-- 2nd Upgrade Items -->
 
<!-- 2nd Upgrade Items -->
|2ndUpgitem0=
+
|2ndUpgitem0 =  
|2ndUpgitem1=
+
|2ndUpgitem1 =  
|2ndUpgitem2=
+
|2ndUpgitem2 =  
|2ndUpgitem3=
+
|2ndUpgitem3 =  
|2ndUpgitem4=
+
|2ndUpgitem4 =  
|2ndUpgitem5=
+
|2ndUpgitem5 =  
|2ndUpgitem6=
+
|2ndUpgitem6 =  
|2ndUpgitem7=
+
|2ndUpgitem7 =  
|2ndUpgitem8=
+
|2ndUpgitem8 =  
|2ndUpgitem9=
+
|2ndUpgitem9 =
 +
|2ndUpgitem10 =
 +
|2ndUpgitem11 =
 +
|2ndUpgitem12 =
 +
|2ndUpgitem13 =
 +
|2ndUpgitem14 =
 +
|2ndUpgitem15 =  
  
<!-- Attack value -->
+
<!-- 3rd Upgrade Items -->
|AV0=57-73
+
|3rdUpgitem0 =
|AV1=63-79
+
|3rdUpgitem1 =
|AV2=68-84
+
|3rdUpgitem2 =
|AV3=74-90
+
|3rdUpgitem3 =
|AV4=79-95
+
|3rdUpgitem4 =
|AV5=87-103
+
|3rdUpgitem5 =
|AV6=95-111
+
|3rdUpgitem6 =  
|AV7=105-121
+
|3rdUpgitem7 =  
|AV8=115-131
+
|3rdUpgitem8 =  
|AV9=127-143
+
|3rdUpgitem9 =  
 +
|3rdUpgitem10 =  
 +
|3rdUpgitem11 =  
 +
|3rdUpgitem12 =  
 +
|3rdUpgitem13 =  
 +
|3rdUpgitem14 =  
 +
|3rdUpgitem15 =  
  
<!-- Magical Attack value -->
+
<!-- Attack Value -->
|MAV0=62-88
+
<!-- AV10 opens the +10~15 table -->
|MAV1=68-94
+
|AV0 = 57 - 75
|MAV2=73-99
+
|AV1 = 63 - 79
|MAV3=79-105
+
|AV2 = 68 - 84
|MAV4=84-110
+
|AV3 = 74 - 90
|MAV5=92-118
+
|AV4 = 79 - 95
|MAV6=100-126
+
|AV5 = 87 - 105
|MAV7=110-136
+
|AV6 = 95 - 111
|MAV8=120-146
+
|AV7 = 105 - 121
|MAV9=132-154
+
|AV8 = 115 - 131
 +
|AV9 = 127 - 143
 +
|AV10 =
 +
|AV11 =
 +
|AV12 =
 +
|AV13 =
 +
|AV14 =  
 +
|AV15 =  
  
 +
<!-- Magical Attack Value (if applicable) -->
 +
|MAV0 = 62 - 88
 +
|MAV1 = 68 - 94
 +
|MAV2 = 73 - 99
 +
|MAV3 = 79 - 105
 +
|MAV4 = 84 - 110
 +
|MAV5 = 92 - 118
 +
|MAV6 = 100 - 126
 +
|MAV7 = 110 - 136
 +
|MAV8 = 120 - 146
 +
|MAV9 = 132 - 154
 +
|MAV10 =
 +
|MAV11 =
 +
|MAV12 =
 +
|MAV13 =
 +
|MAV14 =
 +
|MAV15 =
  
 
<!-- Attack speed -->
 
<!-- Attack speed -->
|AS0=15%
+
|AS0 = +15%
|AS1=15%
+
|AS1 = +15%
|AS2=15%
+
|AS2 = +15%
|AS3=15%
+
|AS3 = +15%
|AS4=15%
+
|AS4 = +15%
|AS5=15%
+
|AS5 = +15%
|AS6=15%
+
|AS6 = +15%
|AS7=15%
+
|AS7 = +15%
|AS8=15%
+
|AS8 = +15%
|AS9=15%
+
|AS9 = +15%
 +
|AS10 =
 +
|AS11 =
 +
|AS12 =
 +
|AS13 =
 +
|AS14 =
 +
|AS15 =
 +
 
