Difference between revisions of "Bonuses"

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__TOC__
 
__TOC__
 
== Origin of bonuses ==
 
== Origin of bonuses ==
 +
*One of the most essential part of enhancing your character is equipable items, namely bonussed items. Even the tiniest upgrade can have a significant change in terms of effect.
 +
*Every wearable item (except for the [[Belts|belt]]) can contain bonuses. Also items being dropped by [[Monsters|monsters]] have a possibility to contain bonuses.
 +
*Items with good bonuses are ofcourse valuable. But this cannot be achieved that easy. It sometimes needs to be added and then finally changed. The real challenge is not only to get the bonuses you want, but the values as well.
 +
*There are 2 segments in terms of adding and changing bonuses, that is the first 5 bonuses and the 6th and 7th bonus. These two work separately.
 +
<br>
 +
 
=== 1/5 bonuses ===
 
=== 1/5 bonuses ===
 
+
*In order to change bonuses, it must contain bonuses in the first place.
 +
*The first 4 bonuses can be added with reinforce item, while the 5th is added with blessing marble. The adding of bonuses can fail though.
 +
*It is recommended to have 5 bonuses on an item before changing them, because if you add them later, the added bonus will most likely have a bad value.
 +
*It is not possible to get the same bonus as the default bonuses. There are two exceptions:
 +
:*The item has been [[Upgrade Items|epic upgraded]].
 +
:*The item can contain different default bonuses (marked with blue). Usually items level 120.
 +
*There are tradeable and non-tradeable reinforcements. Click on the page for more information. The B items are always not tradeable.
 +
*The following table shows all available methods to add and change bonuses related to the first 5:
 +
{| {{Prettytable}}
 +
|- {{Hl3}}
 +
! Icon
 +
! width=100px| Item
 +
! Description
 +
|-
 +
| {{Ti2|Green Magic}}
 +
| [[Green Magic]]
 +
| Removes the bonuses from one of your items and adds new ones. Can only be used on weapons and armour up to level 40. Item from the level chest, not tradeable.
 +
|-
 +
| {{Ti2|Enchant Item}}
 +
| [[Enchant Item]]
 +
| Removes the bonuses from one of your items and adds new ones. Only applies to bonuses 1-5.
 +
|-
 +
| {{Ti2|Enchant Item B}}
 +
| [[Enchant Item B]]
 +
| Removes the bonuses from one of your items and adds new ones. Item from the level chest, not tradeable.
 +
|-
 +
| {{Ti2|Enchant Item+}}
 +
| [[Enchant Item+]]
 +
| Removes the bonuses from one of your items and adds new ones. You will see a preview of the new bonuses, and then you can decide whether you wish to accept the displayed bonuses. Only applies to bonuses 1-5.
 +
|-
 +
| {{Ti2|Green Strength}}
 +
| [[Green Strength]]
 +
| With a little luck, this will add a new bonus to one of your items (max. 4 bonuses). Can only be used on weapons and armour up to level 40. Item from the level chest, not tradeable.
 +
|-
 +
| {{Ti2|Reinforce Item}}
 +
| [[Reinforce Item]]
 +
| If you're lucky it will add a new bonus onto one of your items. (up to a max. of 4 bonuses)
 +
|-
 +
| {{Ti2|Reinforce Item B}}
 +
| [[Reinforce Item B]]
 +
| With a little luck, this will add a new bonus to one of your items (max. 4 bonuses). Item from the level chest, not tradeable.
 +
|-
 +
| {{Ti2|Blessing Marble}}
 +
| [[Blessing Marble]]
 +
| This legendary marble adds a fifth attribute to items that already have four attributes. The addition can also fail though.
 +
|-
 +
| {{Ti2|Blessing Marble B}}
 +
| [[Blessing Marble B]]
 +
| Legendary blessed marble. When an item has four attributes, it adds another attribute. Not tradeable.
 +
|-
 +
|}
 +
<br>
  
