Difference between revisions of "Monsters"
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Monsters tend to drop [[Yang]] when killed along with equipment and other [[Items]]. By killing monsters you can also gain EXP (short for [[Experience]]) which allows you to increase your level. | Monsters tend to drop [[Yang]] when killed along with equipment and other [[Items]]. By killing monsters you can also gain EXP (short for [[Experience]]) which allows you to increase your level. | ||
− | Note that if | + | Note that if you are 16 levels or higher above the monster, you shall receive no EXP or item drops from said monster. The EXP digit that is showed at the right column in the table means the amount of EXP points that is given when you kill the monsters of equal level, without any EXP boost activated. |
Each level requires more and more EXP to reach the next. In addition to that, attacking monsters a higher level than you will reward you with bonus EXP. The inverse of this statement is also true. For more details on the amount of EXP required to reach the next level, and EXP bonuses/penalties, see the page [[EXP#Relative Exp.|EXP-distribution]]. Monsters in the [[Yohara]] region reward you <span style="color:#3400FF">Champion EXP</span>, thus the colour is set to blue to make that distinction. | Each level requires more and more EXP to reach the next. In addition to that, attacking monsters a higher level than you will reward you with bonus EXP. The inverse of this statement is also true. For more details on the amount of EXP required to reach the next level, and EXP bonuses/penalties, see the page [[EXP#Relative Exp.|EXP-distribution]]. Monsters in the [[Yohara]] region reward you <span style="color:#3400FF">Champion EXP</span>, thus the colour is set to blue to make that distinction. |
Revision as of 23:31, 21 August 2024
Contents |
Monsters tend to drop Yang when killed along with equipment and other Items. By killing monsters you can also gain EXP (short for Experience) which allows you to increase your level.
Note that if you are 16 levels or higher above the monster, you shall receive no EXP or item drops from said monster. The EXP digit that is showed at the right column in the table means the amount of EXP points that is given when you kill the monsters of equal level, without any EXP boost activated.
Each level requires more and more EXP to reach the next. In addition to that, attacking monsters a higher level than you will reward you with bonus EXP. The inverse of this statement is also true. For more details on the amount of EXP required to reach the next level, and EXP bonuses/penalties, see the page EXP-distribution. Monsters in the Yohara region reward you Champion EXP, thus the colour is set to blue to make that distinction.
Sometimes multiple monsters share the same name. To still set that apart, monster names have an additional title that is indicated with brackets. To avoid unnecessary inconvenience, common monsters in the Zodiac Temple will not appear in this table.
The table below allows you to see all existing monsters within Metin2. It is designed to be in numerical order. If you have trouble finding a monster, you can also select it to appear in alphabetical order. To do this, simply click on the "Name" tab in the first row.
Monsters overview
Event monsters
The following Monsters can be seen only at Events or spawn them from Metins and Boxes.