 +
<!-- Level of the weapon per upgrade (if applicable) -->
 +
|LVL0 =
 +
|LVL1 =
 +
|LVL2 =
 +
|LVL3 =
 +
|LVL4 =
 +
|LVL5 =
 +
|LVL6 =
 +
|LVL7 =
 +
|LVL8 =
 +
|LVL9 =
 +
|LVL10 =
 +
|LVL11 =
 +
|LVL12 =
 +
|LVL13 =
 +
|LVL14 =
 +
|LVL15 =
 +
 
 +
<!-- 1st Extra Bonus Name and values-->
 +
|Bonus1-Name =
 +
|Bonus1-0 =
 +
|Bonus1-1 =
 +
|Bonus1-2 =
 +
|Bonus1-3 =
 +
|Bonus1-4 =
 +
|Bonus1-5 =
 +
|Bonus1-6 =
 +
|Bonus1-7 =
 +
|Bonus1-8 =
 +
|Bonus1-9 =
 +
|Bonus1-10 =
 +
|Bonus1-11 =
 +
|Bonus1-12 =
 +
|Bonus1-13 =
 +
|Bonus1-14 =
 +
|Bonus1-15 =
 +
 
 +
<!-- 2nd Extra Bonus Name and values-->
 +
|Bonus2-Name =
 +
|Bonus2-0 =
 +
|Bonus2-1 =
 +
|Bonus2-2 =
 +
|Bonus2-3 =
 +
|Bonus2-4 =
 +
|Bonus2-5 =
 +
|Bonus2-6 =
 +
|Bonus2-7 =
 +
|Bonus2-8 =
 +
|Bonus2-9 =
 +
|Bonus2-10 =
 +
|Bonus2-11 =
 +
|Bonus2-12 =
 +
|Bonus2-13 =
 +
|Bonus2-14 =
 +
|Bonus2-15 =
  
 
}}
 
}}

Latest revision as of 16:49, 16 March 2025

< Metin2Wiki < Weapons < Full Moon Sword

Level 30 sword

Images
Information
IG-Full Moon Sword.jpg
Background.png
Background.png
Full Moon Sword.png

Classes: Warrior Ninja Sura
Sockets: 2 sockets for Spirit Stones
Powershard: Background.pngLucent Grey Powershard.png Lucent Grey Powershard

Other: Possible to have either or both Average Damage and Skill Damage in the first two Bonus slot.

Origin



Upgrade Items and Stats

No Yang Necessary

3000Yang.png

6000Yang.png

13.000Yang.png

25.000Yang.png

UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+0
From level: 30
Attack Value 57 - 75
Magical Attack Value 62 - 88
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+1
From level: 30
Attack Value 63 - 79
Magical Attack Value 68 - 94
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+2
From level: 30
Attack Value 68 - 84
Magical Attack Value 73 - 99
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+3
From level: 30
Attack Value 74 - 90
Magical Attack Value 79 - 105
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+4
From level: 30
Attack Value 79 - 95
Magical Attack Value 84 - 110
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura

40.000Yang.png

60.000Yang.png

90.000Yang.png

120.000Yang.png

150.000Yang.png

UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+5
From level: 30
Attack Value 87 - 105
Magical Attack Value 92 - 118
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+6
From level: 30
Attack Value 95 - 111
Magical Attack Value 100 - 126
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+7
From level: 30
Attack Value 105 - 121
Magical Attack Value 110 - 136
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+8
From level: 30
Attack Value 115 - 131
Magical Attack Value 120 - 146
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura
UL nativelook.png
UR nativelook.png
DL nativelook.png
DR nativelook.png
Full Moon Sword+9
From level: 30
Attack Value 127 - 143
Magical Attack Value 132 - 154
Attack Speed +15%
[ Wearable ]
Warrior Ninja Sura

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< Metin2Wiki < Weapons < Full Moon Sword