 
=== 6/7 bonuses ===
 
=== 6/7 bonuses ===
 
+
*You can further upgrade your items by adding a 6th and 7th bonus, shortened to 6/7.
 +
*6/7 bonuses can only be added if there are already 5 present.
 +
*You can add 6/7 bonuses by using the window of {{Tm|Seon-Hae}}. This method can fail though.
 +
*Place the item you want to add 6/7 bonuses to and present the corresponding [[Powershard]]. This depends on the item level.
 +
*For each Powershard presented, it increases the success rate by 2%, up to a maximum of 10 pieces (which makes the success rate 20%)
 +
*You can further increase the success rate by presenting [[Additive|Additives]], up to a maximum of 5 pieces:
 +
:*{{Ti|Small Additive}} - increases success rate by 5% per piece (makes maximum success rate 25%)
 +
:*{{Ti|Medium Additive}} - increases success rate by 10% per piece (makes maximum success rate 30%)
 +
:*{{Ti|Large Additive}} - increases success rate by 20% per piece (makes maximum success rate 40%)
 +
:*{{Ti|Power Additive}} - increases success rate by 50% per piece (makes maximum success rate 70%)
 +
''(maximum success rate in combination with 10 Powershards and 5 Additives)''
 +
<br>
 +
*The item will be taken by Seon-Hae for 24 hours. You can reduce the waiting time by using {{Ti|Time Spiral}}
 +
*Note that items whose level change by upgrading it, only the lowest level counts in selecting the Powershard.
 +
:*For example: [[Rune Sword]] level varies between 87 to 105, you only have to look at level 87.
 +
*All available Powershards:
 +
[[File:Seon-Hae.png|thumb|link=Seon-Hae|200px|[[Seon-Hae]] can add 6/7 bonuses]]
 +
{| {{Prettytable}}
 +
|- {{Hl3}}
 +
! Icon
 +
! width=125px| Item
 +
! Item level
 +
|-
 +
| {{Ti2|Grey Powershard}}
 +
| [[Grey Powershard]]
 +
| 1~29
 +
|-
 +
| {{Ti2|White Powershard}}
 +
| [[White Powershard]]
 +
| 31~39
 +
|-
 +
| {{Ti2|Green Powershard}}
 +
| [[Green Powershard]]
 +
| 40~49
 +
|-
 +
| {{Ti2|Yellow Powershard}}
 +
| [[Yellow Powershard]]
 +
| 50~59
 +
|-
 +
| {{Ti2|Blue Powershard}}
 +
| [[Blue Powershard]]
 +
| 60~74
 +
|-
 +
| {{Ti2|Purple Powershard}}
 +
| [[Purple Powershard]]
 +
| 76~89
 +
|-
 +
| {{Ti2|Red Powershard}}
 +
| [[Red Powershard]]
 +
| 90~104
 +
|-
 +
| {{Ti2|Rainbow Powershard}}
 +
| [[Rainbow Powershard]]
 +
| 106~120
 +
|-
 +
| {{Ti2|Lucent Grey Powershard}}
 +
| [[Lucent Grey Powershard]]
 +
| 30
 +
|-
 +
| {{Ti2|Lucent Green Powershard}}
 +
| [[Lucent Green Powershard]]
 +
| 75
 +
|-
 +
| {{Ti2|Lucent Yellow Powershard}}
 +
| [[Lucent Yellow Powershard]]
 +
| 105
 +
|-
 +
| {{Ti2|Holy Powershard (120)}}
 +
| [[Holy Powershard (120)]]
 +
| 120
 +
|-
 +
|}
 +
<br>
 +
*When changing bonuses, you only change either 1/5 or 6/7. Check the item and description carefully.
 +
*It is possible that the 6/7 bonuses can be the same as default and 1/5 bonuses.
 +
*You can change 6/7 bonuses with:
 +
{| {{Prettytable}}
 +
|- {{Hl3}}
 +
! Icon
 +
! Item
 +
! Description
 +
|-
 +
| {{Ti2|Small Orison}}
 +
| [[Small Orison]]
 +
| Provides a small chance to change a 6th or 7th bonus.
 +
|-
 +
| {{Ti2|Orison}}
 +
| [[Orison]]
 +
| Removes the bonuses from one of your items and adds new ones. Only applies to bonuses 6 and 7.
 +
|-
 +
|}
 +
<br>
  
