Bonuses
Bonuses are additional features that every piece of equipment in Metin2 can have.
This page lists the current maximum bonuses in Metin2. There are lower values that can be obtainined while adding and chnaging bonus
The same type of bonus on different items adds up.
Generally, every item has a certain bonus only once. So if, for example, a silver bracelet already has Max. HP as the standard bonus, you can not add a second Max. HP bonus. This also applies to all other items.
Contents
[hide]Bonus Origin
Most of the items you find have don't have bonus, even if items can drop with 1, 2 even 3 bonuses you beed luck and patience to find items with good bonuses. Later in the game, or in the Item Shop, there are items that can add or change bonuses.
Image | Item | Description |
Reinforce Item | Reinforce Item Gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. However, adding may fail. | |
Enchant Item | All bonuses of an item are replaced by the same number of randomly selected new bonuses
Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. | |
Blessing Marble | Blessing Marble can add a 5th bonus to an item that has four bonuses. However, adding can also fail. |
Oveview of the possible bonus on each item
Bracelets
Strong Against: | Possible Resistances: | Other: |
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Necklaces
Strong Against: | Possible Opposition: | Other: |
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Helmets
Strong Against: | Possible Opposition: | Other: |
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Earings
Strong Against: | Possible Opposition: | Other: |
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Armor
Strong Against: | Possible Opposition: | Other: |
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Shields
Strong Against: | Possible Opposition: | Other: |
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Shoes
Strong Against: | Possible Opposition: | Other: |
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Weapons
Strong Against: | Possible Opposition: | Other: |
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'Feature for weapons level 30, 75 and 105 Zodia Weapons'
These weaponshave a built in bonus built-in bonus combination with Average Damage (AVG), and Skill Damage. The bonuses are always present and can also have negative values. There is a variation inherent to the system, but the higher the average is the lower will the skill be, and vice versa
- - 45% to +60% AVG
- - 25% to +31% SDG
Talimans
Strong Against: | Possible Opposition: | Other: |
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Costumes
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
There are specific item to change bonus and the number of bonuses on the costumes
Item | Function |
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This item will remove the current bonus on the costume and replace it with new bonus, depending on luck you can get 1, 2 or 3 bonus after the change |
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This item will remove the current bonus on the costume and replace it with new ones, this item DOESN'T affect the ammount of bonus you already have. |
Hairstyles
Strong Against: | Possible Opposition: | Other: |
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Costumes
Strong Against: | Possible Resistances: | Other: |
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Weapon Skins
Strong Against: | Possible Resistances: | Other: |
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6th and 7th bonus
- 6th and 7th bonuses can be added at .
- To add the 6th bonus, the item must have the 5th bonus.
- The 7th bonus requires an item with a 6th bonus.
- It takes 24 hours to add the 6th and 7th bonuses. During this time the item remains with Seon-Hae and can not be used. The time can be reduced by using the
Time Spiral.
- The added bonus is chosen randomly and can be class specific.
Enchant Item does not affect the 6th and 7th bonuses, only bonuses 1 - 5.
- Changing bonus with
Orison. If an item has a 6th and 7th bonus, using "Orison" will change both bonuses, it will not affect bonus 1-5
- It is not possible to deposit multiple items at the same time to receive a 6th or 7th bonus. Only one item can be delivered at a time.
- The chance of success depends on the number of delivered Powershards. However, this can be increased by the addition of Additives.
- The more fragments of the same variety are used, the higher the chance that a new bonus will be added.
- You can use up to 10 fragments at the same time. Per chance, the chance of success increases by 2.0% up to 20%.
