Difference between revisions of "Relic System"
Ernienator (talk | contribs) (Created page with "{{Navigation|}} __NOTOC__ == General Information == Relic Bonus Window|thumb|right * The Soul Relic system was introduced with game version 20.4. * In...") |
(No difference)
|
Latest revision as of 15:35, 21 December 2023
General Information
- The Soul Relic system was introduced with game version 20.4.
- In the character window, the Relic Bonus window can be opened with the button.
- Each class has its own Soul Relic. Crafting, handling, duration, and bonuses are the same for all classes.
- Upon first activation, the Soul Relic is installed and cannot be removed without destruction.
- Using the key combination Ctrl+O or Ctrl+P, a Soul Relic can be activated and deactivated. will then be displayed in the top-left status bar.
Soul Relics
align="center"Crafting
- Upon entering the Dong Gwang Plain for the first time, you will receive the quest series Village Liberation:
- Each village resident grants the player one of the 4 Souls as a reward.
- Finally, the player receives a Relic Shard from Chaegirab, with which a Soul Relic can be crafted.
- The duration of a Soul Relic varies between 1 and 12 hours.
These quests to obtain the Souls can be repeated every 24 hours.
Adding Bonuses
- Up to 4 bonuses can be added to a Soul Relic.
- Adding bonuses can fail!
- Bonuses cannot be altered.
- To add a bonus, the Soul Relic must be placed in the Relic Bonus window along with all 4 Souls, then Add must be pressed.
- As long as Activate is not pressed, the Soul Relic can be removed again.
Origin
align="center"- Note: During the first quest run, the chance is 100%. For repeatable quests, it may fail.
Recharging
- An equipped Soul Relic whose duration has expired or is nearly empty can be recharged by filling the outer ring with a Protection Soul, Sword Soul, Light Soul, and Jewelry Soul.
Possible Bonuses
- The following bonuses in various variations are possible:
Bonuses | Value | Cooldown |
---|---|---|
Increases in combat for X seconds by 15 | 1/2/3/4/5/ 6/7/8/10 sec. |
120 sec. |
Increases in combat for X seconds by 15 | 1/2/3/4/5/ 6/7/8/10 sec. |
120 sec. |
Increases in combat for X seconds by 15 | 1/2/3/4/5/ 6/7/8/10 sec. |
120 sec. |
Increases in combat for X seconds by 15 | 1/2/3/4/5/ 6/7/8/10 sec. |
120 sec. |
During combat, you receive the effect of the Elixir of the Sun | - | 300 sec. |
During combat, you receive the effect of the Elixir of the Moon | - | 300 sec. |
When attacking a Metin Stone, you gain +X Defense for 5 seconds | +1/2/3/4/5/ 6/8/10% |
120 sec. |
When attacking a Metin Stone, you deal +X% Damage for 5 seconds (Strong against Metin Stones) | +1/2/3/4/5/ 6/7/8/10% |
120 sec. |
When a boss is defeated, your drop chance increases by X% | 1/2/3/4/5/ 6/7/8/10% |
None |
When mounting a ride, damage is increased by +X% for 10 seconds | 1/2/3/4/5% | 120 sec. |
When dismounting from a ride, movement speed is increased by +X% for 10 seconds | 1/2/3/4/5/ 6/7/8/9/10% |
120 sec. |
When attacking from a ride, there's a chance of X% to ride down enemies for 20 seconds | 1/2/3/4/5/ 6/7/8/9/10% |
120 sec. |
Resets the cooldown of your skills with a chance of X% | 1/2/3/4/5/ 6/7/9/15% |
120 sec. |
You have a X% chance to automatically collect items near you for 30 seconds | 1/2/3/4/5/ 6/7/9/15% |
300 sec. |
You have a X% chance to evade death and restore 30% of your total HP | 5/7/11/15/ 20/30/50% |
600 sec. |
When attacking, there's a chance of X% that all surrounding monsters will target you (Bravery Cape) | 1/2/3/4/5/ 6/7/8/9/10% |
120 sec. |