 
=== Elemental damage on weapons ===
 
=== Elemental damage on weapons ===
 +
[[File:Medal Keeper.png|link=Medal Keeper|thumb|200px|[[Medal Keeper]] is selling the necessary items]]
 +
*Weapons can have an element attached on it from grade +7 or higher.
 +
*You can choose which element is to be placed.
 +
*{{Tm|Medal Keeper}} sells all items related to adding or removing the elements.
 +
*Can only be bought by players who joined a [[Guilds|guild]] level 21 or higher.
 +
*Can be bought with [[Medal of Bravery]], which is also obtainable only in guilds, see [[Guilds#Leveling up|here]].
 +
<br>
 +
*Upgradeable up to +3. Adding so can fail. You need the same [[Elemental Scrolls]] to upgrade it.
 +
*Each upgrade increases the elemental power and attack value.
 +
*The rate per upgrade varies between 1~8% elemental power and 2~12 attack value, which makes the maximum of 24% elemental power and 36 attack value on +3.
 +
*It is possible to reduce the level of the element and re-add it back to achieve the maximum stats.
 +
*On +3, the weapon will have a visible shine (not when using [[Weapon Skins]])
 +
*All available scrolls:
 +
{| {{Prettytable}}
 +
|- {{Hl3}}
 +
! Icon
 +
! Item
 +
! Function
 +
|-
 +
| {{Ti2|Scroll of Darkness}}
 +
| [[Scroll of Darkness]]
 +
| Adds Power of Darkness
 +
|-
 +
| {{Ti2|Scroll of Earth}}
 +
| [[Scroll of Earth]]
 +
| Adds Power of Earth
 +
|-
 +
| {{Ti2|Scroll of Fire}}
 +
| [[Scroll of Fire]]
 +
| Adds Power of Fire
 +
|-
 +
| {{Ti2|Scroll of Ice}}
 +
| [[Scroll of Ice]]
 +
| Adds Power of Ice
 +
|-
 +
| {{Ti2|Scroll of Lightning}}
 +
| [[Scroll of Lightning]]
 +
| Adds Power of Lightning
 +
|-
 +
| {{Ti2|Scroll of the Wind}}
 +
| [[Scroll of the Wind]]
 +
| Adds Power of Wind
 +
|-
 +
| {{Ti2|Scroll of Flux}}
 +
| [[Scroll of Flux]]
 +
| Changes the element. You choose a new one
 +
|-
 +
| {{Ti2|Hex Scroll}}
 +
| [[Hex Scroll]]
 +
| Removes one level of element<br>Deletes the element when +1
 +
|-
 +
|}
  
 
<br><br>
 
<br><br>

Revision as of 21:06, 17 July 2025

Origin of bonuses

  • One of the most essential part of enhancing your character is equipable items, namely bonussed items. Even the tiniest upgrade can have a significant change in terms of effect.
  • Every wearable item (except for the belt) can contain bonuses. Also items being dropped by monsters have a possibility to contain bonuses.
  • Items with good bonuses are ofcourse valuable. But this cannot be achieved that easy. It sometimes needs to be added and then finally changed. The real challenge is not only to get the bonuses you want, but the values as well.
  • There are 2 segments in terms of adding and changing bonuses, that is the first 5 bonuses and the 6th and 7th bonus. These two work separately.


1/5 bonuses

  • In order to change bonuses, it must contain bonuses in the first place.
  • The first 4 bonuses can be added with reinforce item, while the 5th is added with blessing marble. The adding of bonuses can fail though.
  • It is recommended to have 5 bonuses on an item before changing them, because if you add them later, the added bonus will most likely have a bad value.
  • It is not possible to get the same bonus as the default bonuses. There are two exceptions:
  • The item has been epic upgraded.
  • The item can contain different default bonuses (marked with blue). Usually items level 120.
  • There are tradeable and non-tradeable reinforcements. Click on the page for more information. The B items are always not tradeable.
  • The following table shows all available methods to add and change bonuses related to the first 5:
Icon Item Description
Background.png
Green Magic.png
Green Magic Removes the bonuses from one of your items and adds new ones. Can only be used on weapons and armour up to level 40. Item from the level chest, not tradeable.
Background.png
Enchant Item.png
Enchant Item Removes the bonuses from one of your items and adds new ones. Only applies to bonuses 1-5.
Background.png
Enchant Item B.png
Enchant Item B Removes the bonuses from one of your items and adds new ones. Item from the level chest, not tradeable.
Background.png
Enchant Item+.png
Enchant Item+ Removes the bonuses from one of your items and adds new ones. You will see a preview of the new bonuses, and then you can decide whether you wish to accept the displayed bonuses. Only applies to bonuses 1-5.
Background.png
Green Strength.png
Green Strength With a little luck, this will add a new bonus to one of your items (max. 4 bonuses). Can only be used on weapons and armour up to level 40. Item from the level chest, not tradeable.
Background.png
Reinforce Item.png
Reinforce Item If you're lucky it will add a new bonus onto one of your items. (up to a max. of 4 bonuses)
Background.png
Reinforce Item B.png
Reinforce Item B With a little luck, this will add a new bonus to one of your items (max. 4 bonuses). Item from the level chest, not tradeable.
Background.png
Blessing Marble.png
Blessing Marble This legendary marble adds a fifth attribute to items that already have four attributes. The addition can also fail though.
Background.png
Blessing Marble B.png
Blessing Marble B Legendary blessed marble. When an item has four attributes, it adds another attribute. Not tradeable.