Powershards
Image | Item | Information |
Grey Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 0-29. | |
Lucent Grey Powershard | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 30. | |
White Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 31-39. | |
Green Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 40-49. | |
Yellow Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 50-59. | |
Blue Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 60-74. | |
Lucent Green Powershard | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 75. | |
Purple Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 76-89. | |
Red Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 90-104. | |
Lucent Yellow Powershard | A rare material wich provides a cetain chance of adding a 6th or 7th bonus. Can be found only on bosses. Item level 105. | |
Rainbow Powershard | A raw material wich provides a cetain chance of adding a 6th or 7th bonus. Item level 106-120. |
Powershard Chest
The Powershard Chest can be purchased from Seon-Hae in exchange for 10 Skill Books. It can contain Powershards of any kind or a Skill Book.
Image | Item | Information |
Powershard Chest | With a bit of luck this chest may contain a Powershard of a random coulour |
Bonuses overview
O== explanation of bonuses ==
- | 'bonus' | 'function' | - | Defense against Warrior, Lycans, Ninja, | This bonus weakens all enemy attacks of the specified class. You can find the bonuses on shields n,
Belts n, bracelets n and various Special Items. |
- | Defense against powerlessness | Reduces the chance to become status changes # fainting. | - | Defense against slowdown | Reduces the chance to become slowed yourself. | - | Attack Speed | Increases the shot or shot speed. | - | attack value | Attack value (AW) is increased. | - | flexibility | DEX is raised. | - | speed of movement | You move faster. | - | Lightning Resistance | Alleviates the damage suffered by monsters (see own page for list). | - | bleeding attack | The opponent is bleeding to death. The damage depends on the opponent's TP. His TP regeneration is stopped. The chance to knock an opponent Bleed decreases with the level difference. An opponent who is more than seven levels above himself can no longer bleed to death. Each time draws 5% of the total TP of the opponent. | - | Chance of piercing hits | A hit adds defense (DEF) to the opponent. The only known mitigation of this damage is " Damage Reduction " of the skill [Dark Protection]] . | - | Chance on EXP Bonus | You get an experience bonus. | - | Critical hit | Chance to hit with double damage increases. | - | Chance on manaraub | Increases the chance to "steal" opponent MP (The amount of "stolen" MP is determined randomly.) | - | Chance to drop a double amount of items | Increases the chance of an item drop and an Alternative Drop. | - | Chance to drop a double amount of yang | There is a chance to receive twice as much Yang. For example, you get 800 instead of 400 yang from a monster. | - | Chance to restore MP | There is a chance of recovering part of your maximum MP when an opponent dies. | - | Chance to block melee attack | A physical attack (blow) is avoided. Recognizable by the damage report MISS . | - | Chance to reflect melee hits | The melee damage the enemy does is thrown back by that percentage to the opponent. | - | Chance to dodge arrow attack | A monster dart or attack is dodged. Recognizable by the damage report MISS . | - | Chance to restore TP | There is a chance of recovering part of your maximum HP when an opponent dies. | - | Average damage | Average Damage (also DSS) is the damage inflicted by normal attacks. | - | Eiswiderstand | Reduces the damage done by monsters (see separate page for list). Note: Currently available only from Dragon Stone Alchemy. |
- | Earth resistance | Reduces the damage done by monsters (see separate page for list). Note: Currently available only from Dragon Stone Alchemy. |
- | Skill damage | Skill Damage (Common Abbreviation: FKS) is the normal damage dealt by Skills. | - | Fire resistance | Alleviates the damage suffered by monsters (see own page for list). | - | Poison Resistance | Reduces the damage caused by Venom. | - | intelligence | INT is increased. | - | Magic Resistance | Reduces the damage of all magic attacks. These include all attack skills of the Shaman s, Magiesura s, and ['Poison Cloud]]' 'of Melee Ninja s. | - | Max. MP | Increases the available magic points. | - | Max. TP | Increases the available hit points. | - | MP regeneration | Timed refilling of the MP bar is accelerated. Both while standing and when fighting / running and also when Potten. | - | Arrow resistance | This bonus reduces the damage done by ninja s (when using a bow and arrow) and also from some ranged attacks from Monster n. | - | faint chance | The chance to use an opponent in fainting |