Difference between revisions of "Bonuses"
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m (As per the text in game, it is more widely accepted to have this current wording rather than, that of the recently edited. i.e SP over Mana) |
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* 10% Chance of Critical Hit | * 10% Chance of Critical Hit | ||
* 10% Damage will be absorbed by SP | * 10% Damage will be absorbed by SP | ||
− | * 10% | + | * 10% to take SP from enemy |
* Max HP +500,+1000,+1500,+2000 | * Max HP +500,+1000,+1500,+2000 | ||
* Max SP (+10) to (+200) | * Max SP (+10) to (+200) | ||
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* Defence against Blackouts | * Defence against Blackouts | ||
* Defence against Slowing | * Defence against Slowing | ||
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− | |||
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* 15% chance to reflect physical attacks | * 15% chance to reflect physical attacks | ||
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'' 'Feature for weapons level 30 and level 75''' <p> | '' 'Feature for weapons level 30 and level 75''' <p> | ||
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with [[average damage]] (AVG), and [[skill damage]] (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next [[subject enchant | Enchanting]] again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses! | All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with [[average damage]] (AVG), and [[skill damage]] (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next [[subject enchant | Enchanting]] again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses! | ||
− | *- 45% to + | + | *- 45% to +60% AVG |
*- 25% to +31% SDG | *- 25% to +31% SDG | ||
|} | |} |
Revision as of 20:21, 15 September 2010
Bracelets
Possible Bonus for Bracelets
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Necklaces
Possible Bonus for Necklaces
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Helmets
Possible Bonus for Helmets
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Earings
Possible Bonus for Earings
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Armor
Possible Bonuses for Armors
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Shields
Possible Bonus for Shield
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Shoes
Possible Bonus for Shoes
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Weapons
Possible Bonus for Weapons
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG