Experience

General

Regular EXP
  • Experience (usually shorten to XP or EXP) is necessary for the development of your character. Without experience you can not make new levels and thus enhance skills, stats, wear better items, etc.
  • You can get EXP in several ways. By killing monsters, completing quests or open certain boxes.
  • For each level the EXP requirement is different, but you always have to fill the experience balls in the bottom left of your screen (see picture to the right)
  • When you fill the 1st, 2nd and 3rd ball you will be able to add 1 status point to your character.
  • When you fill the 4th ball you will proceed to the next level and receive 1 skill point. These can be used to upgrade your skills.
  • The absolute amount of EXP made, and the amount left to the next level can also be seen on your Status window, accessible by pressing the "C" key or by pressing the status button Status Button.png

(Champion) Levels

Champion EXP
  • The maximum level you can reach is 120. After that, you can promote to champion level (commonly shortened to CL) if you fulfill the conditions:
  • You can promote by talking with located in Harbour.
  • With champion level you are able to access dungeons within the Yohara continent.
  • Unlike regular levels, there are some other visual changes when attaining champion EXP:
  • While regular EXP marks as yellow, everything related to champion EXP is blue instead (see picture to the right)
  • Every 25% of champion EXP gives you one point to distribute among the Sung Ma's will status points.

Other information

  • You require 20.000 EXP points by reading books.
  • When you die in regular maps by monsters, you have a chance of loosing regular EXP, this is equal to ???. Dieing by other players will never result in loosing EXP.
  • When you die in Yohara maps by monsters, you have a chance of loosing champion EXP, this is equal to 1% of your total champion EXP required to the next level
  • When you revive yourself, you will notice the text 'You did not lose any Experience because of the Blessing of the Dragon God' , which indicates whether you lost EXP or not.
  • You can decrease the chance of loosing EXP by wearing the item Background.pngGoddess Tear.png Goddess Tear.
  • You can guarantee to keep your EXP by using the item Background.pngMedal of the Dragon.png Medal of the Dragon or Background.pngMedal of the Dragon B.png Medal of the Dragon B. When you were destined to loose EXP, the effect of this medal is gone and you have to use a new medal to keep the effect.
  • The Background.pngMedal of the Dragon+.png Medal of the Dragon+ can be used to keep the effect until the time runs out.
  • Clicking on the 'Revive in the city' after death always guarantees on keeping your EXP.
  • If you want to get rid of excessive EXP, you can donate it to a Guild (up to guild level 20). This only affects the regular EXP.
  • If you want to stop accumulating EXP, you can use the item Background.pngRing of Secrets.png Ring of Secrets.
  • When you are accompanied by Pets, this does not affect the EXP gain.

Required EXP

Level EXP
1 300
2 800
3 1.500
4 2.500
5 4.300
6 7.200
7 11.000
8 17.000
9 24.000
10 33.000
11 43.000
12 58.000
13 76.000
14 100.000
15 130.000
16 169.000
17 219.000
18 283.000
19 365.000
20 472.000
21 610.000
22 705.000
23 813.000
24 937.000
25 1.077.000
26 1.237.000
27 1.418.000
28 1.624.000
29 1.857.000
30 2.122.000
31 2.421.000
32 2.761.000
33 3.145.000
34 3.580.000
35 4.073.000
36 4.632.000
37 5.194.000
38 5.717.000
39 6.264.000
40 6.837.000
Level EXP
41 7.600.000
42 8.274.000
43 8.990.000
44 9.753.000
45 10.560.000
46 11.410.000
47 12.320.000
48 13.270.000
49 14.280.000
50 15.340.000
51 16.870.000
52 18.960.000
53 19.980.000
54 21.420.000
55 22.930.000
56 24.580.000
57 26.200.000
58 27.960.000
59 29.800.000
60 32.780.000
61 36.060.000
62 39.670.000
63 43.640.000
64 48.000.000
65 52.800.000
66 58.080.000
67 63.890.000
68 70.280.000
69 77.310.000
70 85.040.000
71 93.540.000
72 102.900.000
73 113.200.000
74 124.500.000
75 137.000.000
76 150.700.000
77 165.700.000
78 236.990.000
79 260.650.000
80 286.780.000
Level EXP
81 315.000.000
82 346.970.000
83 381.680.000
84 419.770.000
85 461.760.000
86 508.040.000
87 558.740.000
88 614.640.000
89 676.130.000
90 743.730.000
91 1.041.222.000
92 1.145.344.200
93 1.259.878.620
94 1.385.866.482
95 1.524.453.130
96 1.676.898.443
97 1.844.588.288
98 2.029.047.116
99 2.050.000.000
100 2.150.000.000
101 2.210.000.000
102 2.250.000.000
103 2.280.000.000
104 2.310.000.000
105 2.330.000.000
106 2.350.000.000
107 2.370.000.000
108 2.390.000.000
109 2.400.000.000
110 2.410.000.000
111 2.420.000.000
112 2.430.000.000
113 2.440.000.000
114 2.450.000.000
115 2.460.000.000
116 2.470.000.000
117 2.480.000.000
118 2.490.000.000
119 2.500.000.000
120 697.500.000
C. Level Champion EXP
1 433.400
2 1.300.204
3 2.600.413
4 4.334.029
5 6.501.054
6 9.101.490
7 12.135.339
8 15.602.603
9 19.503.284
10 23.837.384
11 28.604.905
12 33.805.849
13 39.440.218
14 45.508.014
15 52.009.239
16 58.943.895
17 66.311.984
18 74.113.508
19 82.348.469
20 91.016.869
21 100.118.710
22 109.653.994
23 119.622.723
24 130.024.899
25 140.860.524
26 152.129.600
27 163.832.129
28 175.968.113
29 188.537.554
30 Maximum

Relative EXP

  • Depending on your level and the level of your opponent, you get a certain percentage of EXP. If your level is lower, you get a few percent extra EXP. In contrast, if the opponent has a lower level, you get less EXP.
  • The base value of possible EXP gain from monsters can be found in the Monsters List. The base is the number of EXP that you get if you have the same level as the opponent without any EXP boost.
  • The maximum of EXP gain can be as much as 20% of your total required EXP. Even if a level 10 character manages to defeat a level 100 opponent, it won't gain more than 20% EXP.
  • You will always receive EXP from monsters regardless of level difference. It will take a while to see it if you have a level far higher than the opponent because the system rounds it up.
Level of mob EXP
> +15 130%
+14 128%
+13 126%
+12 124%
+11 122%
+10 120%
+9 118%
+8 116%
+7 114%
+6 112%
+5 110%
+4 108%
+3 106%
+2 104%
+1 102%
0 100%
-1 100%
-2 98%
-3 96%
-4 94%
-5 92%
-6 90%
-7 85%
-8 80%
-9 70%
-10 50%
-11 30%
-12 20%
-13 10%
-14 5%
< -15 1%

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Influencing factors

There are other factors, besides beeing lower level than the opponent that can influence the ammount of experience earned. Some of them can be used simultaineously and the effects stack.



Only when in group:

  • Background.pngBook of the Leader.png Book of the Leader (+30% when use by the leader of the group)
  • Bonus members of the group (12% ~ 100%)

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Group

When in group every member receives experience regardless of who killed the monster.

The leader may choose how they share experiences among members:

Level distribution - EXP is divided among the number of members in the group most EXP + member receives the highest level. When group members with 50 and 25, 50 level gets ⅔ experience and 25 level gets ⅓ experience. (Note Again Relative EXP (see above))

Even distribution - EXP is divided evenly among all members -> no one gets more or less. When group members with 50 and 25

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