Difference between revisions of "Experience"
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===Influencing Factors=== | ===Influencing Factors=== |
Revision as of 19:23, 15 September 2013
Experience (Usually shorten to XP or EXP) is necessary for the development of your character. Without experience you can not make new levels and thus enhance skills, stats, wear better armor and weapons, etc.
You can get XP in several ways. By killing monsters and completing quests.
For each level the XP requirement is different, but you always have to fill the experience balls in the bottom left of your screen. When you fill the 1st, 2nd and 3rd ball you will be able to add 1 status point to your character. When you fill the 4th ball you will procede to the next level and recieve 1 extra skill point to use.
The absolute ammount of XP made, and the ammount left to the next level can also be seen on your Status window, accessible by pressing the "C" key or by pressing the status button
Contents
Needed Exp
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Influencing Factors
There are other factors, besides beeing lower level than the opponent that can influence the ammount of experience earned. Some of them can be used simultaineously and the effects stack.
- Experience Ring from Item-Shop (+50%)
- Experience Ring from Metins or Boxes (+50%)
- Events (The ammount of bonus ca vary on events)
22px Lolly (+50%)
Crescent Moon Ring (+50%)
Amulet of Eternal Love (+30%)
Ring of Joy (+30%)
Love Bracelet (for spouses ) (+10% ~ +20%)
- Some Mounts - Royal Tiger, White Lion
Potion of Experience
Mulled Wine - (+10%)
Jade Shoes - Chances of EXP bonus (1% ~ 5%)
- Chances bonus EXP as a random bonus in shoes , necklaces and shields
- Power Mounts - Chance of EXP bonus (Wild 3% / Valiant 5%)
Relative Exp.
How much Exp. I get, on the basis of the base value of a Mobs. (Relative viewpoint)
If the monster 14 Level over you is = 170% Exp.
If the monster 13 Level over you is = 165% Exp.
If the monster 12 Level over you is = 160% Exp.
If the monster 11 Level over you is = 155% Exp.
If the monster 10 Level over you is = 150% Exp.
If the monster 9 Level over you is = 145% Exp.
If the monster 8 Level over you is = 140% Exp.
If the monster 7 Level over you is = 135% Exp.
If the monster 6 Level over you is = 130% Exp.
If the monster 5 Level over you is = 125% Exp.
If the monster 4 Level over you is = 120% Exp.
If the monster 3 Level over you is = 115% Exp.
If the monster 2 Level over you is = 110% Exp.
If the monster 1 Level over you is = 105% Exp.
If the monster same level has as you = 100% Exp. (Default)
If the monster 1 Level under you is = 100% Exp. (Default)
If the monster 2 Level under you is = 98% Exp.
If the monster 3 Level under you is = 96% Exp.
If the monster 4 Level under you is = 94% Exp.
If the monster 5 Level under you is = 92% Exp.
If the monster 6 Level under you is = 90% Exp.
If the monster 7 Level under you is = 85% Exp.
If the monster 8 Level under you is = 80% Exp.
If the monster 9 Level under you is = 75% Exp.
If the monster 10 Level under you is = 50% Exp.
If the monster 11 Level under you is = 30% Exp.
If the monster 12 Level under you is = 20% Exp.
If the monster 13 Level under you is = 10% Exp.
If the monster 14 Level under you is = 0-1% Exp. (0 - 8 Exp)
Note: This table is theoretical. With Spirit trees e.g. is it like that one gets most experience, if one is on the same level of the opponent.
Equal and level distribution of experience
The group leader can select between two kinds of the distribution of the points of experience. With even distribution everyone gets points of experience (personal Boni, Example exactly equal much: by an experience ring or a Jadeshoes among it are however still ranked). During level distribution however get higher level more experience exactly proportionately after the level. Someone with Lvl 50 gets Example in the same group: exactly twice as much EXP like someone with Lvl 25.