6/7 bonuses

  • You can further upgrade your items by adding a 6th and 7th bonus, shortened to 6/7.
  • 6/7 bonuses can only be added if there are already 5 present.
  • You can add 6/7 bonuses by using the window of . This method can fail though.
  • Place the item you want to add 6/7 bonuses to and present the corresponding Powershard. This depends on the item level.
  • For each Powershard presented, it increases the success rate by 2%, up to a maximum of 10 pieces (which makes the success rate 20%)
  • You can further increase the success rate by presenting Additives, up to a maximum of 5 pieces:
  • Background.pngSmall Additive.png Small Additive - increases success rate by 5% per piece (makes maximum success rate 25%)
  • Background.pngMedium Additive.png Medium Additive - increases success rate by 10% per piece (makes maximum success rate 30%)
  • Background.pngLarge Additive.png Large Additive - increases success rate by 20% per piece (makes maximum success rate 40%)
  • Background.pngPower Additive.png Power Additive - increases success rate by 50% per piece (makes maximum success rate 70%)

(maximum success rate in combination with 10 Powershards and 5 Additives)

  • The item will be taken by Seon-Hae for 24 hours. You can reduce the waiting time by using Background.pngTime Spiral.png Time Spiral
  • Note that items whose level change by upgrading it, only the lowest level counts in selecting the Powershard.
  • For example: Rune Sword level varies between 87 to 105, you only have to look at level 87.
  • All available Powershards:
Seon-Hae can add 6/7 bonuses
Icon Item Item level
Background.png
Grey Powershard.png
Grey Powershard 1~29
Background.png
White Powershard.png
White Powershard 31~39
Background.png
Green Powershard.png
Green Powershard 40~49
Background.png
Yellow Powershard.png
Yellow Powershard 50~59
Background.png
Blue Powershard.png
Blue Powershard 60~74
Background.png
Purple Powershard.png
Purple Powershard 76~89
Background.png
Red Powershard.png
Red Powershard 90~104
Background.png
Rainbow Powershard.png
Rainbow Powershard 106~120
Background.png
Lucent Grey Powershard.png
Lucent Grey Powershard 30
Background.png
Lucent Green Powershard.png
Lucent Green Powershard 75
Background.png
Lucent Yellow Powershard.png
Lucent Yellow Powershard 105
Background.png
Holy Powershard (120).png
Holy Powershard (120) 120


  • When changing bonuses, you only change either 1/5 or 6/7. Check the item and description carefully.
  • It is possible that the 6/7 bonuses can be the same as default and 1/5 bonuses.
  • You can change 6/7 bonuses with:
Icon Item Description
Background.png
Small Orison.png
Small Orison Provides a small chance to change a 6th or 7th bonus.
Background.png
Orison.png
Orison Removes the bonuses from one of your items and adds new ones. Only applies to bonuses 6 and 7.


Elemental damage on weapons

Medal Keeper is selling the necessary items
  • Weapons can have an element attached on it from grade +7 or higher.
  • You can choose which element is to be placed.
  • sells all items related to adding or removing the elements.
  • Can only be bought by players who joined a guild level 21 or higher.
  • Can be bought with Medal of Bravery, which is also obtainable only in guilds, see here.


  • Upgradeable up to +3. Adding so can fail. You need the same Elemental Scrolls to upgrade it.
  • Each upgrade increases the elemental power and attack value.
  • The rate per upgrade varies between 1~8% elemental power and 2~12 attack value, which makes the maximum of 24% elemental power and 36 attack value on +3.
  • It is possible to reduce the level of the element and re-add it back to achieve the maximum stats.
  • On +3, the weapon will have a visible shine (not when using Weapon Skins)
  • All available scrolls:
Icon Item Function
Background.png
Scroll of Darkness.png
Scroll of Darkness Adds Power of Darkness
Background.png
Scroll of Earth.png
Scroll of Earth Adds Power of Earth
Background.png
Scroll of Fire.png
Scroll of Fire Adds Power of Fire
Background.png
Scroll of Ice.png
Scroll of Ice Adds Power of Ice
Background.png
Scroll of Lightning.png
Scroll of Lightning Adds Power of Lightning
Background.png
Scroll of the Wind.png
Scroll of the Wind Adds Power of Wind
Background.png
Scroll of Flux.png
Scroll of Flux Changes the element. You choose a new one
Background.png
Hex Scroll.png
Hex Scroll Removes one level of element
Deletes the element when +1



Overview possible bonuses on each item

Weapons

Attack Resistance Other
  • Animals (2, 4, 6, 10, 20%)
  • Devil (2, 4, 6, 10, 20%)
  • Half Humans (1, 2, 3, 5, 10%)
  • Mystics (2, 4, 6, 10, 20%)
  • Orcs (2, 4, 6, 10, 20%)
  • Undead (2, 4, 6, 10, 20%)
  • None
  • Bleeding attack (1, 2, 3, 5, 8%)
  • Casting speed (2, 4, 6, 10, 20%)
  • Chance for piercing hits (1, 2, 3, 5, 10 %)
  • Chance of critical hit (1, 2, 3, 5, 10 %)
  • Faint chance (1, 2, 3, 5, 8%)
  • Poisoning chance (1, 2, 3, 5, 8%)
  • Slowing chance (1, 2, 3, 5, 8%)
  • Dexterity (2, 4, 6, 8, 12)
  • Intelligence (2, 4, 6, 8, 12)
  • Strength (2, 4, 6, 8, 12)
  • Vitality (2, 4, 6, 8, 12)
Exclusive 1/5 bonuses to weapons level 30, 75 and 105
  • Average Damage -55% to +60%
  • Skill Damage -27% to +28%
Exclusive 6/7 bonuses to weapons
  • Damage is increased at lower rank points
  • Metin Stones (1, 2, 4, 5, 6, 7, 8%)
  • Animals (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Desert (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Devil (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Half Humans (1, 2, 3, 4, 5, 6, 7, 10%) of total value
  • Insects (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Monsters (1, 2, 3, 4, 5, 6, 7, 10%) of total value
  • Mystics (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Orcs (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Undead (1, 2, 3, 4, 5, 6, 7, 10, 15%) of total value
  • Zodiac (1, 2, 3, 4, 5, 6, 7, 10, 20%) of total value
  • Attack bonus for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
  • Defence bonus for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
  • Earn (Darkness, Earth, Fire, Ice, Lightning, Wind) Resistance for (1, 2, 3, 4, 5 sec)
  • {skill} Duration (+1, 2, 3, 4, 5 sec)
  • Absorbs (1, 2, 3, 4, 5%) HP with {skill}
  • Absorbs (1, 2, 3, 4, 5%) SP with {skill}
  • Earn Power of (Darkness, Earth, Fire, Ice, Lightning, Wind) for (1, 2, 3, 4, 5 sec)
  • (1, 2, 3, 4, 5%) knockback chance with {skill}
  • {skill} Cooldown (-1, 2, 3, 4, 5 sec) with 10/20% chance:
  • Increased casting speed for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}
  • Movement Speed increases for (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 sec) with {skill}


  • Critical hit with Shred ??


Armours

Helmets

Shields

Bracelets

Earrings

Necklaces

Shoes

Talismans

Gloves

Overview possible common 6/7 bonuses

Bonuses on costumes

Costumes

Hairstyles

Weapon Skins